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  1. #121
    I play all games on my PC using Keyboard and Mouse - All games play EXACTLY the same - just a series of button presses and mouse movements / clicks. Starcraft plays EXACTLY the same as Forza which plays EXACTLY like Fifa.

    See, when you use ridiculously broad terms, everything is similar. If all you look for is some similarities, thats all you will find, but all classes have countless differences and strengths / weaknesses.
    Quote Originally Posted by Utrrabbit View Post
    Any sane person would see your a moron.
    Quote Originally Posted by OokOok View Post
    you have to be a moron to of said .

  2. #122
    Quote Originally Posted by LostSinclair View Post
    Title pretty much sums it up.

    Classic and BC have had me recently browsing the talent systems though the years. In LK we got glyphs stapled on and Cataclysm was the first big change when the number of available points were squished. Then came MoP where we switched to the proto version of what we have now but you could borrow from each of your class specs fantasy powers. Then finally WoD brought the version we still have today. My point being every few expansions we seem to get something new, I'm wondering if after what's being suspected as an 'interlude' expansion(before some weird changes happen to the wow universe) we aren't due for a different take on talents again.
    Problem is - talents are RPG thing, tied to character progression. It's better for leveling, as leveling is integral part of RPG. But Blizzard no longer treat leveling as content. That's why we have borrowed power systems and talents are just perks, that help us to tune our specs for our needs.

  3. #123
    History lesson

    First in Cataclysm
    Originally Posted by Blizzard Entertainment
    Some players miss true hybrid builds. (Hybrid in this context means spending near evenly in two trees -- I’m not talking about the more common use of “hybrid” as a tank or healing class.) To be fair, these builds were either not very competitive or were just cherry picking a few powerful talents in order to create something that was likely overpowered, especially in PvP. In other words, the reality of the hybrid build never lived up to the myth. But it’s fair to say that it’s impossible now to have a hybrid build, and we understand some players want them back.

    Then the ultimate "surrender" in MOP
    Originally Posted by Blizzard Entertainment
    Look, we tried the talent tree model for seven years. We think it’s fundamentally flawed and unfixable. We know some of you have faith in us that someday we’ll eventually replace all of the boring +5% crit talents with interesting talents and give you 80 talent points that you can spend wherever, and that the game will still remain relatively balanced and fun. We greatly appreciate your faith, but we fear it is misplaced. It’s not a matter of coming up with enough fun mechanics, which is challenging but ultimately doable. The problem is the extreme number of combinations. When you have such a gigantic matrix, the chances of having unbeatable synergies, or combinations of talents that just don’t work together is really high. That’s not lazy design. That is recognizing how math works.

    So given that we don’t think it’s humanly possible to have 40-50 fun, interesting and balanced talents in a tree, the alternative is to continue on with bloated trees that have a ton of inconsequential talents that you have to slog through to get to the fun stuff. A lot of you guys have stuck with us for years, continue to play regularly, and still love World of Warcraft. You are the reason we’re still making this game. We think you deserve better, and we think we can do better.
    Have fun reading the entire thing Here:

    CATACLYSM
    https://pt.wowhead.com/news=190220.2...ee-post-mortem
    and
    MOP
    https://pt.wowhead.com/news=198422/d...e-talent-trees

  4. #124
    Quote Originally Posted by Roanda View Post
    History lesson
    Thank you for the History lesson - Do you have an opinion on the subject? What are you trying to say?
    Quote Originally Posted by Utrrabbit View Post
    Any sane person would see your a moron.
    Quote Originally Posted by OokOok View Post
    you have to be a moron to of said .

  5. #125
    Quote Originally Posted by arkanon View Post
    Thank you for the History lesson - Do you have an opinion on the subject? What are you trying to say?
    Hi partner

    I think "no" it wont happen.
    Because this version of talents is easier to balance and blizzard enjoys this lazy version of them.

    I know you dont care about my feelings and you are just replying to me because im a hot sexy catch but...
    I am truly a "gameplay customization" major nerd and is by far the thing i love the most in a game.
    To test all kinds of different playstyles, see how they feel and test all crazy possible things in different scenarios.

    I was incredibly happy with the freedom of the Wrath talents and i waited like a little boy on Christmas Eve for the Cataclysm new talent trees.

    You cant even understand how i felt when i saw Cata trees...sadness and disappointment

  6. #126
    Maybe they will simplify even more to the point where you no longer have to choose talents but one single talent, like for example:
    choose class = rogue
    choose specialization = assassination
    choose talents = blood or poison
    which roughly give you 3 active abilities & 3 passive abilities and emphasize your core abilities of the corresponding talent you chose

  7. #127
    Quote Originally Posted by Roanda View Post
    Hi partner

    I think "no" it wont happen.
    Because this version of talents is easier to balance and blizzard enjoys this lazy version of them.

    I know you dont care about my feelings and you are just replying to me because im a hot sexy catch but...
    I am truly a "gameplay customization" major nerd and is by far the thing i love the most in a game.
    To test all kinds of different playstyles, see how they feel and test all crazy possible things in different scenarios.

    I was incredibly happy with the freedom of the Wrath talents and i waited like a little boy on Christmas Eve for the Cataclysm new talent trees.

    You cant even understand how i felt when i saw Cata trees...sadness and disappointment
    This guy gets it.

    Archeage was my favorite skill system (even though that game went to shit real real fast). Having more open world content than instanced content helps give more customization options.

    I'd rather make 10,000 "wrong" decisions when building my character and have fun... than having no right or wrong choices (because there are no real choices).

  8. #128
    Even though we only have a few talents, i feel like there's actual choice and preference now without sacrificing player power. i change talents frequently based on dungeon/raid/pvp/solo.

    after playing classic/tbc, its basically "google optimal spec, set it, and forget it"

  9. #129
    No. I'm sure that they'll slap something convoluted on top of the talent system though.

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