Originally Posted by
Akibaboy
One of the main problems with WoW's cutscenes is that they're actually written so well that no one understands them. Writing guru Robert McKee advises when writing dialogue and screenplay to avoid several traps such as needless exposition, repetition, "as you know" dialogue, etc. and because WoW's scenes follow those rules, and the rules of cinematic pacing pretty effectively... everyone misinterprets them. For example, all of social media accused Elune of sending the Horde to burn Teldrassil, which was 100% wrong because they didn't know how to understand the simple, straight forward dialogue of "in the wake of tragedy". In another MMO game, those 5 words would be stretched out into 2 paragraphs of exposition with onlookers tilting their heads with hand firmly placed on chin. Even the PC Gamer article misunderstands what the Jailer did for Sylvanas and says he "randomly decides to be nice" - in the cutscene, the Jailer says that he is going to leave her to their mercy: by restoring her soul completely, he's effectively tormenting her with the ability to realize how terrible she's been, and also leaving her in the presence of people who will judge and remind her of that constantly. The Jailer and the Maw's whole thing has been torment. This is a spiritual and psychological torment he just gave her, not him being "nice".