Originally Posted by
TaurenFemaleLovah
I've been quiet on this topic for a little while, and working in a relatively senior position in a large multi-national company I see the short term thinking that polutes the design of products and services being put out to customers. 'Agile' is just make believe to drive piss poor quality to market quicker than a fully developed product.
Now when it comes to gaming I look at examples like Fallout 76, take already developed assets, Fallout 4, and create a short development cycle to deliver a largely MTX driven product, which was shite at launch.
Now to WoW: I look at how the game has evolved since WoD, maybe a little earlier. Existing game mechanics, rep, dailies, have been dragged out to keep MAU high, but the token is the real interesting point, I look at the 9.1 change to KSM, needing two runs of the dungeons, unless you are doing 20+ to balance. It feels to me like more cheap game design driven at doubling the amount runs, boosts, needing to elevate the sales of tokens.
I'm interested in what you guys think, you clearly love the product, as do I, but I feel it just gets worst each time. Thanks Capitalism, short term numbers, thoughts, design and strategy.
Where does this stop or end, or does it not and we just run the game into the floor.
Ion, Brack, all just puppets to Activision. Blizzard's forte was quality above quantity, and that doesn't wash in 2021 - it's just a hollow shell living on the passion of Metzen, Morhaime, and company.
I also have heard that rumours Afrasiabi being sacked due to harassment allegations are true and why he was moved with no fuss, despite his passion for the game.
What do you guys think?