1. #1

    Clear class coefficients

    I really HATE the , increase x class damage / healing by x% , mod effect spell etc. it is so confusing that ability x does 100% attack power / spell power damage or healing but when you change spec / class is completely different. Why can't blizzard just make each ability different coefficient by itself so we understand clearly how much damage / healing that means? So 100% weapon damage from any class 1h or 2h swing to be the same, or 100% spell power bolt means same damage on any caster.

  2. #2
    Careful, they'll remove all stats and introduce HURTY and HEALY.

  3. #3
    Quote Originally Posted by Falkeshall View Post
    Careful, they'll remove all stats and introduce HURTY and HEALY.
    Lol
    I actually laughed.

    Don't forget TANKY

    OT: Doe sit actuially matter what damage a weapon does? Isn't every class basically confined to one specific and use weapons only as stat-sticks.

  4. #4
    It gets me off every time, Feels like they will remove and introduce Hurty and Healy as Falkeshall said, even then I won't be that surprised.

  5. #5
    i dont see a problem, if it's a different class then you get a different spell power coefficient. some classes more focused on healing vs. dmg so their coefficients will be different. make sense?

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