Voted no but it's more like "eh".
The 9.0 maw was fun when i was doing the questline, and then i abandoned it as soon as i was done - the farm for 226 conduits was useless and boring especially since it' all rng (i still have some 213s now) while they should have given players the choice on what to upgrade first.
In general i find all the maw/torghast content to just be a drag. It was/is a chore you jave to do just because leggodust and once you're done you can simply ignore it compltely. It's pretty clear to me how the whole thing had to work like this otherwise most people wouldnt simply care about it.
I actually like korthia. Small, fast and aimple dailies that take me 15 minutes tops so i can do actually valuable things in game. Assaults are not terrible for the same reason, they're not so exciting but it takes no time and you're done.
Non ti fidar di me se il cuor ti manca.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Haha, tbh, I think that Blizzard didn't come out with some wing-based mounts is probably the biggest failing of the expansion so far. As cringy as it might have been, it would have sold them a ton of extra copies/subs. I doubt they have the time/capacity to hack some workable solution into the game for the last patch though, that 9.1 amounted to just this is pretty telling about their current state.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Not a SL fan. But the maw at least fits to the theme of the xpac of afterlife / hell. So yes, imo it was a good idea. Also the assaults are nice. Generally assaults are nice. They are always nice, but came too late in SL. Kothria is kind of a b*llshit zone though. A short intro to the dungeon would have been enough. Making it a whole zone/daily hub is pointless.
Absolutely not.
One of the main reasons why 5.2 is regarded so highly is that it was an entirely different vibe from the rest of that expansion. It was so refreshing, it felt like a game within a game.
Going to play devils advocate.
Conduits had to be leveled up given the new content levels otherwise they'd feel useless and players would complain there character had no power growth. Having max level nathria conduits was a pretty big boost over those that didn't. So either players need to choose significantly smaller power gains through an expansion or we will continue to run into this cycle every major content patch.
WoW as a game is constantly about the haves vs the have nots, raids; the haves(AoTC) the have nots (no AoTC), M+ and RPvP; the haves(high score) the have nots(low score). To my above point, being able to mount in the maw during 9.0 was a HUGE advantage and to say it wasn't is pretty disingenuous. Additionally the playerbase was seemingly clamoring for this dark souls like experience where dying had meaning so blizzard creates the maw and instantly the playersbase hates it because if you die you COULD lose progression. Theres no pleasing the community unfortunately because the Maw felt very intense in the sense that everything you did for a day had meaning because you were on a clock.
If you think this then you know nothing about game design, Korthia is very well designed and gives players something fun to do while not doing pillar PvE or PvP content. Its chill low stress with cool rewards and nice ways to progress your characters and fill in gearing gaps.
I don't get your complaint, if this is in regards to sockets then stygia farming wasn't needed, plenty of people cleared content without maxed sockets. Not going to sit here and say everyone should be able to clear with ultra low iLvl like they do during the world first race, but this game comes down significantly more to player skill then people want to admit. If you are doing everything you can do with max performance, not dying, and hitting enrage timers then yeah theres a discussion to be had but most guilds aren't doing that. Their raid is wiping long before enrages to player mistakes that are leading to deaths, the enrage timers in this game are pretty generous as long as you don't have 1/4 of your raid dead for 3/4 of the fight.
The maw is bearable now but the new area is awfully designed.... and they put a world boss inside.................
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
In itself, it could have been bad or good, i guess it comes down to what you want from a new zone.
For me, what i'd be happy with is:
-An engaging continuation of story
-Mysteries to be unlocked
and perhaps most important:
-An excuse to fight engaging mobs, that aren't trivial.
As far as i could see, 9.1 Korthia and Maw supplied neither of those. The story is meh, but thats a personal preference thing, but you definitely don't really get to fight much. There's no reason to fight elites that you can't skip, unlike say Timeless Isle or Thundering Isle in MoP which regularly sent you to zones with elites that had actual mechanics, letting you feel a bit engaged and at risk.
So for me, it could have been great no matter where they put it, but it sadly isn't.
Cause i like this kind of content, but irl time restrictions make me automatically skip stuff i don't have time to commit seriously. This way i can enjoy content without being constantly feeling to be lagging behind.
If the game was only m+ and raids it would be boring as hell. WoD was exactly this and its been one of the worst expansions.
Non ti fidar di me se il cuor ti manca.
Blizzard had a map that was not highly used in it entirety. Blizzard had content to stuff somewhere. Insert Content B into Map Slot A and voila! 9.1 is born.
From a low cost, fast, and it will "work" standpoint .....Success.
From an intriguing addition, subscription magnet, and landmark creation ...... Whatever. Somewhat okay .... I guess ..... not really..... mostly not.
It's like a car that beats walking in the rain. It smells bad, looks bad, is forgettable, but it kept you dry ... mostly. It is never going to make you turn around as you walk away just to look back at it and smile. The Maw is a car that I wouldn't lock in hopes that someone would hop in it and install a working radio.
Sounds like it would be better off if they pulled a wod cut their losses only go up to 9.2 and put legion level effort into the next expansion. Legion wasn’t perfect but it was way more enjoyable than bfa and from what I’ve seen SL
BLZ could not know it would be thought of as crap(well everyone not constrained by marketing would, hence zero devs).
A humongous amount of development time got plowed into it.
The question is more like:
What could BLZ possibly developed in any timely fashion once it was obvious players(overall) didnt find it to be what BLZ hoped it to be. Fun and longterm content.
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It's just an ugly zone, the ugliest they've made since Desolace, it's not fun to quest there because the place is so monotone.