The way I see tinkers working is something like:
- Tank spec: like HotS D.Va, you are in a mech/armor with abilities to tank. If you die, instead of faceplanting, you get ejected. You have no armor, so you can't keep tanking, but you still can contribute with damage. You can "mount up" again after a CD completes (the CD is reduced out of combat and doing certain amount of damage while in combat)
- Healer spec: something like a mix of Mercy and Ana. You can damage enemies and heal allies with your abilities (a grenade that increases regeneration to allies and slows the enemies in the area, a shoot that heals allies and damages enemies in its path). You can also deploy support bots that help you heal or buff allies in some way (attack speed, increased damaged).
- Damage spec: like HotS Gazlowe but ranged. Deploy turrets and bot factories, plant mines
There are 52 Covenant abilities in Shadowlands. You view that as a “few”? Also we’re talking about abilities that can’t be removed because they’re taking the place of the technology class, and they are abilities that have to always be considered when designing every single spec moving forward.
Yeah, doing a class would be easier, and wouldn’t hinder the design of the entire class system.
What’s the difference? We’re talking about abilities that benefit a class. I’m sure Warriors would highly benefit from Ice Barrier.There’s also a difference between magic and tech
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That’s largely how I view the class as well. However, I view mechs as its cornerstone, and present in every single spec. Mech piloting is the glue that connects Goblin, Gnome, Draenei, and Nightborne tech along with the WC3 Tinker class,
It also gives the class a unique distinction within the class lineup.
I largely agree, which is why I’m pinning Tinkers on the Lightbound invasion. I don’t see a Dragon Knight class coming, I see Dragon stuff being resigned to a covenant style system.
This is also why I don’t see Dragon isles being next, since I can’t imagine another expansion without a new class.
Last edited by Teriz; 2021-06-10 at 01:01 PM.
Why Dragon Isles no but Lightbound yes?
Just because they use warframes? That'd be just 1 tine aspect of the lightbound. Why is that any different with the OP. I mean having Undermine being the new hub and Wrathion hiring the Tinker's Union to find the dragons isles with MOTHER'S titan tech seems like a good way to bring about tinkers.
It all depends how the story is written. Obviously some wont like it but it's not like introducing demon hunters in MoP without any story changes.
Pandaria had no lore at all and it featured as an entire continent in MoP.
You know when it happened? right after Deathwing: the biggest, toughest dude we probably faced in game till then. And what did we get afterwards? Sha, Mogu and Orcs as the big bad villains. So, it's not true to say it can't happen.
Tinker, as much as i dislike this guy, is going to happen somewhen. Saying it died with Mechagnomes and Vulpera is not accurate because there's still a lot of potential out there.
Look at what they did with the Broken Isles. In warcraft 3 it was just some night elven ruins. Blizzard managed to pull and entire expansion continent out of it. So, you better believe Dragon Isles will do the same.
You're absolutely right.
He's just trying to shove it to whatever is relevant to the story.
It is. He's just using them for his Tinker concept. He'll do it with whatever force is out there. Death? Tinkers. Fel? Tinkers. Void? Tinkers. Life? Tinkers. Arcane? Tinkers.
He'll tell you the Tinker doesn't fit WoD, even though the Iron Horde adopted Goblin technology. The guy would use Murlocs as a reason for playable Tinkers.
Apparently not, according to him, because it doesn't serve his agenda.
Of course it does.
Death Knight = Wrath of the Lich King
Monk = Mists of Pandaria
Demon Hunter = Legion
Do you see a disconnection?
I'm amused because of the irony here and who you're quoting
People wouldn't be so anti-Tinker if you actually made sense and didn't shove it down everyone's throats.
"Nothing lasts forever, my son" - King Terenas
Said the guy who excluded every race from the concept but small ones. Even though not all of them are tech savvy.
The day moderators will realize how fanatics they are.
You really have to broaden your horizon.
There's no connection between dragons and tinkers, whatsoever. You're just really forcing it.
Get used to it. You're going to see it a lot.
You said it, pal.
Though, i would advise you not to try and reason with that argument. There's no logic here, whatsoever, other than to push the Tinker to the spotlight.
Dude, i can't...
It is too orchestrated.
I mean, that storyline could work as well. I have seen rumors that the mechanical dragon pet is a hint that the next expansion revolves around dragons and robots, so who knows.
I simply think an expansion revolving around an alien technological threat would be a more fitting for the introduction of a technology class. Especially given that such a class would be a likely merge of Titan and Naaru technologies.
Yeah, we're going from Life & Death to Dragons & Robots. I can totally see that.
MAGA - Make Alliance Great Again
I'm not the one making connections between technology, Tinkers, and the Lightbound, that would be Blizzard. It is Blizzard who purposely designed the Draenei warframes to visually and mechanically resemble the mechs piloted by Goblins and Gnomes. It is Blizzard who made LF Artificers pretty much Mekgineers who could build mechs. It is Blizzard who consistently reinforced the notion that piloting mechs are a large part of Goblin and Gnome society and directly tied that to the Tinker as well as Draenei and the Lightbound. Given the evidence, it would seem unlikely that Blizzard would simply create a Goblin/Gnome centric Tinker, and instead would combine their concepts into one design; a class design that merges Goblin/Gnome/Mechagnome/Naaru-Draenei/Nightborne (possibly)/Titan-Azerite/Dwarven/Tinker concepts together.
With a class like that, it would make sense to introduce it in an expansion where the chief antagonists are utilizing advanced alien technology.
Per your argument, technology IS a counter to magic. So yeah, you could theoretically insert a technology class into any thematic expansion. It would appear though that Blizzard wants their new classes to have stronger ties to an expansion beyond simply being a counterpoint.
Last edited by Teriz; 2021-06-10 at 03:23 PM.
*Sigh*
Not again....
Eventual additions, my friend, is what i'm talking about.
Update:
As to the guy above, do you remember how you've argued with me over 100 pages saying Draenei are too big to be Tinkers and use a mech suit? yea... that.
Suddenly, when it suits you and your agenda, Draenei are absolutely fitting the Tinker concept you have, even though nothing really changed since you argued with me in terms of the race. I see it as hyprocrisy.
I'll say it once and for all. Light has nothing to do with the Tinker technology, which is absolutely technological. Suddenly jumping on the Light bandwagon is like jumping on the Arcane or Fel technology the Burning Legion and elves use. It just seems like a failed attempt to insert the Tinker to whatever is out there.
As i do not wish to get into a discussion with you, do not reply to this comment.
You view someone changing their mind about an old argument as hypocrisy?
And btw, I didn't say they fit the Tinker concept, I said they fit the concept of a technology-based class that uses mechs.
I'll say it once and for all. Light has nothing to do with the Tinker technology, which is absolutely technological....
The only thing that is accurate about this discussion is that the next expansion is Dragon Isles. Everything else isn't happening.
Okay, so how do YOU think wrathion will locate the dragon isles if you're convinced against the OP.
Lets take a step back from tinkers and ask, how will the dragon isles finally be discovered if the OP is soooo farfetched?
Like's that the heart of the OP, a method of finding the dragon isles. Perhaps MOTHER alone is enough and she doesnt need the best engineers on azeroth, perhaps she isn't. But how else can the isles be found besides those two scenarios or some lame unoriginal expedition via boats.
Last edited by Varx; 2021-06-10 at 05:02 PM.
Exactly. Also heading straight to a light/void expansion right after SL is exhausting, we need a sorbet, like MoP after cata. Dragon Isles seems liek the perfect choice.
So class wise, the easy answer is dragonsworn for obvious reasons. But then one could assume that dragonsworns can just easily be the next covenants. Also tinkers have been in our face since vanilla, have been a unit in warcraft 3, has representation in HoTS, and island expeditions and should have higehr priority than dragonsworn.
Throw in the fact that the dragon isles have been hidden possibly like Uldum then you get why I thought up the OP. Also Undermine has been referenced so many times in wow and still not implemented.
The issue I think that people have (which I want to be clear, I'm simply interpreting, not agreeing with) is that the speculation has no real roots.
Here's an intentionally bad example:
- K'aresh will be the next expansion
- Ethereals will bring in Tinker class
- Undermine is the launch point for our space travel. They've been building a giant space ship there for god knows what reason.
- We'll be visiting both post-Dimensius K'aresh and also defending AU K'aresh before it was exploded
- AU K'aresh will introduce Yrel and her Army of the Light back into the story.
You can see I've shoehorned a bunch of unrelated plot points together to create a narrative. Everything I mention here is a possibility. And that's pretty much it.
We can look at it and analyze that nothing is accurate except the mention of locations. Everything else is pure speculation, and pretty unlikely to happen in this specific way as a full package. The only thing we know is right is the names of characters and locations.
Last edited by Triceron; 2021-06-10 at 06:07 PM.
I don’t think a technology class having a basis in WoW is a problem. I think the main issue is how to implement them into the game. Expansion wise, I would put a Lightbound invasion as more imminent than a Dragon Isles expansion. There’s a lot of pieces in place for Yrel’s return, and I believe that such an invasion would have a much deeper impact on the game as a whole, making it far more engaging story-wise than BFA and Shadowlands.
I mean just consider a situation where you have huge swaths of the Alliance defecting, Turalyon moving Stormwind towards supporting Yrel and some races in the alliance (especially the Draenei) supporting the Lightbound. Anduin, compromised by the events in Shadowlands simply has less influence and it weakens the Alliance as a whole, which is a very bad considering the Lightbound’s overwhelming threat towards Azeroth. This forces the Horde to do the heavy lifting in repelling Yrel’s forces. That situation could lead the Horde to seek out help from Undermine and the Goblin trade princes who have technology and resources.
I simply think that makes a more compelling expansion than seeking the Dragon Isles.
Heck, I could see Dragon Isles even be reduced to a patch.
Last edited by Teriz; 2021-06-10 at 06:02 PM.