C̶l̶a̶s̶s̶i̶c̶ B̶C̶ ̶C̶l̶a̶s̶s̶i̶c̶ F̶r̶e̶s̶h̶ ̶C̶l̶a̶s̶s̶i̶c̶ WotLK will be the best thing ever!
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
its way easier to gear in wotlk than in cata,the badge gear in cata is basicaly useless,meanwile in wrath its pure gold...
and wile the overall difficulty isnt as high as tbc,some of the individual encounters are way above anything in tbc,but yeah overall wotlk is a snooze fest difficulty wise
also arena is extremly unbalanced,seriously....did you even play wrath?i did 2.4k in 3's and 2.7k in 2's,early wrath was a shitfest of ret/arcane/bm hunter 1 shots,and dk dominating overall
season 7 was the only season close to balance,but then s8 ruined it completly with 99% going human with double trinkets,and the wrath trinkets were no joke
anyways,no1 sais it will be dead on arrival,it will be the most popular classic version so far because its the most casual friendly one
Its literally less to do and time requirement in WotLK compared to TBC and Vanilla. Vanilla had leveling that took time, gearing in TBC is actually possible through dungeons. Dungeons in WotLK were useless after first week, heck even the raids were over after few weeks.
Sure, if you have 20 alts then you can raid log more, but there is nothing in WotLK outside rep(if that outside AT that doesn't come before later on) and instances, aka raids as dungeons are non progressive.
But, on that note, there is this difference in old expansions as you make an example of, that there is nothing to do outside raiding when you are max level and done with the dungeons. Which are pretty early in vanilla and tbc too, no doubt. Which is probably a reason why the hype is huge at start, but then quickly getting reduced to a small sized player base that do what we talk about, raid logging.
Of course, a part of the player base loves raid logging, so these versions are great for them. But it's longevity is diminished as far as reaching out to a greater amount of players.
Last edited by Doffen; 2021-10-02 at 05:21 PM.
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/shrug, to each their own.
Been playing wrath pservers for years, i never get bored of it. TBC is already boring, everyone is raid logging, I'd love to do alts but its just too much of a pain in the ass and none of the classes are really THAT fun like they are in Wrath.
Note, this is all personal thoughts, other people are free to their own, some people hate wrath. Also note, I'd raid every day in Wrath if I could find enough guilds to work the times out, i love raiding.
Agree, to each their own. I did raid 5 days a week in WotLK too(on 5 chars) . But that was it. I changed when I came back after being tired of just that, raid logging all the way to Firelands then I stopped.
Much was my excitement when Legion came with all its extra content. But as you mentioned, nowadays SL is practically raid logging too after the initial 2 weeks of each season.
Anyway, my point still is clear, WotLK Classic is going to have a major drop off early on. We do remember Naxxramas :> They should release everything faster in those classic versions imo. All in 8-10 months, it would make it more consistant, the players will be more engaged and still play knowing the next raid comes quickly.
Have that year of success, then do the next instead of relying on having people go on and off for 2 years.
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I agree with every point with the exception of "most balanced" arena. Was it more balanced than most arena seasons? Yes, it definitely was. The final season in WOD, MOP and Legion were a lot more balanced.
It's gonna be awesome, my warlock will have Haunt, voidwalker holds threat better, leveling is gonna be absurdly fun.
classic era servers are DEAD DEAD. no one stayed behind to grind that shit. TBD on seasonal realms.
As for the progressive servers (tbc classic currently) I personally see a LOT of reasons to go that route vs the retail version of the game. Unlike retail i know what to expect from the expansions and balancing, so im not meta at the start and shit at the middle and end of it. Further theres a LOT less bugs and you have completed systems and a completed expansion vs a work in progress paid beta thing you have in retail for a year+ usually.
So yea ill play tbc until we clear out sunwell and start grinding up fro the WOTLK level push and clear as well. and I hope they keep progressively releasing them every 2 years or so
Imo hype will be slightly bigger than TBC and nowhere close Vanilla launch. But it will be most popular out from all "evergreen" versions of Classic, simply as best version to experience old world.
I mean... considering wow being one of the top MMO's still to this day and it's constantly being called "dead". Kinda safe to say that dead means it's most likely successful regardless.
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I mean apart from that fact that the first tier of Wrath was such a joke it made Vanilla raids look difficult, sure. You could clear Naxx without even being max level, and the most challenging part about Sartharion (3 drakes) was doable easily with a random pug in 5 minutes. Then when you get to the third tier of the expansion you were soloing heroic dungeons as a clothie.
The only good part about Wrath was it's story, the rest of it was grinding for grindings sake.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
That first phase is gonna be bad.
A dramatically easier version of Naxxramas, a raid that everyone just did recently, and a couple pretty easy bosses.
And some heroic dungeons that are way easier than the already not hard BC heroics.
Heigan without teleports and a 33% slower dance that doesn't one shot you.
Anub'Rekhan but you can just tank locust swarm.
Maexxna but the stun is 4 seconds instead of 10 seconds and she's tauntable.
Gothik but the adds have the same HP and damage as level 60 while you're level 80 so you zerg everything down.
Gluth but the zombies do the same damage as level 60 and you're level 80.
Four Horsemen but with no shield wall, they run themselves into their spots and marks last 25 seconds and do the same damage as level 60 (void zone actually does less at 80 than 60).
Kel'Thuzad but he doesn't mind control his tank and does grossly undertuned damage.
Truly thrilling content awaits.
Isn't the experience in classics that gearing is no way important at all? Cause it's so trivial to raid anyway? If thats the case, then it would definitely be so for WotLK until at least Ulduar Hard Mode, even ICC no buffs.
Don't get me wrong, gearing is cool, with it's ups and down, but to me it seems in classics that is less important than ever. I might be wrong?
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff