I miss the times when it was about discovering surviving a dangerous world. I never understood why some companys think you have to overcompliacte stuff in order to set up a good game. The word expansion is also losing it's meaning. Instead of expanding good ideas they always have to re-create stupid ideas and let us beta test it for another whole expansion for 15 bucks.
They fixed the grind and legos. Initial progression system was really good, just not alt/spec friendly until you caught up on artifact knowledge. Building on it would mean incorporating and improving, which would mean the bad parts are out. HoA literally could have been an expansion to the system, not a half baked replacement.
Torghast fails precisely because the progression systems attached to it (soul ash) are parasitic. No one would complain about Torghast if it was a fun side-game where you can earn cosmetics (like mage tower). But it's pushed as a mandatory source of legendaries in order to make you play the game mode in the first place. But the decision to make Torghast a requirement for your legendary progression is completely arbitrary.
It's the same thing as with Island Expeditions and azerite power. The only reason you did that content was farming AP for your Heart of Azeroth in order to unlock powers on the gear you already earned somewhere else. It's a completely unnecessary system that doesn't tie into the rest of the core mechanics and can be removed without any detriment to the game.
Torghast (Soul Ash) = old legendary system but tied to a new expansion specific system that doesn't otherwise integrate with the core mechanics
Island Expeditions (Azerite Power) = old tier set system but tied to a new expansion specific system that doesn't otherwise integrate with the core mechanics
Both of these are mini-games that are introduced solely for the purpose of wasting your time in order to earn things that were previously given to you by simply playing the game.
The absolute state of Warcraft lore in 2021:
Kyrians: We need to keep chucking people into the Maw because it's our job.
Also Kyrians: Why is the Maw growing stronger despite all our efforts?
Each and every expansion more and more people leave, there has to be a point where they must act and do something different unless they are managed by incompetent people that want WoW to die. They also don't have a replacement for their WoW cashcow yet, Diablo? No monthly income, no MTX so far. D4 is still far in the future and nobody knows if it will be popular. Starcraft is dead. HS is bleeding players as well and card-games as a whole are on a downtrend. Overwatch needs OW2 to be revived which is also far away.
Last edited by Qnubi; 2021-08-16 at 04:08 PM.
lol, look someone that saw a youtube video about parasitic systems and how WoW is an example of it and thought it was a good idea to make a thread, and a low effort one lets be honest, about the subject as if the idea is new or it came out of his head at all... good stuff
soon enough we'll be back to huge talent trees and hybrid builds, thereby completing the circle.
Your mother was a hamster, and your father smelled of elderberries.
You know people quit WoD beceause there was nothing to do right? I wonder what people will complain about when there's no power system whatsoever.
Which youtuber was it this time that put a buzzword in your head?
That game design is better than a game design that makes people leave. If you run out of things to do you are finished, you can move on. Finishing something can feel good. Quitting something because you hate it, is never a good feeling. If both designs result in the same amount of players leaving, one is arguably better because one reason is always negative, while the other can be positive.
wod with m+ would have actually been a decent expansion. Wouldnt have solved the raid pacing, but there would have been stuff to do.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
I agree that an expansion that's just raiding, mythic+, maybe a new GAMEPLAY system that's not mandatory would be a good expansion, but you absolutely know people would still be unsubbing and complaining at the same rate. Instead of "I quit" it's "I finished".
People are asking for a life replacement.
Not having them would make Legion way less fun. People would complete the Broken Isles in a week, burn out on mythics and then rightfully claim it's just WoD all over again.
That's what we have. Shadowlands is just a lobby for your LFG content.