I don't even want to do the current mythic raiding because it's 20 man.
Put this in as a 10 man and I'm sold.
this is the definition of a feature that would require "cost you a raid tier" levels of effort that legit less than 1% of players would be able to complete.
not that i'm against a harder tuned version of timewalking, but making it harder than mythic raids is a bit too extreme, and rolling it out for all raids at once is just not practical.
if you can get already existing rewards and collectible why not
if not, hell no sorry
But why?
That's not a question you've answered.
"For a challenge-only difficulty." isn't a satisfactory reason, either.
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Mythic itself should be cosmetic only as it's a completely unnecessary difficulty to begin with and it would reduce the ilvl bloat.
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Awful idea, Mythic Raiding is already like 5% of the raiding player base this will make even less also this "idea" is basically FF14 Ultima Raids.
What this shitty game needs is more solo/party challenging stuff for cosmetic, only nerds and virgin are interested in "DURR I GOT 3140 SCORE AND DID SANGUINE 23+ IN TIME!" who cares? What is the difference from another with 3138 score? nothing you are like the bimbos on tik tok clone of a clone of a clone.
People want to do "SANGUINE 23" FORTFIED NECROTIC TYRANNICAL and get the most insane batshit mount or xmog to flex in Oribos, nothing less nothing more.
Bring back Legion M+ Timewalking and slap a Keystone Master Legion TM and give an armored Argus Mythic mount, a title and some weapon xmog from Legion that were never used.
Flood the game with titles like Final Fantasy 14 and mounts that arent the usual shitty horse behind any kind of achivement from the dumbest to the hardest.
Do the same for every dungeon from Classic to BFA, with some adjustements and exceptions, slap cosmetics/mounts/title for anything so people will have stuff to do during boring draught.
Tower Mage is back? Fantastic now each time you complete all the class challenge with a different class you get a title tied for that class for example doing all Paladin Challenge gives you the title " Lawbringer %name " and if you do all 7 challenges and unlock all class sets you get the unique title "God/Goddess of War %name" and a mount to show off "Yea bitch i have done all tower mage challenges, sit down"
puff easy, people will get a boner thinking to get this and flex in oribos or in goldshire.
Last edited by Dioporco; 2021-09-21 at 01:00 PM.
I don't believe anyone could make this suggestion in good faith.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I agree with you that they should start designing the game more around skill than gear. Like I said, I think the only mode that should use reg gear is world content and normal on raids/ dungeons/ pvp. The rest should be templates. I would even go as far as having a difficulty slider that you can adjust before you start the raid so that you can set it where you want to be. The rewards would adjust accordingly. I have played single player games that had something like this over 10 yrs ago, so they can do it.
There is no point in having multiple game difficulties that can be outwitted just by getting gear. Struggling in normal SOD- farm some low level mythic+ and outgear it, same for heroic- just farm higher keys. Walk into heroic SOD geared 240+ from failed 13-15 keys and outgear heroic. There's not really a reason to have multiple gear dependent difficulties, its more of a trick to get you to play the same content more- not really a "challenge."
I'm just not sure players would really want this. They did something like this with challenge modes (the precursor to M+). Finishing all challenge modes on gold awarded a set of sic transmog weapons- they are really nice and worth it. Not many did it because it was just cosmetics and it was difficult at the time.
Plus I think it is more work than you think. When tuning for challenge, you need to hit that sweet spot between "challenging enough" and "too difficult." Remember also- greater challenge is not always just bigger numbers. The bosses have new abilities at the higher difficulties or some of the abilities will work differently. Redoing all raids or even raid/ dungeons would be a ton of work. More work just repurposing old content instead of making new stuff.
Plus your target audience is guilds that have already completed mythic. That is a small number and not even all of those would be interested.
Maybe they could highlight a raid boss from the past and retune him/her/ it for a test run of this and see how it goes?
I think itd be better with a rotating weekly legacy raid then with some nice rewards at an ilvl between heroic and mythic, and difficulty somewhere between the two aswell. A mythic challenge doesnt rly fit the weekly format.
None of us really changes over time. We only become more fully what we are.