I'm 223 and will still do it. Don't need loot for fresh content. Alts will enjoy the catchup, main will like the achievs, and its fun new content while doing the competitive stuff.
I'm 223 and will still do it. Don't need loot for fresh content. Alts will enjoy the catchup, main will like the achievs, and its fun new content while doing the competitive stuff.
Im ilvl 230 on my main and my 3 alts are 220-226 :P I will still do it because its fun
Shadowlands - Server first 60 Rogue on Tarren-Mill EU
Classic - Server first 60 Rogue on Gandling EU
Server first Ragnaros, World 6th
It also apparently comes with hard modes that drop 233 (the item level dropped by Sire Mythic) according to wowhead: https://www.wowhead.com/news/hard-mo...rd-mode-322936
Last edited by Butler to Baby Sloths; 2021-06-20 at 06:24 PM.
Except the odd weeks where i've been lazy and had 2 options... I've pretty much got duplicates every single week and i still miss 3 pieces that just won't drop. And i quit at 5/10 mythic.
I'm still 226 ilvl so pretty sure it won't be dead on arrival for a majority of the minority.
With hardmode at 233? Yeh, its gonna be real good upgrades.
Thread can honestly be closed now, what else to discuss when the gear is actually 233?
That means i'll replace some 220 gear with 233... 13 ilvls is not a small upgrade lol...
Last edited by tomten; 2021-06-21 at 06:02 AM.
New content is still new. I don't need gear drops to justify a new dungeon. There's plenty of other way to get gear.
Once again, over 200k players in a game that just went through a massive content draught for months is hardly "nothing"
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Then what do you need to justify a new dungeon? Because that's basically the only reason I can think of
Hardmode is 233. That's the "difficulty" that's aimed at people who already have 226 gear (although based on PTR it's apparently very undertuned difficulty-wise). It doesn't need to drop loot that's relevant for my main once the new raid opens, that'd be absurd. It's fine if I just do like 2-4 full HM clears and then don't go there again until it's available on M+. It's new content, some of the mechanics sound neat, but in the end it's a 5man dungeon that isn't M+, so it's not intended to be relevant content for me for very long.
You do realize that the dungeon is justified for a overwhelming majority of the playerbase, right? The gear from the dungeon is also a massive upgrade for that same majority. And Blizzard are also able to turn it into justified content for the small minority of players that do m+ and raid when it gets added to the m+ table, which is pretty great.
Hi
Dont forget that activating hard mode makes drop higher ilvl loot - 233.
Also I thing maybe 10% (and thats generous) of the player base are 226 capped, so mega dungeon droping 226 is big upgrade for lot of people.
Many alts maybe. But anyone's main char who played since start had plenty of opportunities to vault up.
Idk, from what I can see and tell, the people who are only 200-220 are in the minority right now. That's literally your covenant gear mixed with a few normal CN items. You're trying to tell me that's the majority of players 8 months into the addon?
I started in March/April and I'm 225 and by no means did I no life the game. In fact I didn't even log into retail since TBC launch. I would have probably hit 226 by now if I had continued.
We wouldn't have to have this discussion if Blizzard could just design items and dungeons that last for more than just one major patch. Just stop scaling the ilvl this hard and we won't have this discussion anymore, plus we would have more to do towards the end of any patch/addon since old content would remain relevant
As a 227 the drops don't invalidate the content for me.
I'd just like to see how it plays and do a few runs. Mechagon was pretty similar in most regards anyway.
I think you greatly over-estimate BOTH the effort the average player is willing to pour into the game AND their overall skill level.
The majority of the player-base can't handle a timed +14 NOR is willing to push a key and do it un-timed each week.
Especially seen how much of a pain it is to get into one if you don't have a guild/steady group.
New content that drops catch-up gear? Oh the horror.