1. #1

    Burning Crusade Classic - Same-Faction Battlegrounds

    Burning Crusade Classic - Same-Faction Battlegrounds
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Over the last few days, we’ve read thousands of pieces of feedback on the same-faction Battleground test, and we’ve been working through what we can do in Burning Crusade Classic to meet as many of our goals as possible.

    Some players literally asked for more understanding of our goals, so we’d like to list out the goals we think are most pertinent to the Battleground queue situation:

    • Emulate the design pillars and intentions of original Burning Crusade game systems.
    • Leverage modern tech and design to address modern issues.
    • Make surgical changes to the game to improve the player experience.
    • Address player concerns in ways that capture the spirit of the original design of the game.

    We’ve heard a clear majority of players telling us that they preferred same-faction Battlegrounds after our first test. During that test, we saw the benefits of drastically lowered queue times and less unavoidable ganking in the outdoor world. However, there were a significant number of concerns registered on other related topics.

    We noticed that players were dismayed when the system occasionally launched an Alliance vs. Alliance Battleground. We reduced the likelihood of that a couple of hours into the test, and we think we can do a little more there.

    The quick queues revealed that a noticeable number of players were doing BGs in organized raids. This makes sense; the time it takes to form a premade is time well-invested for those players. But for the large number of players who choose to queue alone, there’s essentially no hope of winning the BG. There are a couple of ways we can try addressing this, and in this next test, we’d like to try restricting groups to a maximum of 5 players in all Battlegrounds. This should have the added benefit of allowing players who are in groups to quest while waiting in queue for Battlegrounds.

    A major point of discussion was the perception that the faction a majority of players chose for their main character would see all players switch to it, unless we change the game to either reward the minority faction, punish the majority faction, or prevent players from choosing to play on the majority faction in the first place. As you can see (and has been discussed at great length here and elsewhere), most such changes that might come to mind would conflict with our stated goals above. Still, we’d like to see what happens when we place a reward for the minority faction into the game. Globally, the faction imbalance is small, but the trend over the last few months has been towards a lower BG participation rate among Alliance players.

    We’ll plan to run the next test for a week, starting with weekly maintenance (tomorrow, Tuesday, July 20 in this region), by enabling all of the following:

    • Same-faction Battlegrounds will be allowed by the matchmaker.
    • The matchmaker will take a little more time to find an opposite-faction match than it did during the first test.
    • Groups will be restricted to a maximum of 5 players when joining the queue.
    • We’re adding an enlistment bonus for Alliance players who participate.

    The enlistment bonus will be a repeatable Level 70 quest offered by the Alliance Brigadier General in any Alliance capital city or Shattrath. The quest rewards a Battleground win with a box of loot that includes an appropriate amount of consumables, crafting materials, and currencies/tokens.

    We’re planning to end this test with scheduled weekly maintenance next week (Tuesday, July 27 in this region). We prefer having a clear beginning and end to it so that we can do more comparative analysis and take care as we decide what would be best for the game and players going forward.

    We think it’s worth noting upfront that the most impactful part of this test should be the restriction on premades, and we’re going to be highly sensitive to how Battleground PvP feels for both players who usually queue up alone and players who would have otherwise formed raids before queueing. As before, we’re going to open a new thread here when the test begins, and we’ll be looking there for your thoughts on how the test went after you’ve experienced it.

    And as always, thank you very much for all of your valuable feedback on the game!

  2. #2
    We’ve heard a clear majority of players telling us that they preferred same-faction Battlegrounds
    Yet:
    the trend over the last few months has been towards a lower BG participation rate among Alliance players
    Turns out, a majority of players enjoy thing that benefits them.

    Tonight at 5: Water is wet and dirt is brown.


    But for the large number of players who choose to queue alliance, there’s essentially no hope of winning the BG.
    Fixed that for you.
    Last edited by Gster; 2021-07-19 at 06:45 PM.

  3. #3
    Just make all PVP battlegrounds Factionless. Just 10, 15, 25, 40 or whatever people who play WoW versus 10, 15, 25, 40 people who play WoW.

    It's not like anyone cares about the story or canon of a BG after 17 years. Toggle it off on RP servers, if you want.

    At this point, throw everyone into a big bucket of mayhem and let them have their fun.

  4. #4
    Quote Originally Posted by EverDash View Post
    Just make all PVP battlegrounds Factionless. Just 10, 15, 25, 40 or whatever people who play WoW versus 10, 15, 25, 40 people who play WoW.

    It's not like anyone cares about the story or canon of a BG after 17 years. Toggle it off on RP servers, if you want.

    At this point, throw everyone into a big bucket of mayhem and let them have their fun.
    Well one of the problems noted is that a good number queue as a group, and as such all those randoms that solo queue have almost no chance of winning and therefore less and less incentive to play at all. That's not really a problem that would go away if all solo BGers were put into a big faction-less bucket. They'd still be mostly going up against organized Horde groups and losing. Dropping the max group size to 5 could help, but I'd still put my money on a half-premade team vs a clump of solo players team.

  5. #5
    Is anything being done to include AV in the ques?
    looks like they are now included, 3 min que for AV atm.
    Last edited by wyrmac; 2021-07-20 at 06:40 PM.

  6. #6
    What ever happened to the war in warcraft. Doesnt feel like theres a war when we are kicking the ass of our own faction.

  7. #7
    The Patient Puxycat's Avatar
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    It is still very very unfair change considering all the trouble you had leveling your alliance toon in a horde dominated realm and now they get to both overpower alliance in wPVP and they get no punishment/cost whatsoever not cool.

  8. #8
    Quote Originally Posted by Adamas102 View Post
    Well one of the problems noted is that a good number queue as a group, and as such all those randoms that solo queue have almost no chance of winning and therefore less and less incentive to play at all. That's not really a problem that would go away if all solo BGers were put into a big faction-less bucket. They'd still be mostly going up against organized Horde groups and losing. Dropping the max group size to 5 could help, but I'd still put my money on a half-premade team vs a clump of solo players team.
    Maybe if they ban people who try to manipulate the queue.

    If not it'll be same shit different day.

    - - - Updated - - -

    Quote Originally Posted by Puxycat View Post
    It is still very very unfair change considering all the trouble you had leveling your alliance toon in a horde dominated realm and now they get to both overpower alliance in wPVP and they get no punishment/cost whatsoever not cool.
    People playing on PVP servers asked for this. They could have opted out of almost all the garbage parts of it. They chose not to do so.

  9. #9
    This is one of those examples of things people will find any reason to cry about. I mean imagine your ques and such being perfectly normal and the same but others that were getting fucked over not by great play or skill of players but rather a gaming system getting similar results and it suddenly becoming a problem.

  10. #10
    The Patient Puxycat's Avatar
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    Quote Originally Posted by Shaetha View Post
    People playing on PVP servers asked for this. They could have opted out of almost all the garbage parts of it. They chose not to do so.
    No, no one opted in World PVP to get 1:10 stomped you know it as i know it and everyone else knows it. Blizzard could easly put a % equality to factions so this would never be a problem at all. But everyone wants to be horde and roflstomp single ally guy in STV and in return they do not want to pay the blood price for it which is the long que curse. This is the case, hope you can look at this not sided.
    A very cool signature text.

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