Originally Posted by
Vespian
Inventory is a design choice, storage could be a technical choice. I mean, this was 2003. And I don't mean that they couldn't make the storage bigger, I'm thinking more in line with maybe somewhere there was a technical length limitation. Length or size of strings, integers, saves, etc. It's not a unique problem, seeing how Cyberpunk only recently had a similar problem in 2021.
I would have loved more storage space, but I'm absolutely against more inventory change, because that's game design. I can only stack so many charms to a point where it starts impeding my ability to carry extra potions, or my ability to loot items. It's a point I am at right now, actually. I have so many resistance, life charms, that the amount of potions I can carry is limited (though at this level also not as necessary) and I only have my cube and 2 columns cleared to loot items.
So the only things I'm picking up are jewelry (ring, amu, jewels) charms, uniques, sets and socketed items. And of course some rares for some specific types of items. Either way, I'm not picking up everything that drops, just so I can sell it. Yes, I'm having to portal quite often regardless. And I know that when I gear further, my reliance on single-res charms will reduce and charms wil be removed from my inventory, which will create space to carry more gear.
It's pure gameplay. Limitless inventory may seem like a good idea, but making choices is part of an rpg, even if it's an arpg.