I dislike is as well, hidden bonuses, stupid time run. Not everything need a timer, not everything need a epeen meter. Really has made it less fun. Way to make epic powers useless since not taking them id s a bonus….
In a way, it's worse than Visions. These were fairly straightforward - you knew exactly what you were against, there was very little randomness and you could prepare for everything. Victory conditions were also pretty clear, with no obscure bonuses. One part that was similar to Torghast were random sanity potions - but otherwise, you could pre-plan almost everything.
Either way, it's a shame that this system wasn't there since the beginning. It'd be much easier to learn it from layer 1, rather than 9 - which is fairly difficult for the majority of population and not a good place to introduce entirely new system.
Torghast is still staright forward though. You do the same thing each run. Kill as much as you can, do all the stuff, use empower on elites, do it as fast as possible. You only really need to start paying attention to the "obscure bonuses" when you don't have the gear for the layer. Layer 9 is 208 and layer 12 is 252. Most people are doing content above their characters power.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
It would be better with a HUD similar to M+ that tells you how much 'stuff' you have. For Torghast, it should show the bonuses still available and the bonuses you've failed.
Perhaps but its hard to give any praise to choreghast. Even at high gear levels its 20 odd minutes of murdering trash. At this point until I see a mage tower again I don't want to see them experiment with anymore failed systems dragged along the expansion like a swollen smelly corpse by locking a needed currency behind it.
If they must do so. I would at least like to see them have the decency to let the currency drop from other sources as well to honestly see if their terrible idea can carry itself.
Why? Was there something stopping you from not standing in the tiny circle when it goes off?
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Then don't treat it as a timed thing? You still get the number of cinders whether you take 2 hours and 40 deaths as you do if you only want to spend 15 minutes in there and not dying.
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You just described keystones. Except keys are even more monotonous and tend to give less rewards.
Less rewards? That seems inaccurate considering you can get up to ilv 252 gear from running high M+. Running a layer 12 gives you a fraction of the soul cinders you need to upgrade/make a legendary at rank 6.
If we look at just soul cinders -> rank 6 legendary time frame = 6 weeks (180 soul cinders per wing, 2 wings per week = 360 soul cinder / week and 1650 soul cinder cost for a legendary rank 6)
Versus running 1x M+15 each week for 6 weeks, you would getting 6 ilv 252 gear pieces versus 1 r6 legendary. That doesn't seem to be "less rewarding"
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This is 5mask visions/mage tower all again.
Game is fine, learn to play.
The fact is if you aim for 100% completion you get an extra 40 points just from the extra stuff
The treasures
Avoiding traps
Bursting elites
Breaking pots
Puzzles
Rescuing people
All get points and all of that is shown on the final score
The big thing is that after you get layer 12 it’s all just for extra stuff which a vast majority of the people complaining wouldn’t use anyways since if they aim for a 5 star layer 12 they will look into a few things
Easiest wing
Best blessings
Best powers
Where to empower
What? These conduits are ridiculously rng, they spawn randomly and the beam they release also spawns in a random direction (so u can get literally insta hit the moment it appears) and it basically takes 70% of your hp in a single hit thus it basically forces u to run away from the boss when this crap spawns, not being able dps him while he constantly hits you for 10-20% hp with his melee or even worse when said boss/elite casts a lot and he sits at the conduits free casting and you're not able to hit him cuz you'll instantly die from the beam all while he free casts everything on you. Not to mention i had reflective shields at the same time and when i kited the conduit and finally had some uptime to dps boss he just had reflective shield up LOL. Dude it was literally impossible to complete, it wouldnt be possible even if i had full mythic gear from SoD...
I was really tilted at the game because it just wasnt possible to do, and i consider myself better than average player skill-wise.
Last edited by AboikoS; 2021-08-03 at 09:23 PM.
Yeah it's hands down one of the worst torments. Also Thanatophobia is broken and triggers most often at 60 or 50% which is nonsense. Other than those 2, any other torment is honestly fine.
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I would agree on this as well as a completion percent. I'm FAIRLY certain that "you are hunted" group counts, but sometimes I never run into it.
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I'm not even close to 252 and I've gotten flawless on every 12 and just need to hop on and do it for these 2. Those recommendations are so absurdly high it's not even funny.
Both Blessing and Torments need a balancing pass. Thanatophobia can be a death sentence when combined with CC capable mobs - you'll get fear ->thanatophobia -> fear. No diminishing returns at all. Compare that to "easily avoidable void zones" or "tiny damage bonus on elites", there's no contest.
Same with Blessings, "first three elites are weaker?" If you die that early to your first elite, you might as well restart anyway, wasted blessing slot. Compare that to triple damage bonus from freed souls, constant damage aura or instant kill chance on elites (which is a direct upgrade to the "weaken three elites") Most of them are pretty good, but some could use a tune up.