I find myself back playing project D2 even tho the graphics are worse the gameplay is just much more fun. They need to let the guys in charge of that game use the updated graphics who else is with me
I find myself back playing project D2 even tho the graphics are worse the gameplay is just much more fun. They need to let the guys in charge of that game use the updated graphics who else is with me
Last edited by PC2; 2021-09-29 at 07:36 PM.
I think you may be misunderstanding OP - they want Blizz to allow PD2-style modding (i.e. with dedicated servers), not to make PD2-style changes to the game. Letting the PD2/POD/MXL people mod the game wouldn't take any resources away from Blizzard, and wouldn't impact things like D4 development.
And I concur entirely: I'd love to be able to play PoD with D2R graphics. The gameplay is just leagues better than the original. Maybe people like Alkaizer can derive satisfaction from doing 10,000 Mephisto runs of 25 seconds each, but to me that's an outdated gameplay concept I no longer enjoy.
I’m not a fan of how some of the mechanics work. I’m working on my hammerdin alt and the trajectory/path of blessing hammer is appalling. The mechanics of it feel horrible and kills the spec for me.
Honestly just waiting for D4 at this rate because at least the mechanics in that game should be up to date and much better.
Most likely the wisest Enhancement Shaman.
Last edited by PC2; 2021-09-29 at 08:44 PM.
Those mods all exist already, and the underlying game hasn't really changed - that's the beauty of D2R.
What they took away was TCP/IP support, and the ability to emulate servers. That's a big deal, and THAT'S what mostly killed off the mods in question, since nobody is interested in playing those without a community. I get that TCP/IP has some security risks associated with it, and they had to take it out; that's fair. But I'm sure they could come up with a technical solution to allow server-based modding. After all, this isn't WoW where a subscription is at stake - if everyone has to buy the game from Blizzard anyway, allowing mods would only increase their sales, not decrease them. All they need is a way to combat piracy, and I'm sure that can be finagled somehow.
The underlying game couldn't change in terms of gameplay because D2 is D2, but at a programming level almost everything has changed such that you could not merely translate a D2 mod into a D2R mod with a current method. That's absurd, it would require a lot of work.
There's always a technical solution but the question is whether the demand even comes close to the cost.
Last edited by PC2; 2021-09-30 at 04:51 PM.
The DESIGN work is all done, though. And the underlying architecture can't have changed completely, given how the original game behaviors are all still running as before. Porting a fully designed product isn't no work, but it's far less work than designing new content from scratch.
The three big D2 mods have pretty substantial playerbases. That's a proven, established clientele. But sure - Blizzard is notoriously guarded when it comes to using their IP, and they only looked the other way before because it was a 20-year old game. I'm not privy to all the information - legal, financial, and otherwise - so obviously I can't decide for them; but it would seem like something that at least COULD make a lot of financial sense. Heck, it could even absolve them from investment into actually expanding D2R, which would already be full of controversy because of the many purists around. Modding seems like the natural solution to all of that.
Okay I think those are fair points. I definitely support the idea that Blizz should keep improving the game and support mods. I just don't like how people seem to have zero patience and act emotionally injured if they don't get everything RIGHT NOW.
For sure on that part. Also, the hardest part of any piece of art is the initial creativity. That's 10x harder than everything else combined. The hardest part is done.The DESIGN work is all done, though.
Last edited by PC2; 2021-09-30 at 01:29 AM.
Thing is, what PoD and MedianXL and the like are doing aren't just modding, they're server emulation and that technically isn't legal, guess blizzard just allows them to exist. Wouldn't be surprised if they started sending C&D letters now that D2 is popular again.
yeah they really shot themselves in the foot by not supporting mods properly/at all.
cynical part of me thinks it's so they can have an easy excuse to disband the team in a few months.
It worked in the year 2000, but in 2020, I've seen too many alternatives to still enjoy it.
Heck, you only have to look at mods like PoD or PD2 and their map systems (lifted from PoE, of course) to have a very simple solution that makes D2's endgame magnitudes more fun.
Why though? Unless you're selling in-game stuff for real money then it doesn't make any sense. If you don't actually enjoy playing the game but want to be powerful you could just use a mod to max all your stats and 1-shot Baal in hell mode. That makes way more sense than using a bot.
Last edited by PC2; 2021-10-09 at 11:39 PM.
But even if you could use bots online why would people do that if they're not only interested in making IRL money?
Games are just software. Getting a billion gold, 99 levels, or every legendary drop doesn't really mean anything or have value if you didn't have fun overcoming a challenge and increasing your gaming knowledge in the process of doing so.
Last edited by PC2; 2021-10-10 at 12:05 AM.
They're not going to ever do that again after the DOTA 2 fiasco. You can see what they did with the modded maps TOS in WC2R
Mark my words, no game that blizzard ever releases will be modifiable to such a scale and degree ever again. At least not in the foreseeable future until someone cracks the game. But no official support.