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  1. #321
    Quote Originally Posted by EyelessCrow View Post
    You're missing my point but yes Twitter does matter. People lose their jobs, livelihoods, and lives on a daily basis because of Twitter and the mobs that inhabit it. All I'm saying is the disproportional backlash for promoting one thing over another. Though I admit this is drifting off of the subject of BF2042 so I'll shut up
    Ok, but what relevance does that have to this bit of info?

    Nothing?

    You are still the only person in this thread that gives a shit about this.

    Quote Originally Posted by EyelessCrow View Post
    I don't care about her being non-binary, I care about DICE and EA using it for sales
    Given that they're not promoting this and that it's missed by everyone that doesn't check out the bio's for this character, I'm not inclined to believe this. It instead, just seems like something they did to try to be inclusive in a low-key way. And it worked...until the people who get upset by any attempt at inclusion caught wind.


    Quote Originally Posted by EyelessCrow View Post
    The point in MY mind is a dev studio doing things like that makes me believe that their priorities aren't straight and while it is a small thing. I am seeing it more frequently in products that seem to miss the mark.
    How does a writer writing one line of a character bio signify their "priorities"? It's literally a line in a biography. The games flaws and shortcomings exist, and they're entirely, 100% unrelated to this.

  2. #322
    Quote Originally Posted by Edge- View Post
    Ok, but what relevance does that have to this bit of info?

    Nothing?

    You are still the only person in this thread that gives a shit about this.



    Given that they're not promoting this and that it's missed by everyone that doesn't check out the bio's for this character, I'm not inclined to believe this. It instead, just seems like something they did to try to be inclusive in a low-key way. And it worked...until the people who get upset by any attempt at inclusion caught wind.




    How does a writer writing one line of a character bio signify their "priorities"? It's literally a line in a biography. The games flaws and shortcomings exist, and they're entirely, 100% unrelated to this.
    Tired of repeating myself, you're not getting it. Let's just move on. I wanted to be passive aggressive too but I'm burnt out on this shit. Plus it would just get me infracted and I'm tired of the double standard here.

  3. #323
    Quote Originally Posted by EyelessCrow View Post
    Yes you do, because you read everything I said and that's what you came up with. I'm not judging the game based on a character's sexuality. I'm judging the game based on having absolutely no storyline whatsoever, specifically making a twitter post about a character being non-binary, and having absolutely nothing to do with the game.

    If DICE came out and said, "Webster Mackay" is a straight male. I'm willing to bet you and Twitter would have something to say about it. It has nothing to do with the game whatsoever, so why say it?

    I appreciate you being passive aggressive about your response though
    Wrong. At least about me. I can't say I am to in the know with Twitter and it's sexuality position when it comes to Battlefield conversations though.

    But I understand if this truth is accepted the narrative you are pushing kinda falls flat. So, I guess I get to casually observe it circle a bit until you find someone new to social warrior on.
    Last edited by Low Hanging Fruit; 2021-12-06 at 08:49 PM.

  4. #324
    In some good news, solo/co-op bot farming is excellent for weapon attachment unlocks. You can get up to mastery level 14 I think, which is around 360 kills, and every unlock for a gun (or vehicle) Been farming bots for a bit to unlock stuff for guns/vehicles.

    SMG's feel way too strong at mid range compared to AR's. Like, they largely feel the same, with SMG's edging out AR's given their better close range and equal/slightly better mid range performance. Haven't tried the K30 yet, but PP and PBX are both strong. MP9...I don't know why it exists. Tiny mag, only effective at close range, low damage, higher rate of fire than other guns but largely just feels like crap.

    Got a lot of guns to unlock still, plus getting some progress with the other specialists and trying them out a bit. Ji-Soo's kit is like, stupid strong. Pinging enemies that hit her and being able to see nearby enemies behind cover on a cooldown? Damn son.

    I had no clue you could revive squadmates regardless of specialist. That's neato, but also infuriating because holy crap has my squad (in actual matches) left me hanging a lot.

    Real though, SMG's could use a nerf to their ranged damage/accuracy.

    Also, holy shit I can't fly worth a shit and don't understand the controls at all. I might try to figure this out at some point, but I've never much enjoyed flying in these games. I'll be a gunner or a spotter, but helicopters exist as mobile spawn locations for me, little else.

  5. #325
    I am Murloc! crakerjack's Avatar
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    I’m just hopeful that they’ll continue to work on the game and improve it. I just like running around as the medic specialist and reviving/healing everyone. My biggest complaint is how unbalanced some rooftop points are on a few maps in breakthrough. I immediately back out if I’m offense on those maps.
    Most likely the wisest Enhancement Shaman.

  6. #326
    Quote Originally Posted by crakerjack View Post
    I’m just hopeful that they’ll continue to work on the game and improve it. I just like running around as the medic specialist and reviving/healing everyone. My biggest complaint is how unbalanced some rooftop points are on a few maps in breakthrough. I immediately back out if I’m offense on those maps.
    They are. I think there's another update for this month, but they've committed to bringing back a lot of the "legacy" features and improving the game.

    And yes, they really need to talk about rooftop capture points because anecdotal data is that they're nigh impossible to capture from any remotely competent team even if they're not abusing the bug that stops elevators from going back down from the roof.

    IMO just about every map needs quite a bit of work even on breakthrough where action is more concentrated and there's less distance to cover compared to conquest. Far too much open ground without any real cover, making a lot of runs far too dangerous given how boring hoofing it over a long distance is. But rooftops are all the worst. They need some combination of more access points, less easily defended points, and to block vehicles from being dropped on top of them.

  7. #327
    Quote Originally Posted by Edge- View Post
    In some good news, solo/co-op bot farming is excellent for weapon attachment unlocks. You can get up to mastery level 14 I think, which is around 360 kills, and every unlock for a gun (or vehicle) Been farming bots for a bit to unlock stuff for guns/vehicles.

    SMG's feel way too strong at mid range compared to AR's. Like, they largely feel the same, with SMG's edging out AR's given their better close range and equal/slightly better mid range performance. Haven't tried the K30 yet, but PP and PBX are both strong. MP9...I don't know why it exists. Tiny mag, only effective at close range, low damage, higher rate of fire than other guns but largely just feels like crap.

    Got a lot of guns to unlock still, plus getting some progress with the other specialists and trying them out a bit. Ji-Soo's kit is like, stupid strong. Pinging enemies that hit her and being able to see nearby enemies behind cover on a cooldown? Damn son.

    I had no clue you could revive squadmates regardless of specialist. That's neato, but also infuriating because holy crap has my squad (in actual matches) left me hanging a lot.

    Real though, SMG's could use a nerf to their ranged damage/accuracy.

    Also, holy shit I can't fly worth a shit and don't understand the controls at all. I might try to figure this out at some point, but I've never much enjoyed flying in these games. I'll be a gunner or a spotter, but helicopters exist as mobile spawn locations for me, little else.
    If you're using the MP9/K30, use the 50 bullet clips.

    And yes, SMGs still oddly dominate on distance.
    Just don't reply to me. Please. If you can help it.

  8. #328
    Quote Originally Posted by Ausr View Post
    And yes, SMGs still oddly dominate on distance.
    And slug rounds in the shotgun seem useless at range. Weapon balance is really fucked. Seriously, what did DICE spend 3+ years on if we have rampantly unbalanced weapons and maps -_-

  9. #329
    Quote Originally Posted by Edge- View Post
    slug rounds in the shotgun seem useless at range.
    Someone on the balancing team has PTSD from the BF3 days. That thing was busted for the longest time.

  10. #330
    Quote Originally Posted by Nerraw View Post
    Someone on the balancing team has PTSD from the BF3 days. That thing was busted for the longest time.
    Here's a fair question: How many people who worked on 2042 even worked on BF3? I think I saw folks post some breakdowns of how much of the studio worked on previous games, and it wasn't very high. Outside of some senior folks I'm not sure if there are many in-the-trenches devs that have been around since the BF3 days.

  11. #331
    Jets still need some rebalancing. I am still seeing a huge amount of instances of jets locking on, flying past enemy air vehicles by 50+ meters, but still managing to launch AA missiles that land on their target - it's as though their lock range extends beyond the bounds of their vision. Their flares need to have a MUCH longer cooldown, and it needs to be possible to lock onto them from further away. 400 meters is not enough when a jet can cover more than that distance in the time you'll establish a lock.

    With that said, if it was a choice between balancing the Bolte or the Jets, I'd choose the Bolte to be hit with the nerfbat. It's replaced Hovercraft as the OP ground vehicle.

    I also want to see it made impossible to spawn vehicles on top of towers. If we can't get caps that are accessible for attacking teams, then we shouldn't be allowing tanks, AA and all other manner of ridiculous shit to be spawned up there.

    I also still want more earlier-game maps bringing over to Portal. Give us Metro. Let people just go balls to the wall and have some good old meatgrinder modes if they want it.

    Here's hoping the patches in 2022 will bring some of these to fruition.

    Quote Originally Posted by Ausr View Post
    Wonder if the new Bot combat behavior/map improvement has anything to do with one spot on Kaleidoscope for farming attachments where you can sit relatively safe and just farm. I'd recommend farming your favorite weapons just in case.
    Possibly. There was supposedly a spot in Renewal as well, but I couldn't get that one working effectively. In any case, it's still exceptionally easy to farm attachments in solo mode. The bots seem as dumb as a mule with the reactions of a sloth most of the time, but every so often they'll pick you off with some 360 no scopes with SMG's from like 250 meters.

    Quote Originally Posted by EyelessCrow View Post
    The ghost drone is already a drain on team resources by having 10+ ghosts just laying on their bellies, now they will move faster and hack vehicles further away...great.
    The problem with the drone was that you had to get within 15 meters to hack anything, but the drone was still notoriously difficult to hit. It's still difficult to hit, but it's actually capable of hacking things. I do agree that the hitbox needs to be way bigger because even if it's within 5 meters, it's still a 1 in a 100 chance you'll hit it.

    What really amazes me is the amount of high level people running the drone and doing the whole spam-spot anarchy, when you can use a SOFLAM and literally spot the entire enemy team within a second without doing anything but moving your mouse AND have the added bonus of locking onto vehicles. Plus, you get to actually use your gun instead of just sitting in drone mode the entire match. People out here working harder instead of working smarter.

  12. #332
    Quote Originally Posted by Edge- View Post
    Here's a fair question: How many people who worked on 2042 even worked on BF3? I think I saw folks post some breakdowns of how much of the studio worked on previous games, and it wasn't very high. Outside of some senior folks I'm not sure if there are many in-the-trenches devs that have been around since the BF3 days.
    Not a clue. But the shotgun slugs being crap at range reeks of experience with what it was like when it wasn't crap. My squad and I ran with it for a while, it was so toxic on Metro.

  13. #333
    Quote Originally Posted by Syn20 View Post
    when you can use a SOFLAM
    Man, I really need to get to 56 to unlock this shit. I actually legit love spotting in BF games, used to bind that key to Q and just spam that shit nonstop.

    Real though, like 50% of the reason I want this is to spot the other 50% is just to fuck with ground/air vehicles.

    I really want them to add in some infantry-only versions for All Out Warfare or some shit. I really miss that mode from previous games. As enjoyable as it can be to down a vehicle and see 3-4 kills roll in at once, and as beautiful as the carnage of massive battles with tanks and helicopters strafing the area can be, not needing to fuck about with anti-vehicle shit in my utility slot and having everyone on equal footing (hue) is much more enjoyable.

  14. #334
    https://www.gamespot.com/articles/ba...CAD-01-10abi2f

    New patch is out.

    TLDR...

    Some minor QoL stuff like better aim assist on console and the ability to turn off crossplay on Xbox. Also, rangers got a range/health nerf.

    Weapon balance, but the key stuff is faster "resets" to your weapon bloom if you're doing single shots/bursting, also slower bloom for most weapons. Bunch of guns got a recoil reduction (many didn't need) and SMG's are better hipfired now.

    Fuckin all rooftop capture points are gone. Thank goodness, I still am positively shocked they made it into the launch version of the game.

    Still a long ways to go for them, but at least removing the rooftop capture points should make attackers on breakthrough have a chance on those three maps.

  15. #335
    Here's how I'd moderate helis and jets and take a page from BF1: they have to go back to an airfield to resupply. Limit their missiles, ammo, and counter measures.
    Just don't reply to me. Please. If you can help it.

  16. #336
    Quote Originally Posted by Edge- View Post
    I had no clue you could revive squadmates regardless of specialist. That's neato, but also infuriating because holy crap has my squad (in actual matches) left me hanging a lot.
    Yeah, there's been a lot of times where I've been dead within 5 meters of a squadmate, and despite pinging them in chat asking for a revive, they're too busy staring at a wall or focusing on sniping (but often not firing actual shots). I think it'd be good if there was a UI element which showed players nearby which could be revived, same as you get a list of nearby players capable of reviving when you're downed. Instead of having to check behind you, you can persistently see the list of nearby downed players.

    I also find a lot of players who will be able to see me closing distance on them from 90+ meters away, get to within 10 meters, and then they just release... like holy shit dude, I've just run across a hell of a lot of fire to revive you and someone else who was dead near you and you wait until I'm almost within shock range before releasing.

    Likewise, I've seen people who are in areas where it's not feasible to revive (due to lots of cover from enemy vehicles and people camping with SMG's) who wait for the full 30 seconds. Most times they say nothing, but every once in a while they'll complain in chat. If I've died from enemy fire while trying to revive you, that's probably my fault, but if no one's run out in front of 2 tanks, 2 Bolte's, an AA with 57mm cannon, and 18 enemy soldiers, that ain't their fault you weren't revived.

    Then there are people who complain that the team aren't reviving them, and when you tell them that you've done over 60 revives in the match, they'll throw up the "Yeah, sure you have" sarcasm. It's at that point that I make it a mission to avoid reviving them.

    I've personally switched to using Angel and having 2 loadouts. One is SOFLAM-based, the other has the M5 RPG. It's very rare, but sometimes I'm able to lock on with SOFLAM, quickly switch to the M5 loadout, and take down a heli. Generally though, I just stick with the SOFLAM and go with revive spamming during those intense push moments. Other matches, I sit somewhere away from the main battle and just spot my way through to 25K XP with very few deaths.

    Most matches, the SOFLAM seems like its wasted because many people don't take the M5. Other matches, I'll lock on and see 8 or more rockets flying towards a single target. That rush of adrenaline and dopamine knowing that my team are competent is like nothing else and its those matches that I play for.

    I do think there's still some issues with the loadout crate calldown from Angel. It sometimes randomly drifts off to one side especially if you're not in really open terrain, and in other situations, it lands with its bottom facing to one side - running into it is instant death. You can tell that this was a workaround fix for a physics issue, because the only way it should kill you is if it lands on you from above. Running into it when it lands at a weird angle shouldn't be a guaranteed termination. On the other hand, I often call the crate in just to use it as cover. It can take bullets as well as Irish deployable barrier while also freeing up the slot that would usually be filled with the ammo box.

  17. #337
    Quote Originally Posted by Syn20 View Post

    I also find a lot of players who will be able to see me closing distance on them from 90+ meters away, get to within 10 meters, and then they just release... like holy shit dude, I've just run across a hell of a lot of fire to revive you and someone else who was dead near you and you wait until I'm almost within shock range before releasing.
    When you die is a great opportunity to take a sip of your drink or whatever and when you are done you release if you haven't been revived in that time since lets be honest 99% of the time you die you could lie there for the full 30 seconds without a ress anyway so why bother taking the time to see if anyone is against all odds actually coming.

  18. #338
    Quote Originally Posted by dlld View Post
    When you die is a great opportunity to take a sip of your drink or whatever and when you are done you release if you haven't been revived in that time since lets be honest 99% of the time you die you could lie there for the full 30 seconds without a ress anyway so why bother taking the time to see if anyone is against all odds actually coming.
    It takes a couple of seconds to see if someone capable of reviving is moving closer to your location since they added the UI element in the bottom right corner - no need to look around and hope someone's nearby. If someone's covered 25 meters in a couple of seconds, there's a chance they're heading to revive. Worst case scenario is you wait those few seconds, or enjoy the run from cap or squad spawn which is probably gonna take a couple of minutes (if you're heading back to the same place).

  19. #339
    Reviving in the "newer" BF games seemed like a colossal waste of time to me and puts you at risk *way* more often than not. People don't die behind cover, if they were behind cover, they wouldn't die (most of the time)
    Getting back into action again will allow you to spawn right next to your squaddie and get the push done instead. Which is way more important.

    BF3/BF4, that's where you could count on people reviving you. Even the blue taccos would do it. It didn't take as long and actually something worth doing.
    Any game after that? Psheesh, good luck. Wouldn't do it myself most of the time.
    Last edited by KrayZ33; 2021-12-12 at 11:41 PM.

  20. #340
    Quote Originally Posted by Syn20 View Post
    Yeah, there's been a lot of times where I've been dead within 5 meters of a squadmate, and despite pinging them in chat asking for a revive, they're too busy staring at a wall or focusing on sniping (but often not firing actual shots). I think it'd be good if there was a UI element which showed players nearby which could be revived, same as you get a list of nearby players capable of reviving when you're downed. Instead of having to check behind you, you can persistently see the list of nearby downed players.

    I also find a lot of players who will be able to see me closing distance on them from 90+ meters away, get to within 10 meters, and then they just release... like holy shit dude, I've just run across a hell of a lot of fire to revive you and someone else who was dead near you and you wait until I'm almost within shock range before releasing.

    Likewise, I've seen people who are in areas where it's not feasible to revive (due to lots of cover from enemy vehicles and people camping with SMG's) who wait for the full 30 seconds. Most times they say nothing, but every once in a while they'll complain in chat. If I've died from enemy fire while trying to revive you, that's probably my fault, but if no one's run out in front of 2 tanks, 2 Bolte's, an AA with 57mm cannon, and 18 enemy soldiers, that ain't their fault you weren't revived.

    Then there are people who complain that the team aren't reviving them, and when you tell them that you've done over 60 revives in the match, they'll throw up the "Yeah, sure you have" sarcasm. It's at that point that I make it a mission to avoid reviving them.

    I've personally switched to using Angel and having 2 loadouts. One is SOFLAM-based, the other has the M5 RPG. It's very rare, but sometimes I'm able to lock on with SOFLAM, quickly switch to the M5 loadout, and take down a heli. Generally though, I just stick with the SOFLAM and go with revive spamming during those intense push moments. Other matches, I sit somewhere away from the main battle and just spot my way through to 25K XP with very few deaths.

    Most matches, the SOFLAM seems like its wasted because many people don't take the M5. Other matches, I'll lock on and see 8 or more rockets flying towards a single target. That rush of adrenaline and dopamine knowing that my team are competent is like nothing else and its those matches that I play for.

    I do think there's still some issues with the loadout crate calldown from Angel. It sometimes randomly drifts off to one side especially if you're not in really open terrain, and in other situations, it lands with its bottom facing to one side - running into it is instant death. You can tell that this was a workaround fix for a physics issue, because the only way it should kill you is if it lands on you from above. Running into it when it lands at a weird angle shouldn't be a guaranteed termination. On the other hand, I often call the crate in just to use it as cover. It can take bullets as well as Irish deployable barrier while also freeing up the slot that would usually be filled with the ammo box.
    I like to call in the ammo box on my own team just so I can kill them with it. They really never yell in chat because I assume they don't know it kills them, but it does. It just says Terminated.
    Just don't reply to me. Please. If you can help it.

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