Awesome, died to Death Buildup just as I killed Dung Eater with the fucking Giant Crab interfering so I didn't get to loot his gear... and running back there there's nothing to loot.
Great stuff... fs.
Awesome, died to Death Buildup just as I killed Dung Eater with the fucking Giant Crab interfering so I didn't get to loot his gear... and running back there there's nothing to loot.
Great stuff... fs.
The presentation really is next level sometimes. The Erdtree. The underground "sky" looming over ancient ruins. Radahn's battlefield. Renala's ph2 arena. The corpse-filled valley in Mt. Gelmir. The foggy rises and towers around Liurnia. So many great looking vistas. Usually open worlds do have good looking views but this game's feel as handcrafted as in a linear experience, and they're not backgrounds or skyboxes but places you can go to 90% of the time. Really impressed by that.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
I'm on NG+ and scared to fight Malenia again.. I was worried for nothing... I saw some people having easy time with river of blood so I'd give it a try this go around since I have two.
Boosted both to +9 slap on the blood loss talisman, Alexander talisman, the lower fp cost to skills one and the boost stat one. summon mimic and hit some L2.. She melts in first form. Dodge the flower thing, pull out the repeater crossbow that fires three bolts at once with the blood bolt for more blood loss. Slap her with more L2 move, does a second flower and shot her a few more time and done...
Worried for nothing -_-
There is a boss fight where you start walking into an area and see a normal guard, prepare to discard him, but right before you reach him the entire screen goes black and it throws you into a boss battle, where the ENTIRE screen is black except the twin bosses, their spells, your spells/armor/weapons, and the NPCs/Player are brightly lit against a completely dark void. After the fight, you are not teleported back, but instead to the final location you were headed, which the game deduced(correctly in my case) by the direction I was going.
This was just a random interaction in the open world, and barely notable, but in any other game it would be spoken of like the highlight. Absolute masterpiece.
As far as I can tell, I guess only have left to kill Radagon. This is it!
The collision and hitboxes in this game have to be some of the best if not THE best work From Soft has ever done. I really can't think of too many games with this kind of consistent collision throughout the whole experience.
PVPing, I swear there was a moment when I missed and the dude sidestepped my blade perfectly like within a hair's breadth. He immediately did his weapon art and I forward rolled on some Neo in The Matrix shit and the weapon just barely would have grazed me. We both stopped, stepped back, and took a moment to look at each other in disbelief.
This is a masterpiece of design and gameplay I have rarely ever seen.
The only griefing I got was in Haligtree when somebody put a set of message runes on top of a bonfire and I didn't have the option to select between them with the up button and simply could NOT click the bonfire, I had to go into offline mode and then I could click it. I'm not sure how that happened because usually I could select which action I wanted if they were stacked, but in this case I could not.
Honestly got to me, it wasn't even that big of a deal, but it upset me that the other player had the power to make me have to restart the game twice to proceed. I do love the online aspects of these games though. In the grand scheme, this was a very minor inconvenience.
Last edited by Zenfoldor; 2022-04-01 at 05:53 PM.
You gotta be kidding me... areas change/open up after you "clear" them?
It's not really opt in when it's a buff you use to make yourself better that opts you in. Runes Arcs are the equivalent to all those in Elden Ring and they don't "opt" you in to pvp. The only way to get invaded is to use taunters tongue or be playing in coop.
Also there are cases among Demon's Souls, Dark Souls 2 and Bloodborne where you can be invaded without even using a buff so lol... 2 of those being during boss fights to boot. The only true opt out there is to go offline, or just roll the dice on being lucky.
Last edited by Tech614; 2022-04-02 at 03:30 AM.
Seen people complaining about player messages blocking Sites of Grace, but has anyone else had an issue of not being able to interact with undiscovered Sites of Grace just in general since the last patch?
I've noticed it in a few places, but a couple stick out in my head. The site at the windmills where there's a boss fight, the actual site seems to be misaligned from what's shown... it's off by a couple of body widths. The other is the site after the dragon boss fight at the end of the lift bypass to Altus... not sure if the NPC invasion was messing with it. Also, the last site before the Blood Lord boss room wasn't accessible until I left the game and re-entered. Pretty sure it's just the patch and not some NG+ shenanigans. Anyone else experiencing this?
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
I'm trying to rank the Fromsoft games.
For me, Elden Ring is safely above Dark Souls 1, 2, 3 and Sekiro, but is it above Bloodborne? I donno yet, so I'm replaying it after a many years. The other games are relatively fresh in my head because I replayed them recently. I only just arrived at the Cathedral Ward, but so far Bloodborne is winning.
Nothing will ever beat this game's atmosphere and level design. Elden Ring is more grandiose and full of variety and everything is turned up to 11, but Bloodborne feels a lot tighter and dense. Considering also its age, the graphical fidelity deserves higher marks than Elden Ring as well, despite the often sub 30 fps.
Anyway, all I can say is we don't deserve Fromsoft. What they've managed to achieve in a decade cannot be matched by any game developer.
Last edited by hellhamster; 2022-04-02 at 12:36 PM.
I love that almost nobody seem evil, except mogh lmao. Hes a cool boss and a lore piece of shit. Theres no real reason why hes that way either, morgoth had the same cursed upbringing and turned out a good person. Cant wait for those vatti videos going over what is probably their most disgusting lore characrer lmao. Mabye that part was writtem by Martin for sure. Sound like some bastard hed write about.
Last edited by minteK917; 2022-04-02 at 01:57 PM.