Originally Posted by
Kralljin
I find that argument is always a deadbeat argument that is applied without any nuance.
Yeah, Wrath and to some extent, TBC was controversial at the time, because they introduced controversial features / changes.
Take Wrath 5man Heroics for example, a lot of people who really enjoyed the challenging heroics of TBC were justifably upset by the fact that 5man heroics became flyover content.
I don't want go over every single change, but it's natural that some people are being alienated by certain changes and they voice their discontent, even if they are in the grand scheme of things in a minority.
Not every person will declare 5man dungeons as their core content and willing to trash an entire expansion because of that one element, but those that had a bone to pick with those changes, frankly just left the game.
It may be a minority at first, but those "minorities" sure added up over the years, after all, i don't think all the players on Classic / TBC servers aren't fresh players but rather players that dropped the game during the last decade.
I think however what made these expansions different is that those expansions still had made large improvements in other areas.
Sure, you can dislike TBC because it added flying if you dislike that, but you can't disregard that it also made massive improvements in the areas of class design, if you were a hybrid dps in Classic, coming into TBC was naturally a huge blessing.
Which in my opinion is also a critical issue with the modern expansions, it's not just the pile of flaws, it's the absence of redeemable qualities.
People just love using hyperbole when they criticize something and people love using that hyperbole as rationalization to dismiss feedback or opinion even when it has some legitimacy at its core.
This entire argument is just a variation of "Rome has never fallen, so it will not fall now" to me.
I think this also a huge factor, back in TBC / Wotlk, criticism towards the game still had to argue against its objective success at the time.
Nowadays shit is just extremely nebulous because Blizzard refuses to share any numbers outside of initial sales of expansions and frankly, any "hard numbers" are gained by scraping the API and those aren't showing the most healthiest numbers.
Add to this that Blizzard literally said "There are better metrics to measure the health of the game", while it doesn't matter to Blizzard whether that bottomline mostly comes from a bunch of whales or a broad audience via monthly subs, to a lot of players that however makes a difference.