Originally Posted by
Syn20
Yeah, there's been a lot of times where I've been dead within 5 meters of a squadmate, and despite pinging them in chat asking for a revive, they're too busy staring at a wall or focusing on sniping (but often not firing actual shots). I think it'd be good if there was a UI element which showed players nearby which could be revived, same as you get a list of nearby players capable of reviving when you're downed. Instead of having to check behind you, you can persistently see the list of nearby downed players.
I also find a lot of players who will be able to see me closing distance on them from 90+ meters away, get to within 10 meters, and then they just release... like holy shit dude, I've just run across a hell of a lot of fire to revive you and someone else who was dead near you and you wait until I'm almost within shock range before releasing.
Likewise, I've seen people who are in areas where it's not feasible to revive (due to lots of cover from enemy vehicles and people camping with SMG's) who wait for the full 30 seconds. Most times they say nothing, but every once in a while they'll complain in chat. If I've died from enemy fire while trying to revive you, that's probably my fault, but if no one's run out in front of 2 tanks, 2 Bolte's, an AA with 57mm cannon, and 18 enemy soldiers, that ain't their fault you weren't revived.
Then there are people who complain that the team aren't reviving them, and when you tell them that you've done over 60 revives in the match, they'll throw up the "Yeah, sure you have" sarcasm. It's at that point that I make it a mission to avoid reviving them.
I've personally switched to using Angel and having 2 loadouts. One is SOFLAM-based, the other has the M5 RPG. It's very rare, but sometimes I'm able to lock on with SOFLAM, quickly switch to the M5 loadout, and take down a heli. Generally though, I just stick with the SOFLAM and go with revive spamming during those intense push moments. Other matches, I sit somewhere away from the main battle and just spot my way through to 25K XP with very few deaths.
Most matches, the SOFLAM seems like its wasted because many people don't take the M5. Other matches, I'll lock on and see 8 or more rockets flying towards a single target. That rush of adrenaline and dopamine knowing that my team are competent is like nothing else and its those matches that I play for.
I do think there's still some issues with the loadout crate calldown from Angel. It sometimes randomly drifts off to one side especially if you're not in really open terrain, and in other situations, it lands with its bottom facing to one side - running into it is instant death. You can tell that this was a workaround fix for a physics issue, because the only way it should kill you is if it lands on you from above. Running into it when it lands at a weird angle shouldn't be a guaranteed termination. On the other hand, I often call the crate in just to use it as cover. It can take bullets as well as Irish deployable barrier while also freeing up the slot that would usually be filled with the ammo box.