View Poll Results: You decide: New class, Class skins, 4th specs, or New combos

Voters
434. You may not vote on this poll
  • New class

    166 38.25%
  • Class skins

    182 41.94%
  • 4th specs

    181 41.71%
  • New combos

    80 18.43%
  • Other

    45 10.37%
  • None

    40 9.22%
Multiple Choice Poll.
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  1. #361
    As far as new classes go, I don't think anything they could add would be super popular like DKs or DHs were.

    4th spec is probably the best way for them to generate re-interest. However releasing 12 specs at once would be a nightmare for them. I've floated the idea of them adding shared thematic 4th specs between classes.

    For instance :
    Warlocks and Deathknight both gain access to a new 4th spec - "Necromancy"
    Rogues and Priests both gain access to a new 4th spec - "Bard"
    Mages and Warriors both gain access to a new 4th spec - "Spellbreaker"
    Shaman and Monk both gain access to a new 4th spec - "Runemaster"
    Paladin and DH both gain access to a new 4th spec - "Antipaladin"
    Etc...

    They could make the story build off your previous class halls in Legion and how two of the orders come together to create a new order to combat whatever trials face our heroes in 10.0. This would also allow them to toy with new combos and specs in the future without too much bloat.
    Last edited by Khaza-R; 2021-10-22 at 12:41 PM.

  2. #362
    Quote Originally Posted by Khaza-R View Post
    As far as new classes go, I don't think anything they could add would be super popular like DKs or DHs were.

    4th spec is probably the best way for them to generate re-interest. However releasing 12 specs at once would be a nightmare for them. I've floated the idea of them adding shared thematic 4th specs between classes.

    ...
    This is exactly what I've always thought the best compromise was. I really thought the Covenants would have been a great way to add a shared thematic 4th spec, but we got covenant abilities instead...

  3. #363
    Quote Originally Posted by The Banshee View Post
    Now if I could get others to even see it/consider this way. :P
    I will join ya, I am in for that.

    Its perfectly valid.. add in some dagger slash abillities and some smokey teleports and you got yourself a winner.

    Anything that supports the magic and dragons fantasy.. not a fan of the mechanical side.
    Please read this blizzard: https://www.reddit.com/r/wow/comment...m_source=share also what could have been possible with Nightborne--> https://www.youtube.com/watch?v=kLr5dDXn5nE

  4. #364
    Quote Originally Posted by Alanar View Post
    I will join ya, I am in for that.

    Its perfectly valid.. add in some dagger slash abillities and some smokey teleports and you got yourself a winner.

    Anything that supports the magic and dragons fantasy.. not a fan of the mechanical side.
    Well, if it interests you, you can have a look at my class concept thread:

    https://www.mmo-champion.com/threads...pecializations

    The Dark Ranger takes inspiration from Sylvanas, Diablo 3's Demon Hunter and Overwatch's Reaper and Black Widow.
    I'm tempted to apply for a moderator position, just so i can go moderator on your asses.

  5. #365
    Reforged Gone Wrong The Stormbringer's Avatar
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    Quote Originally Posted by Khaza-R View Post
    As far as new classes go, I don't think anything they could add would be super popular like DKs or DHs were.

    4th spec is probably the best way for them to generate re-interest. However releasing 12 specs at once would be a nightmare for them. I've floated the idea of them adding shared thematic 4th specs between classes.

    For instance :
    Warlocks and Deathknight both gain access to a new 4th spec - "Necromancy"
    Rogues and Priests both gain access to a new 4th spec - "Bard"
    Mages and Warriors both gain access to a new 4th spec - "Spellbreaker"
    Shaman and Monk both gain access to a new 4th spec - "Runemaster"
    Paladin and DH both gain access to a new 4th spec - "Antipaladin"
    Etc...

    They could make the story build off your previous class halls in Legion and how two of the orders come together to create a new order to combat whatever trials face our heroes in 10.0. This would also allow them to toy with new combos and specs in the future without too much bloat.
    That's an interesting idea! What do you think Hunter and Druid would get with this setup?

  6. #366
    Quote Originally Posted by Khaza-R View Post
    As far as new classes go, I don't think anything they could add would be super popular like DKs or DHs were.

    4th spec is probably the best way for them to generate re-interest. However releasing 12 specs at once would be a nightmare for them. I've floated the idea of them adding shared thematic 4th specs between classes.

    For instance :
    Warlocks and Deathknight both gain access to a new 4th spec - "Necromancy"
    Rogues and Priests both gain access to a new 4th spec - "Bard"
    Mages and Warriors both gain access to a new 4th spec - "Spellbreaker"
    Shaman and Monk both gain access to a new 4th spec - "Runemaster"
    Paladin and DH both gain access to a new 4th spec - "Antipaladin"
    Etc...

    They could make the story build off your previous class halls in Legion and how two of the orders come together to create a new order to combat whatever trials face our heroes in 10.0. This would also allow them to toy with new combos and specs in the future without too much bloat.
    I think making specs shared between classes is the real balancing nightmare TBH, that spec would have to be balanced keeping in mind two classes and their basic skills, it's pretty tricky to do that *and* hit the sweet spot of "Powerful, but not overpowered" for two different classes at once.

    A spec might be awesome for one class and craptacular for the other, how would you go about fixing that?

  7. #367
    Moderator Rozz's Avatar
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    Class skins, 4th specs/spec reworks, and new combos add more longevity and pays more attention to what players have more consistently asked for. Just throwing a new class into the mix doesn't make anyone but those playing it happy. That new class will also just suffer the same problems as the others when the novelty wears off.
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  8. #368
    I'm going to say new class until we have some kind of a "bard" archetype in the game. It doesn't need to be directly music related, but it needs to be primarily buff/debuff focused.

  9. #369
    The Patient The Banshee's Avatar
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    Quote Originally Posted by username993720 View Post
    Yes, i believe so.
    It is a blueprint for playable Dark Rangers.



    Orc Druids are actually quite possible, since Orcs have a very animalistic culture (there's even an Orc Druid in Ashran) and the fact that the Shadowmoon clan worships the stars.



    That's exactly what class skins are for. To fulfill this missing Paladin aspect. Less so to create new classes.
    Quote Originally Posted by Alanar View Post
    I will join ya, I am in for that.

    Its perfectly valid.. add in some dagger slash abillities and some smokey teleports and you got yourself a winner.

    Anything that supports the magic and dragons fantasy.. not a fan of the mechanical side.
    Thanks! It's nice to have someone who supports Dark Rangers besides me. I'll check out the link that Username linked below as well.
    Team Dark Ranger Customization

    Plague Deviser Marileth is love. Plague Deviser Marileth is life.

    https://www.reddit.com/r/wow/comment...ack_on_player/

  10. #370
    Quote Originally Posted by The Stormbringer View Post
    That's an interesting idea! What do you think Hunter and Druid would get with this setup?
    Not completely sure. Thematically they definitely match. My thoughts were something like a "Twinsoul" spec. Maybe something were the player and the pet share a health pool and can switch control between the two to gain access to different abilities.

    Like for instance the player character could assume control over the pet and their character would basically assume the role an AI driven pet in the process.

    Quote Originally Posted by mysticx View Post
    I think making specs shared between classes is the real balancing nightmare TBH, that spec would have to be balanced keeping in mind two classes and their basic skills, it's pretty tricky to do that *and* hit the sweet spot of "Powerful, but not overpowered" for two different classes at once.

    A spec might be awesome for one class and craptacular for the other, how would you go about fixing that?
    You make a fair point but it already feels like current spec design makes several basic skills invalidated, or at least useless out of extremely niche scenarios.

    I think the more troublesome issue with this concept would be how would you tackle gearing and armor classes. Lets just take a hypothetical Necromancer 4th spec for example. If you kept this specs gear in cloth then wouldn't it favor warlocks? Would you give them both a completely new armor class to make things equal? Or should you just scale existing gear to match their new itemization as necessary?
    Last edited by Khaza-R; 2021-10-23 at 01:42 AM.

  11. #371
    Pit Lord Dristereau's Avatar
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    New Combos and potentially 4th Specs in certain situations.

    With regards to new combos, this would allow more variety and give people more options on what to play, be it Human Shaman, Night Elf Paladin, Void Elf Paladin, Zandalari Warlock or Undead Paladin. Why not let more Races be more flexible, they've spent a long time with each other since Classic/Cataclysm, they can learn new skills.

    Additional specs are interesting, mainly thinking Shaman Tanking, an Earthwarden maybe? But a lot of the others I'm not sure. I mean, you could split UH DK into Disease and Summoner but I like current UH.

    I'm not sure how I feel about Class skins. On one hand I like Warlock Green Fire, which is essentially an iteration of it, but I also wonder if its worth giving say Tauren Paladins new spell effects/names because they worship the sun instead. They're still Paladins. Maybe one off quest chains for Paladins for a Dark Aura or Radiant Aura to fulfil Shadow/Void and Sun themes would work better.
    Dristereau - Axxolentus - Thundereau - Culmination - Nulo - Somniare

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  12. #372
    Quote Originally Posted by Dristereau View Post
    With regards to new combos, this would allow more variety and give people more options on what to play, be it Human Shaman, Night Elf Paladin, Void Elf Paladin, Zandalari Warlock or Undead Paladin. Why not let more Races be more flexible, they've spent a long time with each other since Classic/Cataclysm, they can learn new skills.
    These are some possible combos, according to my analysis:
    https://www.mmo-champion.com/threads...s-combinations

    Additional specs are interesting, mainly thinking Shaman Tanking, an Earthwarden maybe? But a lot of the others I'm not sure. I mean, you could split UH DK into Disease and Summoner but I like current UH.
    Possible new specs i came up with:
    https://www.mmo-champion.com/threads...pecializations
    I'm tempted to apply for a moderator position, just so i can go moderator on your asses.

  13. #373
    Quote Originally Posted by Khaza-R View Post
    I think the more troublesome issue with this concept would be how would you tackle gearing and armor classes. Lets just take a hypothetical Necromancer 4th spec for example. If you kept this specs gear in cloth then wouldn't it favor warlocks? Would you give them both a completely new armor class to make things equal? Or should you just scale existing gear to match their new itemization as necessary?
    Oh, i forgot that part too, what if one class' tier set (Or other available gear) is poorly itemized for the spec, and the other class' set is well itemized for it? (Secondary stats i mean, i'm sure they'll do some fix to make primary stats equal for those 4th specs... well, mostly sure.)

    We'd have a dramapocalypse of far-from-insignificant proportions on our hands!

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