Page 6 of 8 FirstFirst ...
4
5
6
7
8
LastLast
  1. #101
    Brewmaster Naoto's Avatar
    Join Date
    Dec 2008
    Location
    Edinburgh
    Posts
    1,461
    For me it boils down to this, Blizzard release features I think should be good but the execution more often than not is horrible and despite people in alpha/beta saying so, despite people on release saying so it takes them too god damn long to fix it, so expect the same cycle next expansion.

  2. #102
    Quote Originally Posted by Asrialol View Post
    I don't see how this is a problem. It's completely okay for some content to be boring for some people.
    I don't see it either, because I never mentioned anything about it being a problem.
    I just said that I would rank it as the worst feature out of the 3.

  3. #103
    Quote Originally Posted by Grax View Post
    Exactly. If classes we're functional and enjoyable to play, Blizz wouldn't need to band-aid all this garbage in on top, leading to the depressing feeling of starting over again next xpac.

    I used to love looking forward to an expansion. Now it's the dread of feeling how hollowed out my chars are going to be once the level cap goes up again.
    Yeah, 100% agree. Im sick of loosing cool skills/mechanics i fall in love with, just to get new (boring) ones, so they can bring back the cool shit 2 expacs later. I mean most Legendarys/Conduits are Skills/Legendarys/Artifact Skills we got 2-3 Expacs back.

    They remove cool things for no reason, just to hype the audience for bringing them back "HEY LOOK HOW WE CARE FOR PVP! WE BRING BACK UNIQUE SKILLS; LIKE SHATTERING THROW AND INTERVIN! NOW CHEER FOR US; CAUSE WE LISTENED!!!! AND WE CAREEEEEE!!!!!" there was never be need to remove skills like that at all.

    Quote Originally Posted by zantheus1993 View Post
    What is the negative of being able to swap between covenants and conduits with no restrictions?

    I’m actually curious about this because I hear buzzwords like meaningful choice when I ask but what is meaningful to you might not be meaningful to me. Having a core system with class specific abilities behind a lock is just not fun for me. I believe more choices makes a better game and if players don’t want to switch on the fly they can choose not to
    For me this game is still a ROLEPLAY game. And im anoyed by this min/max community. Im sick of all these Ratings like rio, damage and heal meters. People these days dont play for fun, they play for being optimized as fck and doing the hardest content the fastes way.

    Generally i would say "i dont care, people can do what they want" - but their mentaly is like cancer, that grown over the years and now has 90% of the playerbase a mindset like these.

    I was a big fan of "making a meaningful choice" - because its fun to see different playstyles, but Blizzard failed in balancing, so some classes have just this one covenant to pick, because its super mega ultr amzing in all, and all others dont.

    People these days just looking for best numbers, noone cares about fun gameplay, unique builds etc.

    I wish Blizzard would remove Rio, and addons that check performance in general, because they optimizing the fun out of the game.

  4. #104
    'Will people defend something that we know nothing about yet?' What a dumb premise for a thread.

  5. #105
    Quote Originally Posted by WowIsDead64 View Post
    Depends on feature of course. I defended covenants, because their initial concept was that they were like classes 2.0 and you don't have ability to change your class at any moment without leveling alt. And only min-maxers want to swap everything on fly to always be super-effective. But it was just concept. It's implementation itself is terrible, because everything revolves around extreme long term grinds, that aren't casual-friendly at all. For example anima grind, that is more like rep grind 2.0. Conduits grind. Time-gated souls and gifts are still there. Some players say, that they get everything passively via just playing the game. But they aren't casuals then, because they actually do lots of content on daily basis, like 100% WQs, lots of high M+ runs and raids. Casuals aren't able to do it. They have to dedicate their time to that grinds instead of playing their preferred fun content. And this makes game casual-unfriendly and unfun for them.
    Problem is every system has been like this. It's why I don't believe the playerbase at large can make anything close to a reasonable assessment. Everytime it's the higher end players that warn about the practical implementation of systems and everything the player base at large comes up with a magical grandiose version of what the system is in their heads that never works out that way.

    - - - Updated - - -

    Quote Originally Posted by InflaterMouse View Post
    A bigger issue than what you describe above is "casual" players thinking they aren't casual. Thinking they are elite, top 1% or "higher end" and better at the game than they are. Although it would be hard on MMO-Champ to prove otherwise its been my experience that the majority of people who start threads complaining about casuals or what casuals do, are in fact, super casuals and either try to hide the fact or are delusional to the fact.
    I use the term casual because it's what they call themselves. I call myself a raider so I refer to myself as such. I'm not really interested in debating the label they gave themselves it's simply easier to use it.

    - - - Updated - - -

    Quote Originally Posted by Gehco View Post
    Dunno, will "hardcore" players defend Blizzard's next expansion feature?
    Usually they do. They are the ones who sink the most time into grinding and the ones that want it to be the most rewarding while shunning harder content.

  6. #106
    The Undying Gehco's Avatar
    Join Date
    Apr 2010
    Location
    FEEL THE WRATH OF MY SPANNER!!
    Posts
    34,195
    Quote Originally Posted by Empower View Post
    Usually they do. They are the ones who sink the most time into grinding and the ones that want it to be the most rewarding while shunning harder content.
    I am getting confused...

    MMO-champion members keep changing the meanings of casual vs. hardcore, and I try to adjust.

    I've played since launch, daily, and I've never shunned harder content, nor do I believe people doing harder content are higher up than people who do world content.
    Stuff can be fixed, just get enough glue or duct tape!
    Roses are red, mana is blue. Suramar Guards, Will always find you!

  7. #107
    Quote Originally Posted by Gehco View Post
    I am getting confused...

    MMO-champion members keep changing the meanings of casual vs. hardcore, and I try to adjust.

    I've played since launch, daily, and I've never shunned harder content, nor do I believe people doing harder content are higher up than people who do world content.
    It's why I just use whatever title they give themselves. I've given up trying to pin any one meaning to the word. If someone calls themselves casual I will call them that. They call themselves a raider I will call them that etc.

    It's only less confusing that way even if it feels weird.

  8. #108
    Any player that defended SL, something so bad that even blizzard admitted by the assload of they doing right now to fix it, will defend any further blizzard product.

    The sunkcost fallacy and addiction is too strong

  9. #109
    Elemental Lord Kathranis's Avatar
    Join Date
    May 2008
    Location
    Austin, Texas
    Posts
    8,865
    Quote Originally Posted by Biomega View Post
    But you're right, the ring/cloak were the beginning of the concept.
    They really weren't. Path of the Titans was the prototype, but it didn't make it out of the Cataclysm alpha test because it overlapped with glyphs too much. It's literally where the concept of artifact power came from, with a secondary bar to fill and abilities to progressively unlock. It was going to be tied to Archaeology, with the in-game lore literally being that the Cataclysm was going to unearth powerful Titan artifacts that you'd turn in for progress.



    Quote Originally Posted by Relapses View Post
    Is there where we pretend Thunderfury, Warglaives, and Shadowmourne weren't already mini versions of borrowed power? Players love to pretend like "borrowed power" only exists post-Legion but it was there the whole time. It simply wasn't the centerpiece of the expansion. (Though I guess you make an argument that the Legendary ring in WoD was pretty integral to the expansion's story. And to a lesser extent the cloak from MoP before it.)
    Yeah, we've always had "borrowed power" between Trinkets, Tier Sets, Legendaries, and abilities that get removed or reworked, but Path of the Titans was literally the prototype for what we got in Legion and BFA with Artifacts and AP.

    And it was something that players were clamoring for for years after they cancelled it.
    Last edited by Kathranis; 2021-09-03 at 03:39 PM.

  10. #110
    Quote Originally Posted by VinceVega View Post
    Casuals do NOT use forums. Especially somthing as small as this forum here.

    People tend to call themselves casuals here but they are not and never will be casuals.

    Casuals don't care about anything here. They play. Then stop or play a bit more. Don't whine like half the posts here because they are not so overly invested as most people on mmo-champ or wowhead comment section.

    Do not confuse what people write here in a forum with maybe 10 new threads a day (if at all) with the opinion of "the people" or casuals.

    Poor you with that horrible curse upon your head...
    Yep! I've considered myself a casual gamer, but if i meet the right peeps i end up going all in, as in atm 4/10 Mythic, even though i was casual with wow up until this expac and many other mmorpgs as well, and again unless i meet the right peeps then i will take the game to the limit.

    But you're right i would not be here if i was casual, its like phone games and why they are so popular, it's just a handy time waster for people, and some get carried away with and spend stupid amounts of $ on them.

    Real casuals just play and are oblivious to the behind the scenes, drama, the inner workings, they don't care, they just play.
    looking out of my lonely room day after day

  11. #111
    Over 9000! Soon-TM's Avatar
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    9,269
    Hard to say how could any player, casual or otherwise, defend an unannounced feature. Even if it was already announced, there is always the small matter of its actual implementation - something that Blizzard usually fumbles on.
    If the Janitor managed to pwn Azeroth:

    Quote Originally Posted by Haidaes View Post
    "Die, wold soul of *incomprehensible mumbling* with your death my plan to *incomprehensible mumbling* finally fullfilled and *incomprehensible mumbling*!"

  12. #112
    Seeing as 95% of all players are what elitists like OP would call "casual", and Blizzard is making the game for them and not OP I'd say yes - only complication is those casuals won't even talk anywhere that OP would see it, as they have better things to do than hang around the circle jerk that is MMO Champ. Like playing and enjoying WOW.

  13. #113
    Quote Originally Posted by zorkuus View Post
    Hate to break it to you but it isn't usually casuals who mindlessly defend shitty game design. Casuals leave the game, or take a break if they don't like something. You better direct your gaze at fanatical hardcore addicts.
    So you're trying to say that we hardcore players who have been aginst all the BS systems since the beta are the reason for their implantations.. ok... thats some cope i must say
    I.O BFA Season 3


  14. #114
    I predict that there will be many threads hating on the feature, with some "casual" players defending it within the hate threads.

    Same as it ever was
    Same as it ever was
    Same as it ever was

  15. #115
    Quote Originally Posted by Feral Druid ist Op View Post
    So you're trying to say that we hardcore players who have been aginst all the BS systems since the beta are the reason for their implantations.. ok... thats some cope i must say
    Every raider I know loves Korthia. What a fun and interesting place!

  16. #116
    Quote Originally Posted by Relapses View Post
    Every raider I know loves Korthia. What a fun and interesting place!
    ofc i loved it to sit for 4 weeks 5 hours a day in the middle of an island until my addon yelled at me that a rar spawned, peak hardcore raider gameplay
    I.O BFA Season 3


  17. #117
    if i only played 1 month per patch i prolly wouldn't complain, even if the content is lower quality there tends be be enough to get $15s worth. the only real thing worth complaining about would potentially be timegating, but after you experienced that once or twice you'd just wait a month or two after the patch is out before playing.

    but casual or hardcore if you play 3+ months per patch cycle... i would be wary of anyone who's opinion didn't come in the form of "this looks cool, but....". their ideas are usually okay on paper afterall.

  18. #118
    Quote Originally Posted by saixilein View Post
    Yeah, 100% agree. Im sick of loosing cool skills/mechanics i fall in love with, just to get new (boring) ones, so they can bring back the cool shit 2 expacs later. I mean most Legendarys/Conduits are Skills/Legendarys/Artifact Skills we got 2-3 Expacs back.

    They remove cool things for no reason, just to hype the audience for bringing them back "HEY LOOK HOW WE CARE FOR PVP! WE BRING BACK UNIQUE SKILLS; LIKE SHATTERING THROW AND INTERVIN! NOW CHEER FOR US; CAUSE WE LISTENED!!!! AND WE CAREEEEEE!!!!!" there was never be need to remove skills like that at all.



    For me this game is still a ROLEPLAY game. And im anoyed by this min/max community. Im sick of all these Ratings like rio, damage and heal meters. People these days dont play for fun, they play for being optimized as fck and doing the hardest content the fastes way.

    Generally i would say "i dont care, people can do what they want" - but their mentaly is like cancer, that grown over the years and now has 90% of the playerbase a mindset like these.

    I was a big fan of "making a meaningful choice" - because its fun to see different playstyles, but Blizzard failed in balancing, so some classes have just this one covenant to pick, because its super mega ultr amzing in all, and all others dont.

    People these days just looking for best numbers, noone cares about fun gameplay, unique builds etc.

    I wish Blizzard would remove Rio, and addons that check performance in general, because they optimizing the fun out of the game.
    Ok so the solution is for you to not swap the covenant then

    Min/max has been a thing since vanilla
    IO and meters are optional
    The m+ rating is a measure because blizzard has screwed up the ilvl measurement many people used

  19. #119
    Quote Originally Posted by saixilein View Post
    Yeah, 100% agree. Im sick of loosing cool skills/mechanics i fall in love with, just to get new (boring) ones, so they can bring back the cool shit 2 expacs later. I mean most Legendarys/Conduits are Skills/Legendarys/Artifact Skills we got 2-3 Expacs back.

    They remove cool things for no reason, just to hype the audience for bringing them back "HEY LOOK HOW WE CARE FOR PVP! WE BRING BACK UNIQUE SKILLS; LIKE SHATTERING THROW AND INTERVIN! NOW CHEER FOR US; CAUSE WE LISTENED!!!! AND WE CAREEEEEE!!!!!" there was never be need to remove skills like that at all.



    For me this game is still a ROLEPLAY game. And im anoyed by this min/max community. Im sick of all these Ratings like rio, damage and heal meters. People these days dont play for fun, they play for being optimized as fck and doing the hardest content the fastes way.

    Generally i would say "i dont care, people can do what they want" - but their mentaly is like cancer, that grown over the years and now has 90% of the playerbase a mindset like these.

    I was a big fan of "making a meaningful choice" - because its fun to see different playstyles, but Blizzard failed in balancing, so some classes have just this one covenant to pick, because its super mega ultr amzing in all, and all others dont.

    People these days just looking for best numbers, noone cares about fun gameplay, unique builds etc.

    I wish Blizzard would remove Rio, and addons that check performance in general, because they optimizing the fun out of the game.
    "I dont giva shit about my performance and hate all that do care and i like to waste the other 19 ppls time in a raid, everyone should be like me, if not you are cancer" thats a strange take mate, if " 90% of the playerbase has this mindset" then it is a "you" problem
    Last edited by Feral Druid ist Op; 2021-09-03 at 06:14 PM.
    I.O BFA Season 3


  20. #120
    Quote Originally Posted by Empower View Post
    or has such a savage blow been struck that this time around the " casual" playerbase will trust the higher end?
    What an elitist bullshit remark.

    Why the hatred against casuals anyway? If you're playing this game casual or hardcore it's like playing a different game. What is fun to a casual player isn't fun to a hardcore player. And vice versa.

    Designing the game to only one of these groups doesn't work, the game can't thrive on only one group. So there need to be fun things for casual players and the hardcore folks can have their mythic+ dungeons and mythic raiding.

    What you're asking however is designing the game completely around hardcore raiding, all game aspects have to be balanced and tweaked in your favour. I can guarantee you that a lot of people will leave with that stubborn mindset.

    If you ask me the game thrives on a casual basis with hardcore aspects. A little bit of everything for everyone.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •