why do we hate Torghast? why? ...dude because its sucks, that's why
Its pretty self explanatory.
One THE worst features ever added to WoW in its lifetime and I have been here since the beginning
...it just plain stinks
why do we hate Torghast? why? ...dude because its sucks, that's why
Its pretty self explanatory.
One THE worst features ever added to WoW in its lifetime and I have been here since the beginning
...it just plain stinks
It kind of does? That doesn't really matter though its just gear. The big draw is its world content and its lack of bullshit systems like wow has. It just doesn't offer challenging enough content for the wow mythic crowd and the game moves a lot slower then wow in general.
As you progress higher it doesn't get more "difficult" by merit of the complexity of encounters you face, it gets more "difficult" by just dumping more and more enemies on you that melee you for a higher and higher percentage of your total health until they end up one-shotting you if you haven't scaled the bejeezus out of your health.
The variable layouts aren't particularly interesting or meaningful and don't really change what you're doing, seeing as each corridor is populated by roughly the same six to eight or so enemy types.
But that's the case with pretty much all procedural-generated content in really any game. Torghast doesn't really "anger" me because... frankly, it's more or less exactly what I expected it to be.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
In Alpha and Beta testing it was shaping up to be the greatest thing WoW had ever seen. By the time the game actually launched it had devolved into a mandatory chore that some classes were literally incapable of soloing because their Anima Powers were just pure trash while some others (specifically Tanks) were able to mindlessly walk through it being an invincible god.
Then instead of making new interesting, strong powers for the classes struggling they just fucking nerfed the whole thing by like 70% and made it absolutely nothing but a boring, mandatory chore that everyone has to do.
I enjoyed it a lot at first, I mained a Prot Pally while I played SL and had as much fun as you describe stacking powers to have infinite Wings and Seraphim with no CD's flinging shields all over the place exploding huge packs of mobs, but after a few months of that the novelty wore off and it became mundane especially if I didn't get the right powers.
If it was more dynamic, with more room layouts and more enemy variants, was back at its launch difficulty level at least, and offered something other than a mandatory currency and some shitty cosmetics it would be great. I haven't played since February so I'm not sure if they've added much in terms of new rooms, enemies etc. But I do know the new scoring system for 9.1 seems awful for anyone who isn't playing a class with insane power combos.
I am not comparing them, I was saying that you were making it sound as if they're comparable by claiming that it's "ever growing"... With a new pet and mount now and then, which won't keep someone playing if they don't want to. L2R. I've seen 2 store mounts pass by since I unsubbed, and guess what? It didn't convince me to sub and pay extra for them.
You can believe whatever you want, it's been a successful business model since Legion. They came off BfA stronger than in a decade despite BfA being all about "annoying people". We don't have sub numbers, what we do have is official Quarterly reports and the latest one reported growth for the game.
Not liking the game as it currently is shouldn't come with immediate disregard for facts. That sort of thinking is what makes people take 3rd party numbers at face value because they mesh with feelings rather than reality.
The latest OFFICIAL report summarized: https://www.wowhead.com/news/activis...re-2000-322172
The store earns money, it can and does by no means carry the game the way subs do in terms of steady revenue, especially not with how rarely they add new stuff and how badly diversified it is, which is that way thanks to the sub existing in the first place.
That's all I've got to say on the matter, I ain't in the business of schooling people on how not to fall for conspiracy theories and "alternative facts".
Last edited by Queen of Hamsters; 2021-07-11 at 11:57 PM.
It isn't a disregard for facts...they themselves have said the cash shop has been propping up revenue. I said I don't see that as sustainable and well I still don't. Even with carrying exploding eventually it will hit critical mass and collapse. To clarify by expanding I was referencing the growing number of things costing money. Not just mounts but pets, transmog, and toys. Never mind the increasing number of spam emails I get for their sales.
The titan hasn't been felled by any means but for the first time its staggering and slowing.
The answer is simple it all ties into one another naturally. The problem with wow is it insists you repeat mindless content again and again for upgrades even at the highest level. In FF you just move on unless you want the cosmetics. It goes so far as to scale down your gear in its hardest modes to preserve the challenge of past bosses. The problem I have with wow is rather then naturally letting players progress they insist on dragging them into pointless chores.
From my experience with it, it's fun the first handful of times you do it progressing solo; then you find out you can do it with a group, handful of multiplayer play-throughs; then that's it, Torghast is finished, you won torghast. It's not a game mode that is terribly engaging; the rewards aren't too interesting and even if it was more challenging; the incentive just isn't there. Challenge modes felt way better in terms of accomplishment.
Despite the reply "it's not fun" being entirely sufficient, I can tell you that it feels exactly the same every single time and 9.1 didn't improve that one bit. If anything, it's worse, because now most of my powers will only be useful for 1-2 floors, which means ramping powers are completely useless in most cases, even if I ignore shit powers like "wings for 30s after entering floor" existing.
In short, been there done that kind of thing. I want to get out as soon as I possibly can, it has 0 intrinsic gameplay appeal to me. If I wanted to be an overpowered "hero", I'd go farm old raids. There is no challenge. There is 0 risk of failure. And there is no reward that I can get for doing it well. So we do the bare minimum and we try to get it over with asap.
On top of that, the aesthetics are extremely bland and repetitive, I get that it might be so "lorewise", but come on, we are playing a game and it needs to give use something to look at. Endless gray and light blue are not enticing.
Or you just do the group content and get equivalent rewards... again I am struggling to get your point.
- - - Updated - - -
The problem with valor is it got out of hand rapidly. It worked wonderfully in kara, kt, ssc but afterwards it crept out of control rapidly. One must respect the progression ladder. The big difference in ff is the difficulty is rather similar to start with its hardest content caps out at mid tier heroic raids bosses.
Because Hades does it better, and the game is a chore. See you in next xpack and that if.