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  1. #181
    Quote Originally Posted by EyelessCrow View Post
    I see so many people saying they want a buff to rockets because they struggle to single handedly take down a vehicle 100% to dead...like vehicles would cease to be a thing in a game with this many players if someone could aside from c5 (which is weird to say, it's all jeep-stuff to me)
    I can get this to a point. It's disappointing to unload all rockets into a tank and it's still just chilling. But that's what C5 and the risk of getting that close is for, I suppose. It's mostly frustrating because of teammates. We were defending a point surrounded by vehicles one match and I swear I was the only person that bothered to equip rockets to try to push some of them back a bit. Doubly frustrating that it's so bloody easy to change your loadout on death and there's tons of flexibility. I'm frequently swapping weapons or utility items depending on what's going on and where I'm spawning.

    Quote Originally Posted by EyelessCrow View Post
    Yeah I quit feeling so competitive about it. I don't care if we lose on offense, I kind of expect it. It's a nice surprise when we win. Definitely needs some work though.
    This was a huge change for me. I don't care if my team sucks or not, or even if I'm getting rolled myself. As long as I can get a few cool kills or do something cool in a match, I'm happy. Most of the time I just end up doing a ton of healing with the medic lady and her syringe gun. Quite enjoy that, even if the XP is super minimal (5xp per heal? Ok, I guess).

    Oh and I've learned hovercrafts can go up the sides of things like walls and skyscrapers so...that's a thing.

    - - - Updated - - -

    https://www.reddit.com/r/battlefield...land_my_shots/

    Seeing shit like this makes me cringe. Bro, if you're spam shooting a marksman rifle you're gonna get hit hard by the recoil/bullet spread. Yeah, some of the spread is a bit ridiculous at times, but like...you can't just fire marskman rifles as quickly as you can. You might get a few shots off accurately but beyond that it goes to hell, and this cat misses his first few shots.

    Not saying there aren't occasional issues with hit registration or that all the recoil/spread is totally "fine", but more often than not this is the kind of "GUNS SUCK!" complaints I see. While it did briefly follow CoD with the no-recoil/super accurate weapons, Battlefield has (at least as far as I recall) always been a franchise more about being able to shoot smarter, not necessarily faster.

  2. #182
    Quote Originally Posted by Edge- View Post
    https://www.reddit.com/r/battlefield...land_my_shots/

    Seeing shit like this makes me cringe. Bro, if you're spam shooting a marksman rifle you're gonna get hit hard by the recoil/bullet spread. Yeah, some of the spread is a bit ridiculous at times, but like...you can't just fire marskman rifles as quickly as you can. You might get a few shots off accurately but beyond that it goes to hell, and this cat misses his first few shots.

    Not saying there aren't occasional issues with hit registration or that all the recoil/spread is totally "fine", but more often than not this is the kind of "GUNS SUCK!" complaints I see. While it did briefly follow CoD with the no-recoil/super accurate weapons, Battlefield has (at least as far as I recall) always been a franchise more about being able to shoot smarter, not necessarily faster.
    So while I understand you to some degree with the spam shooting. I can understand where they are coming from. It's like the rubber barrel jokes from suppression in previous titles. It doesn't make sense. If the reticle was bouncing all over from recoil and not being controlled I would 100% agree with you. The problem is his reticle is over the target almost completely using a DMR, that's not an extreme distance. Every one of those shots should hit with any sort of rifle. If it was a pistol or a SMG I could understand it due to barrel length however I guarantee you a pp-29 would have wrecked that enemy.

    Again as I said earlier, this game likes to kick you in the nuts.

    That said apparently they have admitted to there being some issues with this sort of thing and I'm hoping there will be some adjustments in a patch by Friday, hopefully there is a "day one" patch.
    Last edited by EyelessCrow; 2021-11-16 at 12:03 AM.

  3. #183
    Quote Originally Posted by EyelessCrow View Post
    So while I understand you to some degree with the spam shooting. I can understand where they are coming from. It's like the rubber barrel jokes from suppression in previous titles. It doesn't make sense. If the reticle was bouncing all over from recoil and not being controlled I would 100% agree with you. The problem is his reticle is over the target almost completely using a DMR, that's not an extreme distance. Every one of those shots should hit with any sort of rifle. If it was a pistol or a SMG I could understand it due to barrel length however I guarantee you a pp-29 would have wrecked that enemy.

    Again as I said earlier, this game likes to kick you in the nuts.
    But he's spam shooting, which is bad at any real range with these rifles. You need to give them a second to "reset" to remain accurate. First few shots (off the target) were accurate, shots afterwards were suffering from recoil penalty and missed despite being on-target. You can see the bullets didn't go too far askew, but since the target was 40-50 meters away they went just to the side.

    I always wait for the "reset" after firing a few shots for this reason, and it's why I don't spray AR's at mid-range either.

    But I'm also not sure how much aim assist etc. on console (since this seems to be an Xbox player) factors into this.

  4. #184
    Quote Originally Posted by Edge- View Post
    But he's spam shooting, which is bad at any real range with these rifles. You need to give them a second to "reset" to remain accurate. First few shots (off the target) were accurate, shots afterwards were suffering from recoil penalty and missed despite being on-target. You can see the bullets didn't go too far askew, but since the target was 40-50 meters away they went just to the side.

    I always wait for the "reset" after firing a few shots for this reason, and it's why I don't spray AR's at mid-range either.

    But I'm also not sure how much aim assist etc. on console (since this seems to be an Xbox player) factors into this.
    I don't know, I'm just speaking from shooting firearms, I try not bring "realism" into stuff like battlefield but it just doesn't work like that at that range. If I have a functional firearm and my scope is sighted in properly. You're going to hit every one of those shots, that's not that bad of recoil. I'd be up for increasing recoil and making the scope move more to match that dispersion if they wanted to stick with that functionality. It just looks really really weird to me.

  5. #185
    Quote Originally Posted by EyelessCrow View Post
    I don't know, I'm just speaking from shooting firearms, I try not bring "realism" into stuff like battlefield but it just doesn't work like that at that range. If I have a functional firearm and my scope is sighted in properly. You're going to hit every one of those shots, that's not that bad of recoil. I'd be up for increasing recoil and making the scope move more to match that dispersion if they wanted to stick with that functionality. It just looks really really weird to me.
    "Realism" not so much, but BF has usually had more "real" than "arcade" style shooting that this is very much in-line with. Where CoD lets you blow a whole mag with little to no recoil/bloom, BF has usually had some serious recoil and bullet spread to deal with.

    You can even see the guy drag down on the thumbstick a bit to counter the recoil, with shots going a bit high compared to it (very close to the enemy), because again, rapid firing like 10 shots from a marksman rifle ain't gonna hit the dead center with all 10 shots. You get a few dead center, the rest are going to go wide due to the recoil/bloom.

    It's one reason I've gravitated towards the SVC. Smaller mag and more recoil per-shot so you're forced to wait for "resets" and actively compensate if you fire off a few quick shots, and you only need two real hits to kill someone. DMR with its increased ammo capacity and lower damage per shot always makes me want to shoot it more/faster which would result in more stuff like this. I'm definitely getting a lot more kills since I unlocked and switched to the SVC. Pretty great for "sniper" battles where they miss you at least once, since you can squeeze off a few shots while they're re-chambering the next round (if they're dumb enough to stand there like a muffin).

  6. #186
    I've been grinding out the 8k spot/assists for ghost just because everything else is so frustrating and I decide to get in a helicopter and the SECOND I spawned I was locked onto and flared and was hit by a rocket anyway, so sick of anything vehicle. Also, who on the DICE team decided "Hey so I think the final unlock for the marksman tree should be a pistol" and who said "that's a great idea Mark, put it in, I'm sure everyone will feel rewarded for getting to that point" I do more damage with my basic sidearm than I do with it so I don't believe the stats at all.
    Last edited by EyelessCrow; 2021-11-16 at 10:51 PM.

  7. #187
    I just want more guns and the little tank/heli gunner icon thingy back.

  8. #188
    So far ive been enjoying it, there are some changes that need to be made such as the map size, i feel like im spending more time going from point to point than anything, and with the massive wide open spaces in most maps its easy to be picked off from across the map by vehicles. But the squad gameplay i found to be most fun feeling akin to a battle royale but at the same time its not

  9. #189
    I am Murloc! Mister K's Avatar
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    Not a fan of the new maps but the classic modes are great. Runs relatively smooth on my 1080ti (which is fucked as capacitor blew and now runs at x1 lel)
    -K

  10. #190
    Quote Originally Posted by Itori View Post
    So far ive been enjoying it, there are some changes that need to be made such as the map size, i feel like im spending more time going from point to point than anything, and with the massive wide open spaces in most maps its easy to be picked off from across the map by vehicles. But the squad gameplay i found to be most fun feeling akin to a battle royale but at the same time its not
    What was the BF4 (or was it BF3) expansion called again? The one that introduced a game mode for choppers/jets
    Armored Assault or something... (...completely different)
    It was the least liked expansion in the whole game because the maps were so large, you couldn't do anything without a vehicle.


    When I heard hat the maps are going to be so large in BF5, I immediatly knew that this is going to be an issue.
    It's just unnecessary. When I played the beta, I felt and saw it immediatly. I didn't even play on 80% of the map, so why is it there.
    The game would surely be better if they cut the playernumbers back to 32v32 and slice the maps into half their size.
    The normal maps are large enough... everything larger than BF3/BF4 maps (Caspian Border as a reference) and you just add downtime.

    Overall, the game is pretty bad in my opinion. The guns are few, some are outright useless and I still don't know why you can change modification while being deployed... but that one is just the smallest issue I have with the game.
    Last edited by KrayZ33; 2021-11-17 at 02:48 PM.

  11. #191
    Quote Originally Posted by KrayZ33 View Post
    What was the BF4 (or was it BF3) expansion called again? The one that introduced a game mode for choppers/jets
    Armored Assault or something... (...completely different)
    It was the least liked expansion in the whole game because the maps were so large, you couldn't do anything without a vehicle.


    When I heard hat the maps are going to be so large in BF5, I immediatly knew that this is going to be an issue.
    It's just unnecessary. When I played the beta, I felt and saw it immediatly. I didn't even play on 80% of the map, so why is it there.
    The game would surely be better if they cut the playernumbers back to 32v32 and slice the maps into half their size.
    The normal maps are large enough... everything larger than BF3/BF4 maps (Caspian Border as a reference) and you just add downtime.

    Overall, the game is pretty bad in my opinion. The guns are few, some are outright useless and I still don't know why you can change modification while being deployed... but that one is just the smallest issue I have with the game.
    I agree with you. Dont forget the netcode and lag issues and the wierd weapon balance *BRRRRRRRRRTSSSS a pp-29 at long range, actually killing people*. but the damn the damn entry level AR hits like a wet noodle.

    Or the AA's 20MM being damn near useless against air units. enemy helis do try and sometimes win focusing a Wildcat even when suffering sustained fire.

    And ... the .. damn ... cheaters... damn it.

    Game feels like it was rushed into production.. but what some people say... Portal is actually fun.

  12. #192
    Enjoying the game overall.

    I think my main gripes: the music, SMGs being god tier weapon types for all ranges, jets have their countermeasures back waaaay too soon, LMGs and ARs hitting like spitwads compared to SMGs, the tank 50 cal hits like spitwads compared to SMGs, and although this will never happen, I wish there was a time limit for aerial vehicles.
    Just don't reply to me. Please. If you can help it.

  13. #193
    So I just unlocked some ammo for the final SMG and you cannot use it because you need a mastery level, on top of kills. So kills is irrelevant because mastery comes after the 90 kills it takes to unlock the ammo.

    SOFLAM for the most part ignores flares. I can SOFLAM a helicopter and people lock on with M5s and flares are irrelevant.

    SOFLAM also gives you no assist or participation points for damaging or destroying a vehicle. You're doing it to be a team player only, you get nothing as a reward.

    After 8k spots, I've realized nobody, I'm not even sure squad see anything on the minimap. Making the Ghost drone an absolute irrelevant tool which sole purpose is to grind xp and take up a spot in a lobby. My last match had 25 drones in the air.

    I made a joke about hovercrafts having a canon and then they would be better tanks than tanks...well they do have a canon. Hovercrafts take longer to lock on to than any other vehicle (noticed this with soflam) take as much to blow up as a tank, are VERY fast and are just flat out deadlier than a tank...and a team gets like 4-5 of them vs 2 tanks.

    The hacker specialist is borderline useless against infanty. So-so useful against vehicles

    You can sit near a tank and near perma lock it with a drone hack

    I set my settings on low per the video on this thread and I honestly notice no graphical distinction between ultra and low

    You get 5 xp for healing...an entire health bar. You get 10 xp for damaging a tank. You get no points for SOFLAM, you get 5 xp per resupply. drone pilot gets 5 xp for every single spot which generally you get about 5-10 spots per second or so in a congregate group, 50 points for someone killing someone you spot, which is the same as going through the effort to kill someone, so you get all of the reward with none of the risk.

    ARs and LMGs suffer from a special bloom effect when firing so your long barreled AR is outperformed by a pistol barrel SMG at range.

    There are attachments that punish your aim for standing still

    Anti-vehicle grenades track 400+KM away so if you're in a vehicle prepare for locked on signal all...the..time.

    As i mentioned earlier the final unlock of the marksman tree, a tree for medium to long range successive shots is a pistol in a carbine frame.

    These are just a few of the things I've seen...tonight.


    There was absolutely no balance taken into consideration for this game. At all. I 100% believe that without being hyperbolic. I think folks sat in a room and decided they would put stats down on paper and test it later...well we are testing it later. This game is not rewarding in any way shape or form. I think I am done for a bit. I might pop on once the release happens friday to pick on noobs but it's not enjoyable. I can understand people enjoying it at the start but as you progress you will see there is no actual progression. You unlock items you probably will never use because they are so underwhelming you aren't just playing at a disadvantage, you're playing at an extreme one. So go ghost, grab your pp-29 once you're at level and zip around in your drone or a hovercraft because that's peak battlefield at the moment.
    Last edited by EyelessCrow; 2021-11-18 at 07:40 AM.

  14. #194
    Quote Originally Posted by EyelessCrow View Post
    So I just unlocked some ammo for the final SMG and you cannot use it because you need a mastery level, on top of kills. So kills is irrelevant because mastery comes after the 90 kills it takes to unlock the ammo.

    SOFLAM for the most part ignores flares. I can SOFLAM a helicopter and people lock on with M5s and flares are irrelevant.

    SOFLAM also gives you no assist or participation points for damaging or destroying a vehicle. You're doing it to be a team player only, you get nothing as a reward.

    After 8k spots, I've realized nobody, I'm not even sure squad see anything on the minimap. Making the Ghost drone an absolute irrelevant tool which sole purpose is to grind xp and take up a spot in a lobby. My last match had 25 drones in the air.

    I made a joke about hovercrafts having a canon and then they would be better tanks than tanks...well they do have a canon. Hovercrafts take longer to lock on to than any other vehicle (noticed this with soflam) take as much to blow up as a tank, are VERY fast and are just flat out deadlier than a tank...and a team gets like 4-5 of them vs 2 tanks.

    The hacker specialist is borderline useless against infanty. So-so useful against vehicles

    You can sit near a tank and near perma lock it with a drone hack

    I set my settings on low per the video on this thread and I honestly notice no graphical distinction between ultra and low

    You get 5 xp for healing...an entire health bar. You get 10 xp for damaging a tank. You get no points for SOFLAM, you get 5 xp per resupply. drone pilot gets 5 xp for every single spot which generally you get about 5-10 spots per second or so in a congregate group, 50 points for someone killing someone you spot, which is the same as going through the effort to kill someone, so you get all of the reward with none of the risk.

    ARs and LMGs suffer from a special bloom effect when firing so your long barreled AR is outperformed by a pistol barrel SMG at range.

    There are attachments that punish your aim for standing still

    Anti-vehicle grenades track 400+KM away so if you're in a vehicle prepare for locked on signal all...the..time.

    As i mentioned earlier the final unlock of the marksman tree, a tree for medium to long range successive shots is a pistol in a carbine frame.

    These are just a few of the things I've seen...tonight.


    There was absolutely no balance taken into consideration for this game. At all. I 100% believe that without being hyperbolic. I think folks sat in a room and decided they would put stats down on paper and test it later...well we are testing it later. This game is not rewarding in any way shape or form. I think I am done for a bit. I might pop on once the release happens friday to pick on noobs but it's not enjoyable. I can understand people enjoying it at the start but as you progress you will see there is no actual progression. You unlock items you probably will never use because they are so underwhelming you aren't just playing at a disadvantage, you're playing at an extreme one. So go ghost, grab your pp-29 once you're at level and zip around in your drone or a hovercraft because that's peak battlefield at the moment.
    haha yeah, fucking hovercrafts.. it took me about ~6-7 heat shells to murder a tank... took me over 20 to kill one pesky fucking hovercraft.

  15. #195
    Epic! Malania's Avatar
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    Bring on 2143.

  16. #196
    Welp I'm done. Full release day and almost every map of breakthrough, the only mode that's really enjoyable with the map sizes, are completely unplayable. Kaleidoscope, orbital, and hourglass basically cannot be won on offense, defense is boring because of tower points that are an absolutely stupid map design decisions. Discarded is absolutely broken for both teams because when offense does manage to win it glitches. If you leave match it puts you back in. Or there are so many broken Discarded matches, that's mostly what you're placed in. That's 4 out of 7 maps that are basically pointless if you care about gameplay.

    This is so bad I give it a year or less before we get the "shocking" news they are dropping further development of 2042 for their new game. This seems to be the lifecycle of games these days. Hype something up, show fake footage and gameplay. Sell it, make promise, abandon it.

  17. #197
    Quote Originally Posted by EyelessCrow View Post
    Welp I'm done. Full release day and almost every map of breakthrough, the only mode that's really enjoyable with the map sizes, are completely unplayable. Kaleidoscope, orbital, and hourglass basically cannot be won on offense, defense is boring because of tower points that are an absolutely stupid map design decisions. Discarded is absolutely broken for both teams because when offense does manage to win it glitches. If you leave match it puts you back in. Or there are so many broken Discarded matches, that's mostly what you're placed in. That's 4 out of 7 maps that are basically pointless if you care about gameplay.

    This is so bad I give it a year or less before we get the "shocking" news they are dropping further development of 2042 for their new game. This seems to be the lifecycle of games these days. Hype something up, show fake footage and gameplay. Sell it, make promise, abandon it.
    Defense is insanely heavily favored in Breakthrough, I think since I've been playing (I'm level like...21 now?) I've seen like...3 wins for offense? 90% of matches are stopped at the first points, 8% make it 1-2 points in, 1% make it near the end, 1% actually win.

    But I also like, at least personally, don't even fuckin mind if I'm constantly losing. I'm still just doing silly shit and enjoying watching hovercraft climb buildings (saw that last night in person).

    I dunno, I guess my expectations were fairly low and that this is just my kinda insane garbage? I get the criticisms, but I don't echo them since I don't mind a lot of the issues (now that they seem to have resolved some of the performance related ones like rubberbanding).

    I still need to spend some more time in Portal mode to see how that is, haven't tried...whatever that third "sorta BR" mode is as it doesn't interest me.

    DICE/EA ain't gonna abandon it though, BF is too important of a franchise and we have at least a few years before the next installment (DICE will release something else next year). But realz, given that IIRC the past like...3 BF games (BF 4/1/V) all launched in pretty garbage states I'm surprised that so many people are...well...surprised : |

  18. #198
    All I can say is, look at how they massacred my boy. Battlefield is dead. No amount of patching can fix the rotten core of this game.

    Luckily for me, BFV still exists - the zenith of the franchises movement and gunplay. As well as the studio of ex DICE devs that left after EA got in too deep to make a BF competitor.

    - - - Updated - - -

    Quote Originally Posted by Edge- View Post
    DICE/EA ain't gonna abandon it though, BF is too important of a franchise and we have at least a few years before the next installment (DICE will release something else next year). But realz, given that IIRC the past like...3 BF games (BF 4/1/V) all launched in pretty garbage states I'm surprised that so many people are...well...surprised : |
    You're living in cloud coo-coo land. It took 4 studios to put out this half assed abomination.
    Last edited by willtron; 2021-11-19 at 09:51 PM.
    1) Load the amount of weight I would deadlift onto the bench
    2) Unrack
    3) Crank out 15 reps
    4) Be ashamed of constantly skipping leg day

  19. #199
    Quote Originally Posted by willtron View Post
    You're living in cloud coo-coo land. It took 4 studios to put out this half assed abomination.
    ...and? Most of EA's AAA releases have primary and support studios working on them, that doesn't mean the support studios are working on them full time the entire cycle though.

    It's fine for me. I'm enjoying it plenty. I get plenty of the criticisms and I'm not trying to dismiss them, but for me, I'm happy enough with it.

  20. #200
    Quote Originally Posted by Edge- View Post
    ...and? Most of EA's AAA releases have primary and support studios working on them, that doesn't mean the support studios are working on them full time the entire cycle though.

    It's fine for me. I'm enjoying it plenty. I get plenty of the criticisms and I'm not trying to dismiss them, but for me, I'm happy enough with it.
    And that's a problem. Why build Portal or Hazard Zone if they won't support and develop it. Same thing happened with Firestorm - apparently that counted as 10 maps, funny thing was, Firestorm was 9/10s there, it just needed a bit of polish and F2P as a feeder to BFV and it would've been perfect, they should've done the same with Hazard Zone. AAA means nothing these days, it's not a stamp of quality or assurance. Just money behind the publisher.

    That's great you enjoy it, I'm genuienly happy for you. Unfortunatly for me, it's a mediocre game and a shit battlefield game. It just feels like it was made to sell, not to play - on top of the fact is was clearly supposed to be a BR game they changed very late into development.
    1) Load the amount of weight I would deadlift onto the bench
    2) Unrack
    3) Crank out 15 reps
    4) Be ashamed of constantly skipping leg day

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