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  1. #201
    Quote Originally Posted by Baroclinic View Post
    I remember how much I hates Panda. Going back, you realize how great it was, and now I just hate they removed so much of it with the cloak questline.
    This ends up being the thing for every single expansion sadly. There are always things that prevent you from realizing the good things we have at the time.

    The horrible Legiondary RNG and artifact power grind prevented many from realizing how good Suramar was as a zone sized city.

    And then of course when the expansion ends you quickly forget the bad parts and only remember the good stuff, which leaves us with players convinced a given expansion was flawless when in reality it was treated just the same as current ones are now.
    The world revamp dream will never die!

  2. #202
    Personally I very much enjoyed MoP. The daily grind at first was rough, but the scenery, music, and dungeons/raids were very cool. I also enjoyed the story until the very end, which was used as a justification to set up WoD, which is where WoW’s lore/writing reeeeeeeeally started its tailspin.

  3. #203
    Quote Originally Posted by Sondrelk View Post
    This ends up being the thing for every single expansion sadly. There are always things that prevent you from realizing the good things we have at the time.

    The horrible Legiondary RNG and artifact power grind prevented many from realizing how good Suramar was as a zone sized city.

    And then of course when the expansion ends you quickly forget the bad parts and only remember the good stuff, which leaves us with players convinced a given expansion was flawless when in reality it was treated just the same as current ones are now.
    The Suramar culture was too weird. It was like listening to zombies speaking to you. Creepy in a bad way by design.

  4. #204
    Mists big critics complained about the grinding, dailies, and shoe horned in poor quality content like scenarios so while not beloved it looks incredible now that blizzard has tripled down on the negatives.

  5. #205
    Titan Val the Moofia Boss's Avatar
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    Quote Originally Posted by I HATE CHAOS View Post
    shoe horned in poor quality content like scenarios
    ... What? The scenarios were great! From a content standpoint, it was incredibly refreshing: low pressure content you could queue for and complete with any combination of roles. And content wise, it told a lot of fun stories, like inventing new brews, infiltrating ancient treasure troves, or seeing other operations in the war (such as Varian fighting the Zandalari in the Eastern Kingdoms, or True Horde locating the heart of Y'shaarj).

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  6. #206
    Scarab Lord Asmodias's Avatar
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    I can only speak for myself but I enjoyed Mists of Pandaria. I also remember the player dissatisfaction because of the theme.


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  7. #207
    I loved the story because its where Anduin and Wrathions looove started. IMO Wrathion should be the one who saves anduin from jailer. That would save shadowlands horrible storyline for me.

  8. #208
    Elemental Lord sam86's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    The TBC and WoD launches were worst.
    u talk about game technical problems, i talk about design of patch itself
    MoP has worst idea for launch, dailies mandatory for at least few weeks, and having crap raids didn't help it either
    WoD has the most successful launch even when ppl were unable to start Garrison because it spiked the most return of wow players, a problem that can be solved in few days
    TBC problem was first time ever all those ppl in same zone, again problem is NOT game design, wait few weeks and u can log safely
    MoP on other hand problem didn't start get fixed until next patch, with reduce dailies importance, increase reputation gained, give alts massive rep buff (they never repeated that), and so on, problems that need a patch to fix, not a technical server-side problem to fix unrelated to patch

    So you are right that TBC has worst launch of technical lvl, but i'm talking about patch quality itself, not technical problem

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    Quote Originally Posted by Val the Moofia Boss View Post
    ... What? The scenarios were great! From a content standpoint, it was incredibly refreshing: low pressure content you could queue for and complete with any combination of roles. And content wise, it told a lot of fun stories, like inventing new brews, infiltrating ancient treasure troves, or seeing other operations in the war (such as Varian fighting the Zandalari in the Eastern Kingdoms, or True Horde locating the heart of Y'shaarj).
    they aren't amazing but they aren't bad either
    however Theramore scenario specially is way underwhelming, too bad for a pre-patch event
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  9. #209
    There were plenty of problems. Off the top of my head XP was a huge issue and after much complaining they eventually slashed the XP requirements by like 30% at least two or three times. People were also not a fan of "scenarios", and it was in MoP that smart people like myself started noticing the direction of less deterministic rewards/more RNG when they started fucking with warforging, adding LFR without the matchmaking (flex now normal), placing the JP/VP vendors in China before completely phasing them out of the reward stuctures etc.

    It had some good things though. Timeless isle was very well received, with Ordos being a very popular weekly loot pinata, the legendary cloaks were new and fun, many classes had a golden age in MoP (warlocks especially). Even pet battles was an elaborate new system that was very well received.

    I think though what made people praise it so much was the contrast with WoD, which would've made any preceding expansion look good.

  10. #210
    I always interpreted the subscription dropoff to be players who got brickwalled in the first few months of Cataclysm, came back, and realized they'd moved on from WoW.

    My guild was a pretty good bellwether. We weren't quite at our former glory in numbers from Wrath but had enough to field 25 and went through all the trends: too many intro dailies, fun with farms, strong activity in the odd-patch zones. Got Ahead of the Curve every raid for the last time, although it was Mists when encounters began to get overly busy and really wore on me as raid leader. Siege smacked of leftovers, but Timeless Isle was really magical for everyone.

  11. #211
    ~50% of people were outraged becaues they thought pandss were really stupid, didn't fit the WoW universe, and saw it as pandering to China.
    ~50% of people said "WoW is already ridiculous, pandas won't bother me, i'll just ignore them, I don't care."
    ~0% of people said "YES PANDAS! This is awesome!"

  12. #212
    Can't speak for anyone else, but I loved it. Gameplay, raids, dailies, the atmosphere, the music, everything was just so beautiful.
    It is the most I've ever played wow basically. I've played since EU day one and never loved wow like in Pandaria, and I will be right back in there when the classic version comes someday.
    Some people were (are) very vocal im their dislike of it however. Different tastes I figure.

  13. #213
    All you have to do is to try to find the old Warcraft 3 forums and you will realize that all the bullshit stories about "pandaren received OVERWHELMING POSITIVE FEEDBACK" in Warcraft 3 are complete and utter bullshit, since there were barely any mentions of them.

    Unfortunately they've nuked the old WoW forums, otherwise a search for the word pandaren would not have given you more than 20-30 threads max related to them from the release of pre-BC all the way to Cacaclysm. I know, since I spent my life on those forums all day long.

    When Cacaclysm released the game started getting played by stupid fucking furries and gen-z who wanted to be different from everyone by pissing off everyone trying to convince them that NO REALLY PANDAREN ARE REALLY POPULAR GUYZ even though they had never even played the WC3 campaign.

    All in all, from blizzard's standpoint, pandaland was made to attract chinese players, but even chinese players were like "wtf is this stereotypical bullshit and why does this race look so fucking lame".

    Everything about it was a shitshow, and the main story which revolved around Garrosh could have easily been set in the EK around some other artifact of the Titans whatever / on another much more interesting and requested continent. Since Wrathion was there it could have you know...been set on the fucking Dragon Isles, but no, "everyone" wanted pandaren, of course.

    So many people wanted pandaren that the expansion literally bled players every quarter from the day it released until it lost 30% of the playerbase.
    "Most requested race and zone" and "a great expansion" guys.

    The people leaving Shadowlands now are just biased against death and spirits, really, and they're so childish for not being more open minded.

  14. #214
    Quote Originally Posted by Zaqwert View Post
    ~50% of people were outraged becaues they thought pandss were really stupid, didn't fit the WoW universe, and saw it as pandering to China.
    ~50% of people said "WoW is already ridiculous, pandas won't bother me, i'll just ignore them, I don't care."
    ~0% of people said "YES PANDAS! This is awesome!"
    Didn't know that I constituted 0% of people.
    Perhaps on the grand scheme of the millions of players back then, I would be close to 0%, but I still was kinda hyped for Pandaren.

    MoP is part of my top 3 expansion list for the game, and I'd say Lorewalker Cho and other pandaren characters throughout it helped with that decision.
    I really enjoyed the story and I felt it did the best job of all the expansions of trying to make a legitimate war between the factions.

    Just a shame that Garrosh went a bit too hard on the deep end.
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  15. #215
    Quote Originally Posted by MoanaLisa View Post
    Yeah, really.

    Because there was WAY too much of "Pandas turned it into a kid's game" which was a ridiculous thing to say in a game with space goats and giant cows.

    So yeah, really. I mean, c'mon. What could be more childish than pointing at the pandas and whining about them?
    Youre definitely right, daily questts on launch were pure cancer - it burns me hard and slowly kills my guild.
    But as you list describes there were a lot of good and cool things.

  16. #216
    a lot of people had a negative knee-jerk reaction to "kung-fu pandas"

    anyone who actually played MoP knows it was the golden era of WoW

    which isn't to say it was perfect, but man did it do better than anything before or since

  17. #217
    Quote Originally Posted by Arikara View Post
    a lot of people had a negative knee-jerk reaction to "kung-fu pandas"

    anyone who actually played MoP knows it was the golden era of WoW

    which isn't to say it was perfect, but man did it do better than anything before or since
    are you actually saying legion's systems and lore are worse than pandalalaland's?

    jesus fucking christ

  18. #218
    Quote Originally Posted by lolol2021 View Post
    are you actually saying legion's systems and lore are worse than pandalalaland's?

    jesus fucking christ
    I kinda think they're the same bad take.
    Legion retconned a TON of lore.
    Suramar and the Nightborne should've been at the depths of the maelstrom by now.

    We even recovered relics and artifacts from their sunken city. (in vanilla, you can see the Dwarves recovered an artifact from deepdiving there).
    Not to mention suddenly vrykul and moosemen suddenly popped out of nowhere aswell?

    Bad retcon, very bad and shitty.

    Quote Originally Posted by Arikara View Post
    a lot of people had a negative knee-jerk reaction to "kung-fu pandas"

    anyone who actually played MoP knows it was the golden era of WoW

    which isn't to say it was perfect, but man did it do better than anything before or since
    Well that's just your opinion man, if the golden era of WoW supposedly lost 4 million subscribers, 2 million of those already left before SoO even launched.

  19. #219
    really besides people moaning about Pandarians it was one of the more well received expansions in terms of gameplay. I still am angry the timeless isle style of elite mobs that you can solo if you knew how to deal with them never really escaped it.

  20. #220
    Quote Originally Posted by saixilein View Post
    I disliked it back then aswell... now i checke the video and i saw i liked it some years ago.

    I disliked it cause Pandas, but since WoD my main is MW Monk Panda. Its the kind of dislike like "i dont know it, it doesnt look cool, safe its trash". But if u play a bit pandas and trying to judge "natural" about it they are pretty awesome. Lore, Art, Class, all was/is pretty good.

    Best part about MoP was Class Designe. Monk, Shadow, Warrior, Pally, Shaman... all were awesome and fun, after that they got butchered more and more, and my beloved MW Monk is butchered up to date... maybe next expansion they fix it... if i believe enough it will happen... for sure.
    I was totally not interested in monks, no hate nor love, just no interes as far as i remember. As soon as I tried one on was it PTR or Beta (think beta) i was hooked like FK.

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