Originally Posted by
Stabbyfists
I was thinking about things in Shadowlands, and aside from the typical "BETTER STORYTELLING" or "STEAL THIS SYSTEM FROM FINAL FANTASY" and other complaints, I thought of a few things that would improve player experience in Shadowlands and make it feel less....chore like. Granted I do not PVP so I do not know how the PVP scene is these days, but I am coming at this from a more PVE focused mentality.
1. Make the Box of Many Things account Wide - This one is a no brainer. I would love this to be account wide, and still keep the Knowledge cap per week. I love Torghast, but I don't have the time to play Every single toon every week to get all the Cinders and Ash I need to get things done while keeping up with my main in Mythic + (And I'm unemployed!) However, this week was the first week I had time to run my alt I noticed I had nothing unlocked. I just think the BoMT bring account wide, and only 1 toon needed to earn the TK and your other characters benefit would go a long way to increasing the Alt Friendliness of the game.
2. Make Keystone Master Account wide again - This change baffled me to no end. Why was KSM account wide in Season 1 with the upgrade vendor but not in Season 2? It felt like they went a step forward to making Shadowlands Alt Friendly, but took 2 steps back in season 2. I mean didn't Ion promise Shadowlands would be a very Alt friendly expansion? Why does It feel like 9.1 was to make the game LESS alt Friendly?
3. Bring back Reforging - Oh god I would LOVE this since Hit / Expertise disappeared so long ago. The other Night I got a necklace off Mythic Terragrue on my Demon Hunter and while its 22 ilvls higher than my current necklace, it has Less Haste than my current necklace, and Mastery. I also could not trade it to my Resto Druid friends who were BEGGING for it and I just sighed as I had to equip it, and then put it in my bags so that the next time a 252 neck dropped, I COULD trade it. It felt awful that this item, which was a higher item level, was not an upgrade for me cause the rule of "ILVL is King" does not hold true for Necks and Rings because of no Main stat. However, If I was able to reforge half that Mastery into something like, Versatility, then it would be an upgrade. I loved Reforging when it came out as a concept but hated its execution because it was only used to hit your hit / expertise caps before you could actually get to the part of reforging your gear to your best 2ndary stats.
4. Improve Profession bonuses - Why did they remove things like Leg Enchants, Belt Buckles, Engineering Tinkers, etc from the game? It added flavor to professions and made them more of a thing for your character. Now the only arguable useful profession outside of legendary crafting is Engineering for Mythic + with a Sometimes Battle Res, Sometimes Out of Combat res, Sometimes Invisibility belt which lets you pot on bosses rather than to skip trash, and repair bots. I think Professions should get their bonuses back but lock them to certain professions and while making them different, make them very very close to the same amount of power gained. Like Inscription gets Shoulder enchants back, Tailoring gets Leg Enchants, Enchanting get Neck Enchants, Blacksmiths can add a socket to their weapon or shield, Jewelcrafters get a special prismatic gem, there are lots of ways to add bonuses and flavor to professions to make them more interesting outside of just "Craft rank 4 legendary items"
These are just a few ideas I had in my head to make the game better for players like me. I know its not for everyone but I hope we can keep the discussion civil and maybe suggest other things to improve the game for players.