TinkerCHADS rule this forum
As far as everyone’s concerned, all potential classes are still being discussed with stances on them defended. Expect arguments to get countered when you use debunked points, especially ones like, “This class already exists as x,” or “this idea is silly” — and especially if you’re the first to go off topic and start using insults.
Tinker does already exist. It's called engineering or what everyone here wants, druid with engineering. I remember them taking away my meta lock builf to create a new class, or felt shitty and ruined my favorite class and spec and ultimately soured my experience in wow. Why make more people experience that?
WoW doesn't need more classes and specs when they're already watered down the existing ones in favour od balance and a "bring the player not the class" mentality that failed to do even that. It just lead to more homogenized classes and basically just reskinned spells.
Do you guys remember those scientists / engineers back from Vanilla in Blackwing Lair?
If the next expansion is something about dragons, I could see a mix of Tinker x Dragonsworn. It‘s basically an engineer / scientist class that drinks mixtures to empower itself and slowly transforms into a dragonkin. Like with different phases and at the end you can transform for 15-30s into one of those dragonkin. The bipedal ones for damage, the four legged ones for healing / ranged etc. You‘re throwing vials to damage / heal enemies etc. Imagine a mix of Guild Wars 2 Engineer and Demonology Warlock (when it had the metamorph) / Demon Hunter.
I don’t think were getting one of the conventional classes named here (Necromancer, Bard, Tinker).
MAGA - Make Alliance Great Again
To be fair, the favorite expansions of WoW's history tend to be the ones that released a new class; WotLK, MoP, Legion....
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This is an example of one of those bad arguments....
A Tinker class wouldn't take anything away from engineering. One is a class, the other is a profession. Professions don't do what classes do, and further, a player who rolls a Tinker could also pick up engineering, so you can be both at the same time. You can't be a Warlock and a Demon Hunter at the same time, and those classes compete with one another. This is simply not the case with a Tinker class and the engineering profession.
The belief that a technology-based class would harm engineering is frankly one of the strangest arguments against bringing in a Tinker class because in reality the exact opposite would be true; A technology class would in fact ENHANCE engineering.
How? Simple, because a Tinker class would open up a new class for engineering to craft for and sell items to. As I said in an earlier post; Imagine engineering being able to craft modifications of Tinker mechs that alters their appearance (model, color, decals)? Imagine engineering being able to craft mods that alter the appearance of Tinker summons like Turrets, Factories, and Robots? If Tinkers use guns, that would give another class engineering can craft and sell guns to.
What if Engineering offered Tinker players special mech designs (complete with exclusive ability animations) that you can only get if you take up engineering? You telling me Tinker players wouldn't fall over themselves to take up the engineering profession?
On the flip side, Tinker players could get a bonus to engineering which would push more Tinker players to take up the profession.
So please explain how a Tinker class entering WoW would be a similar situation for engineering as what happened to Warlocks when they were stripped of Metamorphosis?
If anything, a class that enters the game with a theme absent from the current class lineup would DECREASE homogenization. In addition, based on the known Tinker abilities from WC3 and HotS, you won't have to worry about reskinned spells. Pocket Factory, Grav-O-Bomb, and Robo Goblin are pretty original abilities.WoW doesn't need more classes and specs when they're already watered down the existing ones in favour od balance and a "bring the player not the class" mentality that failed to do even that. It just lead to more homogenized classes and basically just reskinned spells.
Last edited by Teriz; 2021-08-31 at 09:50 AM.
Without the "no class" option you willingly ignore the possibility you could be just a minority
tink mark, tink!
Would it be too far-fetched to merge the Necromancer and Dark Ranger into one necromantic class?
In the current stage of the poll, a merge between those would take top spot.
I'm not aware of any push to merge Necromancers with Dark Rangers. I mean, DRs are sort of necromancers by default since they shoot arrows that raise undead minions, but the vast majority of Dark Ranger fans appear to want to play as Sylvanas, while the majority of Necromancer fans want to play as a frail spell caster who summons an army of undead minions.
I want Dragons not dragonsworn.
Some like to cast fireballs while others enjoy frostbolts - possible with different mage specs.
You could have a summoner spec and a dark ranger spec as a necromancer. This is not necessarily how it should be, but I am just playing with the idea. It would surely make a lot of people happy in both camps, and I think that the commonality in the school of necromancy makes the idea reasonable.
My Dragonsworn concept allows you to play as a dragon.
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Eh, mixing magicians with archers seems like a stretch to me. Classes tend to have a large amount of shared abilities throughout their specs, and it would be rather difficult to have shared abilities between a caster and a bow user.
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Hmm, the strength of the Bard concept is quite interesting. Definitely a dramatic uptick since the last time we had these polls.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
None at all. No new classes. Terrible concepts though.
I <3 JK Rowling.
Well i always liked the magic melee classes, and we dont have an arcane melee class, so something like a mail 2hander that uses arcane magic, like Warmage or Spellbreaker would be cool.
2 specs, arcane and fire, because a melee fire aligned class would also be dope, and we also do not have a fire melee spec.
If not a new class, then probably some kind of specialization system, like being able to select a subspec, to use some of other spec spells.
New spec for every class would probably be a balance nightmare
I love the idea of an arcane melee fighter. Actually been thinking a bit about a concept of a spellbreaker (horde) / warden (alliance) class focused on melee damage with arcane spells. One ability was a form of spell-absorb that you recast after absorbing a spell to teleport to your target.
I am all for a melee fire user, but I think that is partly covered by Enhancement. What kind of class are you thinking?
Last edited by IAMANIKOLAS; 2021-08-31 at 01:52 PM.
Whether you think you can or can't - You're right!
You can read my in-depth Void Ranger / Dark Ranger class concept from 2019 (With pictures) here.
I vote for whichever one isn't the OPs. The other ideas are better.