Originally Posted by
Tojara
Uh except for the art of tabbing between targets to begin with. Granted, dungeons aren't hard enough for me to care, but jesus christ trying to tab between multiple targets in dungeons, fates or any other content is awful.
I'm not a fan of jobs that have a decent amount of dual weaving oGCDs and that's mostly because of the atrocious server ticks in this game, combined with figuring out your own latency combined with skill/spell speed. It feels really bad and is probably my biggest critique of the combat in general. Yes you can play around it, but it's frustrating when you clearly have pressed abilities before something goes out, and the game doesn't register it at all. Again, with ground placed AoEs you can jump in early, but when you're trying to oGCD things like defensives and don't hit it fast enough it sucks major balls.
But yeah it's still now awful. Some jobs have too many oGCDs that do very similar things (which IMO is a bit of ability bloat), but for the most part you're correct in the sense that a lot of jobs have similar flows. Gap closers, movement skills, defensives (unless you play tank) are all staples, and something you can basically have keybinds that exist for every job. After that most jobs "generally" have 1-3 rotations for ST, a host of oGCD damage abilities, a similar set rotation for AoE and then a mixture of buffs/maintenance or long CD abilities.