As we embark through the Shadowlands, Azeroth is changing so rapidly. Below are some of the features you might...or might not see in 10.0. I will be posting some photos along with the story and the name of the next expansion. I do not know what the boundaries are when it comes to this stuff so I will leave you with what has been discussed and will be back shortly. From what I heard, they wanted to do a revamp of Azeroth before Shadowlands. After further discussion, they felt having Shadowlands first then coming back to a new Azeroth made much more sense also giving them more time to revamp a lot of the features within World of Warcraft.
-While we were distracted in the Shadowlands something bigger on Azeroth has brewed and new factions are being formed. The new revamped Azeroth will meet the current art style of the modern-day World of Warcraft. Beautiful skyboxes, darker nights, revamped textures, models and more.
-Gadgetztan is the new neutral City for both the Horde and the Alliance. It will be scaled up to size of what you would see in the Hearthstone expansion “Mean Streets of Gadgetztan.” The team took inspiration from the artwork shown.
-Caverns of Time is now a Full NEW playable zone. You can access it from below Gadgetzan with the help from Brann Bronzebeard. The entrance to Caverns of Time was destroyed.
-Brawlers Guild is being moved to Gadgetztan. It is totally revamped and will house tons of new Tournament’s players can attend on a weekly basis.
-All the loading screens for zones, dungeons, raids up to Legion are being redone and made into wide screen versions to make the game consistent throughout each expansion.
-The hearthstone is being removed from your bags and is going to be given its own tab/button on the new Stock UI/Interface. In your NEW collections tab you can now choose which hearthstone you want to be displayed (The hearthstones from toys etc.)
-The team is updating and totally revamping the original UI/Interface. It will animated portraits and will look totally different than the one we have had since Vanilla. The team felt they wanted to make Retail feel different then Classic since they both share similar UI. They wanted to keep it fresh and new to attract new people to the game. They want to make the game feel immersive again so they want to take some key features you might see in other add-ons such as Azerite UI and make it their own.
-Mounting Items are being added to the Blizzard Store and around Azeroth. A mounting item is something that summons your mount such as a Whistle, Violin, Harp, Cowbells, Etc. Basically place it in the new mount tab and boom, all done. It will be featured in the collections tab. The Collections Tab / Menu is totally redone and will hold all of your favorite Mounts, Toys, Pets, Mounting Items, Housing Items and TITLES.
-TINKER CLASS. They will be trained in a training facility located north of Gadgetztan in an underground facility on the side of the mountain. Only Tinkerers can enter as it can act as their Class Hall. 2 DPS Specs and 1 Healing Spec.
-Revised Talent System. Not a total redo but some spells are making a comeback such as the Mages Frostfire Bolt for example.
-Warlock Tank. Demonology is now turning into a Tanking spec.
-Theramore is BACK...But with a Twist and a whole new Storyline.
-RACIALS are being tweaked and will have a talent point system. The team felt they wanted the fantasy portion back to World of Warcraft. They want you to be proud of the race you have chosen. Few more race / class combos are being added as well.
-With new technology such as RTX etc. The team is implenting some new graphical features such Depth of Field. They feel it would make the world feel bigger and more alive and larger then it actually is. It basically blurs out the distance kind of like what Elder Scrolls Online does.
-Jeremy Soule is returning and will be composing some of the amazing music you will hear. He worked with Blizzard on the expansion “Mists of Pandaria.” The old zones will have their old soundtracks totally revived. Should be a treat.
-FISHING / ARCHEOLOGY are totally being redone. They are making the two professions a lot more fun. You will have to choose where to cast your Lure and keep pressing certain keys to keep the fish on the line. With Archeology you it will zoom into First Person through the lens. The team felt they both needed to be fun and interactive professions since they don’t technically serve a huge purpose. They wanted to add that extra element to the game that people could enjoy while not raiding etc.
-PLAYER HOUSING. Members feel it will destroy the community where some feel the collection part of it would make people play even more. It’s been a topic of discussion since the early days of WoW. The team will add in-game items you can find and collect in the new Collection Tab via Dungeons, Raid, and Hidden around Major Cities etc. The team is adding entrances per new zone revamp. If you want your house to be in Winterspring, sure there will be an entrance there. If you want it in Felwood, sure there will be a housing entrance there as well.
-All portals in-game will have the new portal animation/effect.
-A lot of the current professions will have items you can craft for player housing.
-The team want to revamp the current professions in World of Warcraft. It will be implemented at some point down the road. They feel they have to give them a fresh new approach to keep people engaged.