Originally Posted by
Hey There Guys its Metro
Glad to see other players realize this.
M+ was created with Titanforging and AP in mind.
Such that you could leave the value of the loot quite low naturally, but allow you to benefit from its spammable nature to get potential value from it long term or with luck.
Now, that doesn't exist at all.
Big issue if you ask me, and impossible to believe no one realized this when making these decisions.
This is the problem with listening to the community in a nutshell.
They demanded titanforging be removed, and did not understand that in so doing, it completely destroyed one of the major pathway's gearing model.
The valor system was a decent solution at least, but was implemented poorly IMO.
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No it wasn't. It was "toxic" to players who are unaware how luck works.
With titanforging, you still have normal item level loot too. Just like we have now, but occasionally, you may get loot that is even better.
Its is a pure win for the individual, but people made up stories about how "bad it felt" to get a standard item instead of a titanforged item, and Blizzard actually listened to that nonsense.
I hope people are happy, because now you will only ever get a normal item.
And that actually feels bad, because M+ now has extremely diminished replayability outside of the vault.
The only thing you can make an argument for is that the inflated item level potential made content easier than Blizzard could expect, but that does not appear to be matching up to the reality we have seen in the first two tiers of Shadowlands.