Thread: Elden Ring

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  1. #101
    Quote Originally Posted by omeomorfismo View Post
    Thank you!
    MAGA - Make Alliance Great Again

  2. #102
    Legendary! Zuben's Avatar
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    Elden Ring clearly has a lot in common with Dark Souls. Why couldn't it just be named Dark Souls 4?

    We wanted Elden Ring to be a culmination of our love for games, in particular dark fantasy and action-RPGs. The Dark Souls setting will limit us with restrictions about plot, gameplay, enemy design... Besides, if we talk about worldbuilding, we already did everything we could do with Dark Souls' main theme - linking the fire - and therefore decided to try something new. Fresh world, fresh themes.
    Fresh world, fresh themes, cool. They could've added fresh aesthetics to that mindset in my opinion. Hell, if Elden Ring ends up being vastly different in areas we haven't seen yet I'll gladly eat my words, but for what they showed us it really doesn't feel fresh. More like enhanced, here and there.
    Now you see it. Now you don't.

  3. #103
    Quote Originally Posted by Clone View Post
    You mean like what blizzard does with their games?
    I'm sorry, but I can hardly find the similarities between Diablo and WoW outside of the basic undead creatures who are present in every video game. And even Warcraft and Starcraft, who are both RTS games have a completely different design.

  4. #104
    The Insane Lorgar Aurelian's Avatar
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    Quote Originally Posted by Zuben View Post
    Fresh world, fresh themes, cool. They could've added fresh aesthetics to that mindset in my opinion. Hell, if Elden Ring ends up being vastly different in areas we haven't seen yet I'll gladly eat my words, but for what they showed us it really doesn't feel fresh. More like enhanced, here and there.
    This explanation seems odd to me. They heavily imply there’s gonna be a heavy shift in theme/world “beyond the scope of light, beyond the reach of dark” at the end of Sotfs why not continue that idea even if it is just with an item description or something not core to the games story.


  5. #105
    Quote Originally Posted by Zuben View Post
    Fresh world, fresh themes, cool. They could've added fresh aesthetics to that mindset in my opinion. Hell, if Elden Ring ends up being vastly different in areas we haven't seen yet I'll gladly eat my words, but for what they showed us it really doesn't feel fresh. More like enhanced, here and there.
    Yeah I mean, I suppose the point some of us are making is that we don't really mind. I'd definitely play the shit out of Dark Souls 4

  6. #106
    Elemental Lord Poppincaps's Avatar
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    It seems that Elden Ring is to Dark Souls what Dark Souls was to Demon's Souls. Similar themes and combat style, but expanding the game in new ways and also creating a different universe with its own lore.

    Miyazaki says its the culmination of all the lessons he's learned from all the Soulsborne games. Regardless, no one does it like From Software, so if they want to keep making games in this style, I'm all for it.

  7. #107
    Herald of the Titans Clone's Avatar
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    Quote Originally Posted by Isiolia View Post
    I'm sorry, but I can hardly find the similarities between Diablo and WoW outside of the basic undead creatures who are present in every video game. And even Warcraft and Starcraft, who are both RTS games have a completely different design.
    Zerglings and felhounds, Duriel and Hydralisk, Protoss and Draenei, and the same over proportioned gaudy character builds.

  8. #108
    Well, it's fun to discuss this, but we can't tell how good or bad the game will be by a trailer.

    I am reading these opinions on the trailer and I keep thinking how important context is on each opinion.

    Context is important, because Dark Souls is very polarizing to a general audience(imo). Reading opinions about the trailer is difficult to learn from, because again the polarizing nature of the game can create some pretty strong emotions on both sides. Very rarely do I find a gamer without strong opinions on the subject, even if they have never played an actual Soulsborne game(or usually, just not played one for long).

    As for me, I'm a huge fan of Souls and Bloodborne, so this looks like the best game ever made, so you can see how context is important for my opinion, as you realize I am a Fromsoft fan. That said, once again, one can't really judge a book by its cover or a game by its trailer. We have a tendency to think we can, thus the need for that old saying.


    I can say this, however. If you have tried a Soulsborne in the past and hated it, if you are ever in the mindset again, it may be worth another try. There is a moment in every single one of these games when you suddenly realize how it all works together and just how simple it is, and then you become really good at it, lol. That is how the games are designed(not counting Sekiro), there is an illusion of difficulty and pettiness that at some point is simply seen through by the player. This point varies for everyone, but I've never seen it fail to materialize. I will also say that the majority of superfans I know IRL all started one of these games, quit and hated it, and then later restarted. Somehow, that seems to be more common in these games and gives an extra bit of affection for the game to many people, imo. It's always great to quit something, and come back later and find out that it was great afterall, lol. If you've never done that with a game, it really is quite a good feeling.
    Last edited by Zenfoldor; 2021-06-15 at 09:59 PM.

  9. #109
    Quote Originally Posted by AryuFate View Post
    Will there be an easy mode? xD
    Easy mode is clearly if an in-game map system is included. So probably not.

  10. #110
    Quote Originally Posted by Poppincaps View Post
    It seems that Elden Ring is to Dark Souls what Dark Souls was to Demon's Souls. Similar themes and combat style, but expanding the game in new ways and also creating a different universe with its own lore.

    Miyazaki says its the culmination of all the lessons he's learned from all the Soulsborne games. Regardless, no one does it like From Software, so if they want to keep making games in this style, I'm all for it.
    The highlighted section is pure hype injected in my veins.

  11. #111
    Quote Originally Posted by AryuFate View Post
    Will there be an easy mode? xD
    Have good players join you who do all the work while you sit back using your bow, dying to the occasional completely easy to avoid mechanics thrown your way...

  12. #112
    Another big dose of hype incoming:



    All of it sounds great.

  13. #113
    Looks really cool but theres no chance ill be any good at it, I found games like God of War to be really fun but still challenging, I find games like dark souls to be a little too unforgiven unless you play a gimmick

  14. #114
    Quote Originally Posted by Isiolia View Post
    I'm sorry, but I can hardly find the similarities between Diablo and WoW outside of the basic undead creatures who are present in every video game. And even Warcraft and Starcraft, who are both RTS games have a completely different design.
    I don't think there's any denying that wow has borrowed a lot from Diablo in recent years in terms of content. WQ's which when completed in a certain zone giving bounties/caches as a daily form of gameplay and the m+ system being very much like greater rifts being the two biggest examples.

  15. #115
    Quote Originally Posted by Berndorf View Post
    I don't think there's any denying that wow has borrowed a lot from Diablo in recent years in terms of content. WQ's which when completed in a certain zone giving bounties/caches as a daily form of gameplay and the m+ system being very much like greater rifts being the two biggest examples.
    I'd agree with expeditions being directly borrowed from D3 but I guess D3 already had taken a lot from WoW since they wanted to switch to a semi MMO experience and I guess they wanted to appeal to the MMO crowd since both are RPG.

    I'd disagree with M+ being borrowed from D3 tho. M+ was only the evolution of challenge mode which was here for D3 vanilla (who didn't had any rift or so, they only appeared in RoS or in a RoS update, not quite sure for this) even if they borrowed the idea from another MMO. I think it was GW2 who had a dungeon mode that was growing up in power ?

    Anyway, even if those mechanics are similar, they're only small gears in a bigger machinery and doesn't add the same experience to their respective game since you don't have affixes in grift for example (will come in D4 tho) or the WoW exploration system is meant to be done daily where D3 is meant to be instantly repeatable. But I should have been more accurate in my message, that outside of what's now considered to be the basic elements of RPG / RTS game, there's hardly similarities between those game in term of aesthetic and game feeling.

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