1. #1

    Patch 9.1 Hotfixes - August 5, 2021

    Patch 9.1 Hotfixes - August 5, 2021
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes

    • Demon Hunter
      • Fixed an issue that caused Blood Moon (PvP Talent) to fail to grant the Demon Hunter leech.
      • Fixed an issue that could prevent the Demon Hunter from gaining Fury/Pain with Consume Magic.
    • Monk
      • Windwalker
        • Earth and Fire spirits now properly remove themselves from crowd-control effects when the Storm spirit activates effects such as Gladiator's Medallion.
    • Rogue
      • Serrated Bone Spike (Necrolord Ability) will no longer remove itself after a short duration on some targets such as target dummies.
      • Fixed an issue that prevented Serrated Bone Spike (Necrolord Ability) from refunding a charge when targets die after being affected by the ability multiple times.
      • Assassination
        • Fixed an issue that prevented Echoing Reprimand (Kyrian Ability) from granting the proper duration to Envenom when consumed.

    Dungeons and Raids

    • Sanctum of Domination
      • Added death gates to assist in traversing through the Sanctum of Domination.
      • Painsmith Raznal
        • Fixed an issue that caused hunter’s Feign Death to remove the visual of Shadowsteel Chains for other players.
      • Sylvanas Windrunner
        • Wailing Arrow and Black Arrow should no longer fail to cast on targets who become invisible.
        • Fixed an issue that caused the portal from Throne of the Damned to The Pinnacle of Domination to be active during the encounter.
        • Fixed an issue that could cause the Mawforged Goliath's Aura of Violence to apply to player pets and guardians.

    Player versus Player

    • Arenas
      • Fixed an issue that caused some players actively engaging in combat inside the Robodrome from being Zapped by the anti-exploit starting area lasers.

    Quests

    • "The Dawnkeep Prisoner" quest is no longer required for completing The Unseen Guests chapter of the Chains of Domination campaign.

    Torghast, Tower of the Damned

    • Torments
      • Fixed an issue where Reinforced: Commanding was applied on unintended targets. The buff should now only apply to nearby enemies friendly to each Elite creature.

  2. #2
    The Unstoppable Force Puupi's Avatar
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    That Consume Magic fix took a while. Been broken since 9.1 launched.

  3. #3
    Sanctum of Domination
    Added death gates to assist in traversing through the Sanctum of Domination.

    This should have been there from the beginning, seemed like the only reason they were not there was to prolong the race.

  4. #4
    Sanctum of Domination
    Added death gates to assist in traversing through the Sanctum of Domination

    Funny how times change and this was actually considered an issue. I think a lot of issues with WoW today are that the playerbase is so spoiled.

  5. #5
    Quote Originally Posted by Aerisot View Post
    Sanctum of Domination
    Added death gates to assist in traversing through the Sanctum of Domination.

    This should have been there from the beginning, seemed like the only reason they were not there was to prolong the race.
    You sure about that one, boss?

  6. #6
    Quote Originally Posted by Semune View Post
    I think a lot of issues with WoW today are that the playerbase is so spoiled.
    Yup. Because running for few minutes after each try is really fun gameplay and only true pro-gamers can appreciate it!

  7. #7
    Quote Originally Posted by Danuel View Post
    Yup. Because running for few minutes after each try is really fun gameplay and only true pro-gamers can appreciate it!
    What's even more absurd is that the raid does have "checkpoints", but every time the instance resets, you start at the beginning, and at least one player has to reach those points again so that people zoning in appear there. Something they said was fixed weeks ago, and evidently wasn't.

    I assume they've had to add these gates because they were unable to fix the issue (without breaking something else).

  8. #8
    Quote Originally Posted by Danuel View Post
    Yup. Because running for few minutes after each try is really fun gameplay and only true pro-gamers can appreciate it!
    And on the opposite, Trial of the Crusader was sooo immersive.

  9. #9
    hotfixes suddenly coming out right after the other.

  10. #10
    Quote Originally Posted by Relapses View Post
    You sure about that one, boss?
    No necessarily the race I guess, but just to slow people down from killing their entire raid tier in one night.

  11. #11
    "Earth and Fire spirits now properly remove themselves from crowd-control effects when the Storm spirit activates effects such as Gladiator's Medallion."

    Oh cool. I guess it only took them 5 years to fix this.

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