If they aren't, it already puts down your argument.
i don't have to come with shit because:
One: because it is you, we already passed trough this countless of times in other threads with you using circular logic and ignoring any argument that you don't like, so, anything said it is pointless
Two: I am not a game designer working for blizzard, don't try to act like you are one and you are somehow filtering ideas, the amount of hubris you have is astonishing.
If you refuse (or are unable) to give some thought and apply some imagination, that is not my fault, nor my concern. Classes can heavily share themes. After all, we have priests and paladins, don't we? Nothing needs to be "removed" from the death knight class.
You were the one that specifically mentioned "mechanics". Again: classes can and do heavily share themes. Paladins and priests, shamans and monks, etc.-_-
Why are you repeating it after i said that they are not relevant to the discussion?
We are not talking about mechanically similar, because many classes and specs overlap. The pet/minion equivalence is not the issue. It's repeating the theme of undeath and how it differs from the Death Knight.
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Actually...
"An adaptive ranger who favors using explosives, animal venom, and coordinated attacks with their bonded beast. Preferred Weapon: Polearm, Staff"
Actually... you read "it" still ignored all the rest from this message I'm not interested in Legion's ravings (your quote is just devs' shame):
It's unclear why you even decided to answer this without understanding and remembering our debate about approach to class design... mm, did you forget?
So - no, they're not.
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in worse case it's just combustible/sharply flammable "handy material" that can be found in nature in aggregation state, but still not that "explosives" which my opponent "insists" on, it's not their mechanics - no bombs/mines/rockets/grenades whatever else devs' sick consciousness can unexpectedly spawn here
Last edited by Alkizon; 2021-06-23 at 05:24 PM.
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I would enjoy it
Personally I have problems getting into my hunter for leveling
Rangers and Hunters are typically 2 different archetypes that both happen to use bows.
Hunters (or trackers) typically use pets to stalk their targets, or to guide their targets into traps. They are proficient with melee weapons, but will use ranged weapons when needed.
Rangers are typically very agile, and accuracy with a bow is their speciality. They don't often use traps, nor do they have pets.
A dark ranger is like a ranger, except they also wield additional magical powers which they can imbue into their arrows and also use as a means of evasion or closing distance (e.g. changing into a smoke-like form for a short time to allow them to move to a new location quickly).
A hunter would be your typical BM or SV specs in WoW. A ranger would be MM.
A dark ranger doesn't deserve its own class, but it could definitely be a spec. Maybe it's time we had another class with 4 specs. The other option would require splitting Hunter into Hunter and Ranger types, but then you end up with an overlap, and certain aspects of the Hunter archetype may not work well for WoW if they were a class on their own.
We have plenty of archetypes out there. Not all will be added. You need to know how to filter the ones that do and the ones that don't.
True. Though, Priests have the Void which completely lacks from the Paladin. What would a Necromancer have?
No, i didn't. It was the other guy. I just tried to clarify what he meant.You were the one that specifically mentioned "mechanics". Again: classes can and do heavily share themes. Paladins and priests, shamans and monks, etc.
Again, how do you differentiate it enough to justify its addition?
Actually, it does. If you just remove archery from the Hunter. They can combine it with the Warden and Night Warrior.
The irony is hunters are so brutally weak next tier that unless they get major emergency buffs they wont be seen in raiding to get their leggo.
You do know that "core of design" change with the times, right? The game itself (and, by proxy, the classes) are not static, "written in stone" kind of thing. They evolve. And the hunter's survival spec is no longer what it used to be in 2004, so pointing at the game book from 2004 to use as an indicative of what the spec is today is fallacious. It doesn't matter what the spec "used to be" over a decade and a half ago. It matters what the spec is today when we're discussing matters about today and the future.
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Again, I'll refer back to what I wrote before: if you cannot or do not want to use a modicum of imagination, that is not my fault, nor my concern.
For someone with a signature that begs mods to read it before infracting you, you sure don't spend too much time checking other people's signatures, do you?
Read above.Again, how do you differentiate it enough to justify its addition?
Its almost like you commented and didn't even read my post
I think its more likely then whatever nonsense you're sprouting about a Dark Warden/Night Warrior based class. But will see. Anything can happen.IF they're going to add a new class this is the most likely route as these classes can only exist as a combination of the three rather then separate classes, as elements of them separately exist through current class/specs
True, because it's important only what class "used to be", and their modern specs can go to hell
Anyway, with such reasoning, we'll go on second round of discussion of what we have already done. No, thanks, we have already gone through this, I don’t want to explain why "crooked mirrors" can't replace traditional ones as an adequate functionally full-fledged element. I can only repeat once again that I'm not going to put up/close my eyes to devs dementia, this is my principled position, so incident is over, in any case, you understand my point of view (why "no, it's not", what actually hooked you), but me, on my own side, don't interest much that you have different "civil" position, I'm fully correct in my interpretation, so lets end on this. In any case, this offtopic has dragged on again.
Read it like this: today implementation of classes is crap, so for everything to work correctly, they need to return to square one, then stuff will start to return to normal.
Last edited by Alkizon; 2021-06-23 at 08:43 PM.
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No.
First, they would all be in a single class.
Secondly, removing archery doesn't remove a spec. MM would still remain a Sharpshooter.
Blood and Bone are already parts of the Death Knight. While Blood doesn't heal allies, it does heal the caster. Poison is the only original part. Though, it can be part of the Shadow Hunter, as Witch Doctors in D3 use poison.
Ye you get dark ranger, just like we had dragonborn class after we had terecgosa... wait...
Originally Posted by Blizzard Entertainment