That's how it seems to me at least. Especially this expansion.
That's how it seems to me at least. Especially this expansion.
I felt no FOMO this expansion, so if that's true, Blizzard failed, at least for me.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
The mage tower FOMO happened during Legion though. As far as I know, the new mage tower rewards will be available indefinitely. What is being taken away after this expansion?
If this is in reference to the Timewalking Mage Tower event, it's not really a FOMO-type thing. Timewalking content is cyclical, and Legion Timewalking will occur again in the rota of weekly events. I assume the Mage Tower event, just like the Timewalking raids, will also recur. So if you miss it once, you just need to wait a few weeks for it to pop back up in the rotation.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
there is definete FOMO atm with people being forced to sub now to gear their chars so they can do mage tower once it is releaed in 3-4months because onl ytiem they can do it wil lbe once every half of year.
its disgusting predatory tactics.
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there is nothign that suggest this to be true
for al lwe know it may be 1 time thing that wont return for years and once again without original or sl version of transmogs .
I don't feel any FOMO about Mage Tower either. Not only did I not particularly like MT when it was around in Legion, I've moved myself into a position where my default assumption is that I'll never play WoW again. In that position, there cannot be FOMO, since everything in the game has already been written off.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Not sure you can call if FOMO if its on a repeating schedule.
Some FOMO is good, because it makes you do something. The only reason there was a huge rush doing the magetower at the end of legion is because it was going away. As long as it's not overdone it can be an impetus to act as well. If everything is always available and very easy 10 years into the future, why would you do anything now?
Imagine if real life worked like that, if you buy a house today, you pay a lot, if you buy it in 10 years it costs 20 dollars, but then then they also added a bouse you can live in that now costs the million the original house cost 10 years ago.
How long could you sustain a system like that? Not very long, people would just go "I'm good thanks, I'll just use the house, keep your bouse"
We see the same thing happening in wow all the time, different reward streams saturated, armors, pets, mounts, you name it. Once you have 300 weapon skins, do you really NEED the 301st weapon skin?
You might say "Just keep making cooler weapons!"
Try it yourself, imagine a sword, now imagine 20 more swords, all cooler, now imagine a 22nd sword, king of them all and coolest, now imagine another 20 swords, all cooler, now keep going until you hit well over 300 swords.
Have people been fomoing back into the game every PvP season for elite sets?
I mean it’s 1 week in every 6 month period, you could very easily just forget about it or be busy the next time it comes around. Sure that’s not exactly the same as a brutosaur but it can feel the same.
I can’t think of a good reason to not keep timewalking up all of the time, rotating weekly versus monthly. Not for any gameplay reason at least. Or did something change that I missed?
Last edited by DechCJC; 2021-09-17 at 01:06 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Look at it from a game dev's point of view. If Timewalking was available all the time, people would get bored of it and would eventually stop playing it. Since timewalking a group-based activity (both the dungeon queues and raids), finding a group would be nearly impossible. By making them time-limited, you ensure they stay relevant as they're "evergreen" content that'll remain for the life of the game.
Is it FOMO? Porbably, but I don't think that's necessarily a bad thing. Even the actual Mage Tower was not available all the time when Legion was current. At least they're not making people do Broken Shore WQs to build the Mage Tower for the region T_T
Jokes on them... I intentionally avoid doing limited time things because I find the practice despicable in a game. I play a game to relax on my time... not slave away during their proposed windows. It's a practice that should be stopped. As developers their job is to create content. Allow us to consume it at our own pace or discretion.