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  1. #161
    Quote Originally Posted by Ausr View Post
    The music is. It's like someone was like "Let's make really loud scratching noises."

    LMGs need a damage buff.
    and an accuracy nerf

  2. #162
    Quote Originally Posted by EyelessCrow View Post
    and an accuracy nerf
    Think I've been killed more by DM7s than LMGs.
    Just don't reply to me. Please. If you can help it.

  3. #163
    The Lightbringer MrPaladinGuy's Avatar
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    Quote Originally Posted by Ausr View Post
    The music is. It's like someone was like "Let's make really loud scratching noises."

    LMGs need a damage buff.
    In the beta a few weeks ago every single audio mix sounded terrible, most sounded not only as if the volume was normalized, but the quality was muffled and the mixing was terrible. That's really sad considering BF 3/4 had excellent audio.
    Last edited by MrPaladinGuy; 2021-11-14 at 04:19 AM.
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  4. #164
    Quote Originally Posted by MrPaladinGuy View Post
    In the beta a few weeks ago every single audio mixed sounded terrible, most sounded not only as if the volume was normalized, but the quality was muffled and the mixing was terrible. That's really sad considering BF 3/4 had excellent audio.
    The Portal stuff has the more classic theme, which is nice if you do Portal. I just don't know what the fuck they were thinking with the main game's music. Like I guess they thought exotic music was just screeches and stuff.
    Just don't reply to me. Please. If you can help it.

  5. #165
    Quote Originally Posted by Ausr View Post
    The music is. It's like someone was like "Let's make really loud scratching noises."
    Oh man I'm so glad I'm not the only one, a few times it legit sounded like the audio when your computer blue screens and it freaked me out. Turned that shit off ASAP, seriously, it's atrociously bad.

  6. #166
    Quote Originally Posted by Ausr View Post
    Think I've been killed more by DM7s than LMGs.
    I won't disagree with this statement but if you buff their damage you will get killed by LMGs more than anything else. Guarantee it.

  7. #167
    Quote Originally Posted by EyelessCrow View Post
    I won't disagree with this statement but if you buff their damage you will get killed by LMGs more than anything else. Guarantee it.
    Oh I'm not saying like a huge amount, maybe 1-2 more points for firepower.
    Just don't reply to me. Please. If you can help it.

  8. #168
    Battlefield, bah! Where's my Quake Wars 2!!?

  9. #169
    Its somehow weird in beta i get about 70fps in basic modes , now have about 40fps but in portal i have 70fps on medium settings wich is fine i guess , what i read on reddit and on forums discord etc they should do more optimization, if im not a wrong they should be a patch when official release ? Im not sure i just read something.

    More players largest maps, well i dont think its good idea 64/64 was fine and for me mostly balanced , now i run about 5min then i get HS from dunno where and repeat .

    Time for end the game should be little cut off (45min) its a loong time for some casual players mby ?

    I like COD too i like 2 world war etc and shortest matches , but im not willing pay every year for the mostly same game .

  10. #170
    Quote Originally Posted by Haligy View Post
    Its somehow weird in beta i get about 70fps in basic modes , now have about 40fps but in portal i have 70fps on medium settings wich is fine i guess , what i read on reddit and on forums discord etc they should do more optimization, if im not a wrong they should be a patch when official release ? Im not sure i just read something.

    More players largest maps, well i dont think its good idea 64/64 was fine and for me mostly balanced , now i run about 5min then i get HS from dunno where and repeat .

    Time for end the game should be little cut off (45min) its a loong time for some casual players mby ?

    I like COD too i like 2 world war etc and shortest matches , but im not willing pay every year for the mostly same game .
    There are certain settings you may want to fiddle around with and this video also gives some good pointers.

    That happens in every BF game regardless of size.

    You NEVER will hit 45 minutes. Most games are 10-15 min.
    Just don't reply to me. Please. If you can help it.

  11. #171
    Quote Originally Posted by Ausr View Post
    There are certain settings you may want to fiddle around with and this video also gives some good pointers.

    That happens in every BF game regardless of size.

    You NEVER will hit 45 minutes. Most games are 10-15 min.
    Ty mate i will check it out

  12. #172
    Quote Originally Posted by MrPaladinGuy View Post
    Is the audio still garbage in this ?
    According to skillup, yes, the positional audio is garbage and you can't rely on it at all to know where enemies are coming from or how far away they are.

    - - - Updated - - -

    Quote Originally Posted by EyelessCrow View Post
    This game is so incredibly infuriating as a pilot. instant lock ons are a thing after you've been locked onto once, you get no further notification just missile inbound. And planes can hit you instantly. I'm not kidding. You have absolutely NO time to react. It's like there is no travel time for their rockets or you're not being notified

    There is WAAAAAAAAAAAY too much anti-vehicle in this game, and it's not meaningful in any way. Cut it down and make it something more than swarming an enemy vehicle with aa rockets and recoiless rockets. Those stupid ass grenades can track you across half the map and I don't know how.
    Good xD, i hate air stuff, best maps are always maps without air, though according to a few reviews I seen and having played the beta decent pilots are still bumhumping everything in sight as usual in BF.

  13. #173
    The Lightbringer MrPaladinGuy's Avatar
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    Quote Originally Posted by dlld View Post
    According to skillup, yes, the positional audio is garbage and you can't rely on it at all to know where enemies are coming from or how far away they are.
    In beta every mix was awful in terms of bitrate/fidelity, was muffled, low-volume, or distorted etc.
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  14. #174
    From what I can gather portal might be a big success, but how are the servers for that? Is there any official '1942' and bad company server list to play on or does someone need to rent a server and set up those rules on their own?

  15. #175
    They should just slap a turret on hovercrafts and call them tanks and get rid of the current tank because that's what hovercrafts are at this point...better tanks than tanks.

  16. #176
    Quote Originally Posted by EyelessCrow View Post
    They should just slap a turret on hovercrafts and call them tanks and get rid of the current tank because that's what hovercrafts are at this point...better tanks than tanks.
    Very true. I put a full AR clip into the driver side window and nothing. The gunner for the turret is also protected. That's probably the most infuriating vehicle at the moment.
    Just don't reply to me. Please. If you can help it.

  17. #177
    I'm sick of this piece of shit. Made it to 40, I don't even know why I bothered, what an infuriating pile of garbage. 95% of the time (seriously I would love to see actual stats) I am killed by 3 things. Hovercraft (by a wide margin), PP-28, DM7, that's it, the rest are outlies. Even vehicles besides hovercraft

    Using vehicles is a waste of time, I've quit using them. Either you're in a helicopter and 100% locked the second you leave cover so you're playing this game of, strafe quickly and hide, which I understand is annoying to take down but it's such boring frustrating gameplay on both ends. Or you get a volley of rockets at you in a tank. I got sick and tired of people putting c4 on drones and flying them into my tank/aa-tank as well. In fact I'm doing it now so it spreads and gets changed. I can understand being frustrated by vehicles but those are usually teams where mostly nobody has a rocket of some sort.

    Then come the hovercrafts. I finally got landmines and put them down, and managed to blow up one at the start of the match when they rushed us (was playing breakthrough) and then I get ran over by another and THREE MORE FOLLOW. I haven't compared the two side by side but I'm pretty sure the hovercraft takes just as many rockets as the tank does to kill.

    I get maybe one game every couple hours where things don't bug out. I've learned if you suddenly can't crouch or use anytthing. Redeploy. Otherwise you die and can't be rezzed, can't redeploy. You have to leave as far as I've seen.

    This game feels like getting kicked in the balls

    I think the game COULD be good but I just do not understand some of their decision making for this game. No VOIP no all chat, and ther are SOOOOOOOOOO many bugs. More than I remember being in previous games. I should start listing every one I hit.
    Last edited by EyelessCrow; 2021-11-15 at 06:33 AM.

  18. #178
    Quote Originally Posted by EyelessCrow View Post
    I'm sick of this piece of shit. Made it to 40, I don't even know why I bothered, what an infuriating pile of garbage. 95% of the time (seriously I would love to see actual stats) I am killed by 3 things. Hovercraft (by a wide margin), PP-28, DM7, that's it, the rest are outlies. Even vehicles besides hovercraft

    Using vehicles is a waste of time, I've quit using them. Either you're in a helicopter and 100% locked the second you leave cover so you're playing this game of, strafe quickly and hide, which I understand is annoying to take down but it's such boring frustrating gameplay on both ends. Or you get a volley of rockets at you in a tank. I got sick and tired of people putting c4 on drones and flying them into my tank/aa-tank as well. In fact I'm doing it now so it spreads and gets changed. I can understand being frustrated by vehicles but those are usually teams where mostly nobody has a rocket of some sort.

    Then come the hovercrafts. I finally got landmines and put them down, and managed to blow up one at the start of the match when they rushed us (was playing breakthrough) and then I get ran over by another and THREE MORE FOLLOW. I haven't compared the two side by side but I'm pretty sure the hovercraft takes just as many rockets as the tank does to kill.

    I get maybe one game every couple hours where things don't bug out. I've learned if you suddenly can't crouch or use anytthing. Redeploy. Otherwise you die and can't be rezzed, can't redeploy. You have to leave as far as I've seen.

    This game feels like getting kicked in the balls

    I think the game COULD be good but I just do not understand some of their decision making for this game. No VOIP no all chat, and ther are SOOOOOOOOOO many bugs. More than I remember being in previous games. I should start listing every one I hit.
    Yeah, hovercraft is pretty darned broken right now. Super fast, doesn't take damage from small arms (it totally should) but at least it only takes a few rockets to kill it. You can shoot the driver out at least, but it's damned hard. Basically need them to run into something and stop for like 2-3 seconds with the driver in you line of sight.

    Vehicles are...hit or miss for me. All depends on the teams. Some maps they'll absolutely dominate and be impossible to kill, others it'll be fairly easy to wipe them out and they're irrelevant. I kinda hope they add some non-vehicle mods/options because honestly, they really mess with balance.

    Armor is largely fairly hard to kill unless you're close with C5. Not very mobile which balances it, and not a ton of killing power, but can absolutely dominate a point if people are being dumb and aren't picking rockets/C5 to counter them.

    Air though...it's feast or famine. Super squishy against AA rockets, but super mobile and also has TONS of killing potential. Seems like most good pilots either hang out outside of AA rocket range (annoying) which limits their potential, or just zips through while blowing flares and then dipping out of range again. Otherwise they're AA rocket bait, assuming you have at least 2 other people on your team who bother to equip rockets.

    I'm really liking the SVK so far - second marksman rifle you unlock. Low ammo and all, but two shots is enough to kill most enemies and it seems solid as a mid-long range weapon. Been using that a lot since I unlocked it and have been enjoying being able to snipe dudes with it. Higher damage/lower rate of fire/ammo capacity compared to the DM7, but I dig it.

    The rush mode likely needs some map tweaks or something. It's so heavily stacked in favor of the defense it's not even funny. In matches I've been in (on either side) there's about a 20% chance of the attackers taking at least one zone, and maybe a 5% chance of actually taking all the zones. Not that I mind much, I'm still having good fun just shooting people and shit.

    They really need to add in an indicator if a medic is nearby you when you die though, it's frustrating not knowing if you should instantly release to respawn or hang around because there's a medic just around the corner who is running to you. Lots of smaller QoL improvements like that will be great.

    But I like that portal mode, even if it won't give you weapon progression, still gives account XP. I haven't played too much, just a few BF3 maps and a BFBC2 map (no 1942 yet), but it's a nice change of pace from the main mode. Some very annoying bugs are still around (though the "persistence" bug seems mostly fixed), but largely had a ton of fun over the weekend.

    I've put in almost half as much time playing this weekend as I have in BF1/V since they launched. I enjoyed both the campaigns in those games more than I did the MP, but I don't even care that 2042 doesn't have a campaign (last one I played, BF3, was dogshit of the highest order). Was kinda fun showing off one of the matches to my brothers friend who hasn't really gamed in a while and seeing him react to the absolute madness that rounds can be.

  19. #179
    It seems like the DXR-1 sniper is virtually a hitscan weapon with the right attachments unless you are shooting at really really long ranges (where even at 8x the enemies head is barely bigger then the crosshair line) where bullet speed and drop starts to be noticeable, but even then not terrible. But I don't think I seen anyone complain about it.

  20. #180
    Quote Originally Posted by Edge- View Post
    Yeah, hovercraft is pretty darned broken right now. Super fast, doesn't take damage from small arms (it totally should) but at least it only takes a few rockets to kill it. You can shoot the driver out at least, but it's damned hard. Basically need them to run into something and stop for like 2-3 seconds with the driver in you line of sight.

    Vehicles are...hit or miss for me. All depends on the teams. Some maps they'll absolutely dominate and be impossible to kill, others it'll be fairly easy to wipe them out and they're irrelevant. I kinda hope they add some non-vehicle mods/options because honestly, they really mess with balance.

    Armor is largely fairly hard to kill unless you're close with C5. Not very mobile which balances it, and not a ton of killing power, but can absolutely dominate a point if people are being dumb and aren't picking rockets/C5 to counter them.

    Air though...it's feast or famine. Super squishy against AA rockets, but super mobile and also has TONS of killing potential. Seems like most good pilots either hang out outside of AA rocket range (annoying) which limits their potential, or just zips through while blowing flares and then dipping out of range again. Otherwise they're AA rocket bait, assuming you have at least 2 other people on your team who bother to equip rockets.

    I'm really liking the SVK so far - second marksman rifle you unlock. Low ammo and all, but two shots is enough to kill most enemies and it seems solid as a mid-long range weapon. Been using that a lot since I unlocked it and have been enjoying being able to snipe dudes with it. Higher damage/lower rate of fire/ammo capacity compared to the DM7, but I dig it.

    The rush mode likely needs some map tweaks or something. It's so heavily stacked in favor of the defense it's not even funny. In matches I've been in (on either side) there's about a 20% chance of the attackers taking at least one zone, and maybe a 5% chance of actually taking all the zones. Not that I mind much, I'm still having good fun just shooting people and shit.

    They really need to add in an indicator if a medic is nearby you when you die though, it's frustrating not knowing if you should instantly release to respawn or hang around because there's a medic just around the corner who is running to you. Lots of smaller QoL improvements like that will be great.

    But I like that portal mode, even if it won't give you weapon progression, still gives account XP. I haven't played too much, just a few BF3 maps and a BFBC2 map (no 1942 yet), but it's a nice change of pace from the main mode. Some very annoying bugs are still around (though the "persistence" bug seems mostly fixed), but largely had a ton of fun over the weekend.

    I've put in almost half as much time playing this weekend as I have in BF1/V since they launched. I enjoyed both the campaigns in those games more than I did the MP, but I don't even care that 2042 doesn't have a campaign (last one I played, BF3, was dogshit of the highest order). Was kinda fun showing off one of the matches to my brothers friend who hasn't really gamed in a while and seeing him react to the absolute madness that rounds can be.

    Well I've cooled down lol.


    I have been shot out of the minigun on the top of the hovercraft, unsure how but there must be a window somewhere. I was immobile so someone snuck up and found it.

    Most times I've been in heavy armor I've died fairly quick unless I sit waaay back and mostly useless to the team. Even mid range if there is minimal cover everyone and their mother shoots rockets hoping for a hit. Being in a vehicle just got too stressful for me.

    Yeah, I'd really like to see them make anti-vehicle overall more meaningful. It's just spam spam spam, because what else can they do?. I'm not entirely sure what they can do since they opened the box on everyone getting AA rockets/recoiless rockets. I see so many people saying they want a buff to rockets because they struggle to single handedly take down a vehicle 100% to dead...like vehicles would cease to be a thing in a game with this many players if someone could aside from c5 (which is weird to say, it's all jeep-stuff to me)

    I tried it and went back to DM7, I just unlocked the burst fire AR at 40 and I actually liked that a lot. That might became a new strong weapon once more people get there. I don't know if it competes with a DMR at range though but I was taking on SMGs other weapons at mid range.

    Yeah I quit feeling so competitive about it. I don't care if we lose on offense, I kind of expect it. It's a nice surprise when we win. Definitely needs some work though.

    Yes they need medic icons for things like that. Also they need some kind of info on what helo you are dropping into from the spawn screen. I can't tell if it's a little bird or attack helo. Would be helpful to know if I need a repair tool or not, which don't really work either. It's so inconsistent.

    Speaking of vehicles and repair, not sure if I mentioned this in my past whining but emergency repair on vehicles doesn't seem to work or I'm using it wrong. I notice it more often on my little bird where I will hit repair after going into hiding, no damage, no locking. Hit repair...3 damage healed. Wait the eternity for auto repair to kick in. I've noticed that in my other vehicles as well. For such a large health pool on some of them it does like 3-4 damage healed and doesn't even quickstart the repair process. I feel like it actually delays it.

    Oh and I've learned hovercrafts can go up the sides of things like walls and skyscrapers so...that's a thing.
    Last edited by EyelessCrow; 2021-11-15 at 08:13 PM.

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