1. #1

    Abilities Restoration Druid should have

    Restoration


    Twilight Dream
    After X seconds, deal Y damage in a large area around you, pacifying enemies, making them unable to use abilities for Z seconds.
    Celestial Alignment
    Celestial bodies align, granting X% haste for Y sec.
    Nature's Balance
    While in combat you generate X mana every Y sec.

    While out of combat you generate Z mana every A sec.
    Astral Communion
    Generate X mana.
    Lunar Shower
    When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire spell by X%, and reduces the mana cost by Y%. This effect stacks up to Z times and lasts A sec.
    Last edited by username993720; 2021-08-01 at 09:23 PM.
    Commenting on these forums is like walking on eggshells - you never know where the next infraction is gonna come from.

  2. #2
    Care to explain why you think Restoration should have what is mostly Balance themed abilities?

  3. #3
    Immortal FuxieDK's Avatar
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    Healers already have way too many damaging spells.
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > BfA > WoD = WotLK

    My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/

  4. #4
    Quote Originally Posted by FuxieDK View Post
    Healers already have way too many damaging spells.
    True true. They really only should have 3.

    Spam, Dot, AoE

  5. #5
    Perhaps a better approach would be to state what problems Resto druids have - what they lack compared to other healers.
    Then discussion can go from there.

    You suggested 6 abilities most of which are a mixed jumble of purposes.
    Its better design if you have less abilities but that they have a separated & clear cut purpose.

  6. #6
    The Insane Glorious Leader's Avatar
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    Quote Originally Posted by Scrod View Post
    Until resto druid gets utility that is as useful as spirit link, they’re going to remain nailed to the bench.

    My guild’s healing roster has 3 resto shammies and zero druids right now (one of the shammies is a druid who rerolled shammy 6 months ago).
    I guess in raid they don't have as much? they're
    god sends for kite meta. Granted resto shaman has similar enough utility as well
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  7. #7
    Quote Originally Posted by FuxieDK View Post
    Healers already have way too many damaging spells.
    This. I just deal with it.

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