Whether it be base end-game zones like Suramar or patch zones like the Isle of Thunder, the Timeless Isle or Mechagon, what are things that you look for or want to see in WoW’s end-game zones going forward?
If they could find a balance between the crafting mechanics of Mechagon and a zone like that with flying and a zone with a ton to do like Suramar (without the initial time-gating), I feel like that’d be pretty cool.
What are your ideas?