why? i do this all the time if i see a grp that asks for 2.5k io in a +15 or "big Dicks only" ill join with my main that has 251 ilvl and score and if isee one misake in the route cc/kicks or them doing less dps than me i tell them "thats not a big dick 2,5k io grp" and leave lol
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and what is there to abuse a third party score? if every one can do it then no one is "abusing" it lol thats some HC raider "-" iq logic, i would love to reset my keys like i was able to on the TR Realm back in bfa when i did trails
I.O BFA Season 3
Blizzard should just give you a massive penalty for leaving/disconnecting keys before the timer is off. Every other online game does it too. You have to leave because your dog ran away? Too bad. Also introduce a report system to report people intentionally depleting the keys. Just like any other online game as well. Imagine dota/league without a proper report system. Yeah, that's m+ in wow for you..
Sure, I play with all thousands of players. There still needs to be some sort of penalty, it doesn't even has to be anything too rash, can be something from drop your score by 50points or something as low as that, or just remove 1 dungeon credit of your vault for bad sportsmanship. Something you can get again if you're willing to put the time on it. Screwing on 4 other players for no excusable reason is def more harmful than not.
Hmm be enslaved by some shitter with a key he bought trying to get another lock out from it or be free...
It is very hard for me to decide what horse to back here... just buy a boost.
A report system can have false negatives. We already see it being abused with the silence penalty via reporting. Those kinds of systems will require more customer service reps (or GMs) to review cases that have been appealed.
Frankly, Activision-Blizzard-King (ABK) doesn't want to spend that kind of money. Probably because the return on investment is low.
Moreover, implementing any kind of penalty (before the timer is off) only encourages players who would have left to screw over the group until the timer is up then they leave. We've covered numerous examples before so I won't rehash them.
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But at the same time, 4 players who "waste" the time of the 5th player shouldn't be punished as well? Imagine the scenario where somehow a group of 4 get a high key and they bring in this 5th player who is M+/r.io score appropriate for the key. Then that 5th player finds out that shit, these 4 players are just way over their heads in this dungeon at the high key. They don't know the route, don't know how to handle the affixes, can't even be bother to interrupt/CC when necessary. Why does the 5th player have to suffer through over an hour in a dungeon with utter fools?
Isn't it harming the 5th player's time by forcing them to literally carry this group of 4 noobs to the end of the dungeon?
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Ya'll know the scene in Casino Royale? The one with the rope?
Yeah, give them that.
What's the difference between a matchmaker based on points or randomly picking people based on points?
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Every other online game can get a report system going, wow can too. Dota handles pretty much every report automatically. Some abuse it - sure. But for the greater good, it's still better than nothing.
Again, this is why they should add a report system. This problem is solved in 100 other games "easily".
That's a weirdly antagonistic response. My comment was based on the presumption that the current design intention of keys going up and down was still in place. If the current design philosophy is still intended, a way to game that via DCs would be poor design.
Whether keys should go up or down (or should be resetable) is a different issue and one I was not commenting on. Given that you failed to understand that, are you sure you're not the one with "-" iq logic?
Breaking the key of the player who created the group sucks, yep. But then again, players shouldn't be held in moral captivity because of that.
A solution would be to remove this idiotic keystone system. Just let players run dungeons they want man. Or instead of keystoning, just save the maximum + level they achieved , so if you +3'd NW on, say, +7, you can do +10s of this dungeon whenever you like. No worry about broken key then.
The difference is the responsibility is on you to vet your teammates. When you randomly assemble via a queue, you're thrown into a game and have 0 agency on who your teammates are. There is a leaver penalty because otherwise ud just instantly leave and requeue whenever without any downsides to you or any extra work besides hitting a button. With m+, you hold the key, you vet the group. Talk to them some before you start the dungeon.
Its not perfect, and I'm not saying I 100% agree, but I can tell u that's why there are no penalties. Its solved by making friends and grouping with them.
ppl at my score rarly do mistakes one misake means keys is done on a +25 beside i thnik you missread my post cuz they DEMAND a certain I.O or class for a fucking +15 lol ma dude im playing mage if someone demands a 2.5k io mage but pulls like 2 packs at the time i leave the grp, trash palyers demand meta specs but dont know how to paly with them
I.O BFA Season 3
It's a question of system versus player. Because M+ requires a group leader to assemble the team, then there are less automated tools because the responsibility falls on the group leader when assembling the team.
Whereas if a system is using fairly simple logic, then more automated tools are offered to the players since players didn't have a say in the matter. This is why LFD/LFR have a vote kick system and also a queue system.
You don't want that for M+ because the system pulling in 1 tank, 1 Healer and 3 DPS won't be concerned about obvious comps for M+. Like having certain utility (i.e. TW/Hero, Brez, etc) for the group.
Yes and how much staff does DotA (or LoL or any other game) use to audit/review cases for appeal? What's the cost not only in staff time but also development? It's not a matter that ABK can't replicate their systems but a question of do they want to from a financial stand point.
"Easily" is never that easy nor that cheap. Unless you want to sacrifice quality. And remember there's always a financial cost for ABK.
Consider this:
Option 1 - Don't do anything to change M+. Zero cost, might lose some players from attrition.
Option 2 - Implement a reporting system plus staffing to review appeals and make necessary changes in game to enable this = Greater than Zero Cost. How many players would it bring back to WoW?
Now if you could quantify to ABK that option 2 would bring in millions of players back (up to WotLK levels) then sure, they'll do it. But if it only serves to quiet a small subsection of the WoW community? Not worth ABK's time nor effort.
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Why not just make keys usable again until you complete the run or you lower it manually in oribos instead of trying to find a overcomplicated solution to a problem the community invented for themselves?
sometimes the group is just bad and you want to leave
sometimes someone in the group is so toxic that you dont care losing your key or just leave
sometimes someone is just trolling
there is a really wide spectrum of why someone wants to leave the group, not everything is "he left because he is toxic"
That solution has the problem of causing degenerative gameplay.
Think about it if there is no penalty for restarting then at what point do you say: "Hey let's just restart!".
- Is it when you see that you're at 29 minutes in Halls of Atonement and you just finished up the third boss but haven't cleared the trash up to the 4th Boss?
- Or is it when you had a group wipe at the 2nd boss?
- Or is it when you had a poor first pull (only got 2 of the packs instead of 3 at the start of the dungeon)?
The penalty for the key to degrade means that some minor mistakes are allowed and you can still finish the dungeon within time. Major mistakes will kill the run for sure but minor things can slide.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.