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  1. #341
    MMO mouse is something i wouldnt trade away in any mmo game. its so good to have 3x9 buttons under your thumb with just ctrl and shift modifiers.

  2. #342
    For some jobs, i just don't understand why their combos aren't one button, like machinists 1-2-3 combo or gunbreakers basic combo when the powder DID get combined into one button
    And for others, some abilities are just... dumb, like blackmage having seperated spells to build ice and then umbral hearts. It's just an unneded button in the end cause it adds neither difficulty nor "complexity", just delays the fire spam by one gcd.
    A lot are nigh impossible to reduce, like samurais 3 combos or bards songs and dots, but for a few, they could de-bloat the bars by making it combo buttons or adjusting things, cause a lot of the bloat came from the need to have something learned every 2 levels

  3. #343
    I am Murloc!
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    GNB use to be like that with their spender, which when I picked up the job annoyed the ever living shit out of me. Why have 3 different buttons when you physically can't use the second or third one without using the prior to light that one up to begin with? They fixed that with EW though.

    DRK has a 1-2-3 ST combo that realistically has no reason to ever be broken, nor does anything in the kit break that combo unless you press the 1-2 AoE combo instead. This combo, and many more within the game are examples of combos that could literally be 1 button instead of 3 or 1 button instead of 2 when talking about the AoE combo.

    DRG is a bit different because their ST combo alternates between a dot with a maintenance buff, and just pure ST damage, with 7 buttons being allocated to the full combo. However, like many other combos in the game there's no reason that the AoE 1-2-3 combo couldn't be made with one button either.

    Keep in mind with the above two jobs, they also allowed you to press your ranged ability without breaking either of your combos with EW. Meaning that aside from just pressing the wrong bind out of order, or jumping into your AoE abilities (or vice versa) you generally can't break your combo anyway.

    Before people whine, the PvP in this game generally does this for you anyway. If you play either of the above jobs in PvP they put the DRG ST combo (without the DoT) into a single button press that cycles through your core rotation automatically and the same for the AoE rotation. DRK is the same, basically taking what would be 5 key bind pressed and narrowing it down to 2. It's weird that they do this in PvP but not PvE, because PvP bars are already incredibly sparse. PvP generally takes away most of your oGCD abilities, a lot of your defensives (if it's a tank role), steroid abilities and generally any maintenance ability that your job might have. You might have say 30-34 binds allocated to PvE in FF14, but when you go into PvP you will only have like 15-20 abilities max.

    But yeah, in general agreement and this is from somebody who plays on a PC too. I've watched people play on console and I wouldn't wish that nightmare on anybody. Advantages to this is obviously more comfortable key binds, especially for those that don't have MMO mice or play on consoles. I realize it's hard for some jobs to have this happen, but a lot of them can easily happen as evidenced by numerous jobs you take into the PvP mode of the game.

  4. #344
    I play RDM and your post made me to count the amount of buttons I use.
    - 18 buttons just for the DPS rotation
    - 5 utility buttons
    - 2 less used but still useful buttons

    Never though there are so many. Not that I feel uncomfortable with this.

    For WHM I counted even more. Funny.

  5. #345
    Titan Sorrior's Avatar
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    Quote Originally Posted by Deneios View Post
    MMO mouse is something i wouldnt trade away in any mmo game. its so good to have 3x9 buttons under your thumb with just ctrl and shift modifiers.
    I just wish more were like the OG Steelseries WoW one. I loved the button placement abd size if it..Mist i find have all the buttons grouped into a grid where i know i'll misclick more often then i ever should

  6. #346
    Quote Originally Posted by Sorrior View Post
    I just wish more were like the OG Steelseries WoW one. I loved the button placement abd size if it..Mist i find have all the buttons grouped into a grid where i know i'll misclick more often then i ever should
    You'd be surprised.

    I thought the same thing about my Razer Naga. But it's VERY rare that I get a misclick. The only times I do is when I have to reset my hand quickly after taking it off the mouse to take a drink or something and don't take the ~1 second to re-settle my hand in the ready position before hitting the button.

    Lesson - don't stop and drink in the middle of a fight. Other than that, I never misclick. I did when I was first learning, sure, that's just part of the learning curve but after a couple days of playing it was just second nature.

  7. #347
    For my dragoon, the issue isn't the base rotation, but managing the buff windows with all of our off global cooldown abilities. Like it's actually insane how many abilities we need to fit in a 12 second buff timer without over-capping the GCDs. Our opener has 12 off GCD abilities.
    Last edited by GreenJesus; 2022-01-24 at 06:21 PM.

  8. #348
    Quote Originally Posted by xmirrors View Post
    The GCD problem is also made worse by confirmation bias. Let's say a new player hears about how the GCD isn't that bad and the game feels a lot faster than it sounds, but then they play the game and it's...well, slow. Exactly as they had heard. It doesn't matter that, in fact, at max level you have some burst windows with insane button pressing.

    I think that's a problem with this game overall...the early game is nothing like the endgame. Obviously that's true for all MMOs but it is almost a meme in Final Fantasy. Don't worry, combat gets better! Don't worry, the story gets better in Heavensward! It is a massive, massive time investment to get to these juicy bits and that is not good.

    I like that they've taken some steps to address this but they really need to do more. That is a different topic though...sorry for straying.
    This is why I never played through ARR and bought a skip around Shadowbringers. ARR classes didn’t interest me. The jobs being required at 50 killed it for me later on, as I wanted Machinist. Imo the jobs weren’t interesting until endgame, so I noped out. I didn’t really join until ShB, and played even more with EW’s Reaper and better CD response times.

    Friends that told me it’d get better got a little annoyed but frankly told them I didn’t give a shit.

  9. #349
    I am Murloc!
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    RDM is honestly fine and doesn't even have that many buttons to begin with. The best part of the job is that all of your builders behave the exact same way and just serve to build and balance your magic gauges. It's by far my favorite job in the game I've leveled thus far and it's pretty high up there in design even when I compare it to other MMOs. It's quick to pick up, easy to understand and is just fun. Dual cast is a simple yet fun concept which makes the job incredibly unique, and it's also not shit when doing synced content.

    DRG is the exact opposite and while it's grown on me as I leveled it (88) I'm still not sure how I like the job overall. To each their own, but I honestly don't think chaos thrust and maintaining a DoT makes sense on DRG, and just serves to make the job far more busy than it already is. It overall just feels cumbersome, simply because there are loads of oGCD abilities and any oGCD ability that performs a jump animation can't be effectively dual weaved. Basically, half your oGCDs can be dual weaved, with the other half being single weaved.

    So you end up with a job that's slow and boring when synced (IMO), a giant ST combo, and rules regarding which oGCD abilities you can use where. This isn't even getting into DRG having to delay their mirage dives a bit on their openers such that it syncs up with all your 1-2 minute CDs later in the fight. DRG is one of the only jobs where you go all out on the pull, with all of your CDs, and then purposely delay one of your abilities a bit so every window after your opener lines up properly with your CDs. It's not a huge deal, but if you're doing any raiding or trials, it would probably be annoying. It's a super flashy job once you hit the later levels.

  10. #350
    The Undying Cthulhu 2020's Avatar
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    Quote Originally Posted by Katchii View Post
    You'd be surprised.

    I thought the same thing about my Razer Naga. But it's VERY rare that I get a misclick. The only times I do is when I have to reset my hand quickly after taking it off the mouse to take a drink or something and don't take the ~1 second to re-settle my hand in the ready position before hitting the button.

    Lesson - don't stop and drink in the middle of a fight. Other than that, I never misclick. I did when I was first learning, sure, that's just part of the learning curve but after a couple days of playing it was just second nature.
    Yeah, I've used naga since the beginning, and the only misclicks I ever have are when my thumb just ROLLS. The buttons all have a unique shape and feel to them. You'd THINK your fingers would get lost, but Razer did an amazing job designing the buttons so you know which one is which.
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