1. #1

    The Burning Crusade Classic Arena Season 1 has begun!

    The Burning Crusade Classic Arena Season 1 has begun!
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Are you ready to rumble? Burning Crusade Arena Season 1 has begun calling forth the finest combatants in all of Outland to converge and compete in three arenas—Ring of Trials in Nagrand, the Circle of Blood in Blade’s Edge Mountains, and the Ruins of Lordaeron above Undercity. Up for grabs are gear, mounts, title rewards, and most importantly—immortal glory. Step into the arena, champion, and test your mettle.

    If you’re not familiar with how the Arena system works, read our article on the honor system updates for Burning Crusade Classic.

    Entering the Arena

    Once you have your team of 2, 3, or 5 players ready, you can queue for arenas by talking to an Arena Battlemaster. All Arena Teams begin at 0 team rating and must climb their way through the ranks. Communication and coordination is key!

    In Season 1, certain PvP items will have personal rating requirements to purchase in addition to their Arena point cost. Once purchased, even if your personal rating drops below the threshold, you’ll still be able to equip it. The rating requirements are as follows:

    • Shoulders require 2000 personal rating
    • Weapon requires 1850 personal rating

    Arena points—the currency required to purchase Arena gear—are awarded during the weekly reset and are based on the team that earned the most points. To qualify for Arena points, your personal rating must be within 150 of the rating of your team, with at least 10 games played, and you must have participated in 30% of your team’s games the previous week.

    Obtaining Arena Gear

    Once you earn Arena points, various vendors will make their wares available to you. Travel to the Ring of Trials in Nagrand, Circle of Blood in Blade's Edge Mountains, or Area 52 in Netherstorm to find them.

    Seasonal Rewards

    At the end of each Arena season, eligible players get rewards based on their rating. Season 1 features a unique title—the “Infernal Gladiator”— and players who reach the top of the bracket in their region will receive seasonal rewards as follows:

    • Infernal Gladiator (Top 0.1%)
    • Gladiator (Top 0.5%)
    • Duelist (Top 0.5% – 3%)
    • Rival (Top 3% – 10%)
    • Challenger (Top 10% – 35%)

    In addition, recipients of the Infernal Gladiator and Gladiator titles will also receive a Swift Nether Drake mount—an extremely fast flying mount only available during Season 1.

    To qualify for a seasonal reward, your personal arena rating needs to be within 100 points of your team’s rating, and you must have participated in 20% of your team’s games.

    Players will need to win at least 50 games to qualify for a seasonal reward. Once a season has ended and a new one begins, the previous season's Arena gear can be purchased without the requirement of a specific rating.

    The Arenas await you. It’s time to earn your place among legends, champion.

  2. #2
    "Infernal Gladiator" Tbc+ lets go. kek

  3. #3
    just play druid

  4. #4

  5. #5
    This was the first step in the wrong direction the first time. The arena should be a separate game with shared art. Then balance wouldn't be an issue...

  6. #6
    This r1 title name is dumb, clearly it should have been "Reckful Gladiator."

  7. #7
    The Lightbringer SinR's Avatar
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    woo Pee Vee Pee

  8. #8
    Quote Originally Posted by Kiwijello View Post
    This was the first step in the wrong direction the first time. The arena should be a separate game with shared art. Then balance wouldn't be an issue...
    Wait... that isn't a wrong thinking... actually... but you mean like a PvP Focused game (Arenas only 2v2, 3v3, 5v5 with solo queue inclusive?) A F2P game like

    WoW: Arena hehe

    But that would break a lot the community... but still... they could focus a lot on balancing that's true.... and focus more on eSports side.

    Or... isolate the pvp chars like tournaments

    or... create from scratch pvp talent trees, when the character is on pvp mode, everything balances and weights different, I know it already does, but I mean more...

  9. #9
    Quote Originally Posted by Kiwijello View Post
    This was the first step in the wrong direction the first time. The arena should be a separate game with shared art. Then balance wouldn't be an issue...
    Then there would be no point in playing it and no one to play with.

    This gets discussed to death repeatedly in the PvP forums (both here and Battle.net)

    Every single time they try to make PvP more like this gear-less, separate mini game...

    The less people play.

    Templates in Legion (we wont get into the fact that they absolutely did NOT work the way they said they would and that the gear gap was actually WORSE after the second season than at any point in WoW history prior to that)? Ladder lost NINETY PERCENT of participation.

    WoW players dont want to play a Moba. They want to play an MMO with progression, be it PvP or PvE.

    About the only concept of this that should be in the game is that skills can be separately balanced for PvP and PvE - and it should be displayed on the tooltips.

    Like "Shadowbolt: Does X damage. Does Y Damage to player controlled targets." or "Fear: Target is terrified and runs in fear for 30 seconds. Against player controlled targets, last X seconds, and is subject to diminishing returns in the Y category".

    thats all that is needed. Thats all that was ever needed.

    Having scaling PvP gear (like WoD) fixed the 'gear issue' neatly by having PvP gear be mediocre in PvE (good enough for Dalies, Heroics, and LFR, or to start raiding Normal, but nothing else) and having raid gear be good for PvP but not as good as Conquest gear (capping at 10 iLevels below CQ gear, so better than Honor gear but not the best).

    Its really not that difficult and the fact that Blizzard cant wake the fuck up to it is kinda telling as to how far they have fallen.

  10. #10
    Somehow i am indeed inclined to say that WoD was the best pvp expansion, if it wouldn't prune so many class abilties from MoP.(symbiosis, void shift, blood fear etc) stuff died the Holinka way(fast) and gameplay in pvp was pretty fluent.

    Legion was the first nail of the coffin to pvp and class design, or lets better say pvp class design if that makes sense, just look how dks and locks got wasted in SL, its really terrible and nobody needs 7 tier sets of gear to upgrade. there should be only honor gear and conquest gear, period, like in WoD, better make actual class tier sets for raids and pvp again, you lazy developers!

  11. #11
    Quote Originally Posted by Kagthul View Post
    Then there would be no point in playing it and no one to play with.

    This gets discussed to death repeatedly in the PvP forums (both here and Battle.net)

    Every single time they try to make PvP more like this gear-less, separate mini game...

    The less people play.

    Templates in Legion (we wont get into the fact that they absolutely did NOT work the way they said they would and that the gear gap was actually WORSE after the second season than at any point in WoW history prior to that)? Ladder lost NINETY PERCENT of participation.

    WoW players dont want to play a Moba. They want to play an MMO with progression, be it PvP or PvE.

    About the only concept of this that should be in the game is that skills can be separately balanced for PvP and PvE - and it should be displayed on the tooltips.

    Like "Shadowbolt: Does X damage. Does Y Damage to player controlled targets." or "Fear: Target is terrified and runs in fear for 30 seconds. Against player controlled targets, last X seconds, and is subject to diminishing returns in the Y category".

    thats all that is needed. Thats all that was ever needed.

    Having scaling PvP gear (like WoD) fixed the 'gear issue' neatly by having PvP gear be mediocre in PvE (good enough for Dalies, Heroics, and LFR, or to start raiding Normal, but nothing else) and having raid gear be good for PvP but not as good as Conquest gear (capping at 10 iLevels below CQ gear, so better than Honor gear but not the best).

    Its really not that difficult and the fact that Blizzard cant wake the fuck up to it is kinda telling as to how far they have fallen.
    I don't pvp much but you basically hit the nail on the head....years ago I proposed a similar thing...enter the arena / battleground and be automatically switched to a pre-selected pvp talent tree...sort of like a dual spec option....all your action bars update to your pvp spells etc etc...might have been somewhat of a technical challenge in 2006....not anymore...gives developers all kinds of room to actually balance pvp and doesn't screw up pve....everyone's happy (with the possible exception of world pvpers....but that's essentially went the way of the dodo bird after the introduction of flying so not that important a consideration).

  12. #12
    I was really excited for this, but 50 mins queue for BGs is just discouraging for entry gear

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