Is it just me who feels restricted in my ability to play Shadowlands the way I want and therefore unable to fully enjoy the game? Areas of friction limiting my freedom and enjoyment include:
1) Legendaries:
Blizzard appears to have put a significant amount of effort into creating all the different legendary memories (approximately 20 per class) and each can be crafted into 11 different slots and each slot can be upgraded by 6 item level tiers. To craft the legendaries requires a significant amount of gold or materials for the base item, x40 Korthite crystals which I receive around 2 per day (20days to farm), 1550 Soul ash, and 1650 Soul Cinders (4 weeks of torghast). What is the purpose of this design? How does Blizzard intend for the player to interact with this complex and restrictive process? I would enjoy trying them all myself but it appears that the only option is to carefully pick 1 or 2 to invest in and hope it remains a competitive choice. Why did they make so many options then restrict the player's ability to try them out?
2) Covenants:
I've spent around 4 months collecting and leveling max command table companions, 2 months collecting conduits, 3 months on the sanctum upgrades. Why do players need to forfeit this and start over in a new covenant to try another class-covenant combination and experience the rest of the shadowlands story? What is the intent of this restriction?
3) Conduit Energy: Why does this exist?
I understand some amount of friction to make game decisions seem meaningful but the amount of friction is too high that I feel controlled by the game. I make a decision then I'm stuck unless I'm willing to invest a tremendous amount of time grinding to catch up. It's opressive.