Originally Posted by
dunkl
I think that would be a pretty epic and meaningful (if it's a cut scene that follows a long quest chain for a long lost original titan), first meeting between your character and a fable. Back in vanilla, this is always how I thought we'd meet one - a god like being waking up or rescued, finally appearing before us and bestowing a gift of thanks by letting us see it. An almost animal or instinctive being, humanoid yes, but with an intelligence beyond us, not needing or using words, and almost playful like a mighty, whimsical monk-like robot friend. After clues, hints, legends, etc, and very little being known about ancient mysteries, having a brief and memorable sighting such as this would and should be the way we and our characters experience and minimally unravel wow.
Us being the ones (or witnessing a character who we accompany being the one) to experience such mysteries in small, emotional, glimpses is a way to not only show the story unfolding, and sprinkles backstory, moving the storyline along while giving us explanation, intrigue, knowledge (which also move the story forward), but most of all it was done by or through us, so the experience is meaningful and memorable. what they do now is cringe and forgettable. What they di din vanilla was made us wonder, yet be a part of the world, and explore and learn and grow (literally grow as we return to our homes to learn new and better abilities), and piece together puzzles and put the world together as we went through it). we were part of the world, uncovering it's past, present, and future. Now we're just being told what to care about, which means not only should we not care, but it proves the writers do not consider us as players, fans, customers, etc. And if they are not writing for the game, the world, the story, themselves, us, fans, customers, players, then I don't know who they are writing for but worst of all it's all empty and meaningless. It's becoming all spectacle, no heart.
Sylvanas should have had a scene with her approaching her soul (or soul's alter, prison, etc) and had a quiet, reflective moment. Or, she should have entered where her soul was being kept after all these years and considered merging with it, and we are there to witness he decision, and we have to leave her alone because it's an inmate moment, and we don't' know what she chose until a patch or so later when she appears either still undead self or lookin like a blood elf. It would provide interested, especially it stakes were involved. OR, her sister could have been on a mission/quest this whole expansion to find her sister's soul an reunite it with her, because unlike everyone else, she is the only one who can still believe there is good in her, that would have ben powerful quest chain, and we could have gotten flashback glimpses of them playing together in the pretty woods around Silvermoon as children. It would have been emotional reunion not just of sisters but of the past, and of body, mind, spirit. WE could have been integral to assisting with that and therefore invited into that storyline, and cared, because it was important and emotional. Having Sylvanas's soul being thrust back at her? On a platform with lights an noises and distraction all around so we couldn't' even focus on that one very important thing we've been waiting decades to see, her reunite/merge with her soul? It happened during someone else's scene almost off camera! As an afterthought! Like her or not, she deserved, the story deserved, a moment with her remincing or considering becoming whole or continuing on, or wearing her soul around her neck and head around the world to right wrongs until she felt she'd atoned enough to merge with her soul. Anything but no they had her major scene that we've waiting many years for simply done by a character we don't' care about, with not intimate moment of her reflecting on her past or finally approaching her soul.