oh ya. wod is just vastly overshadowed by things like the garrison. the expac itself wasn't bad. the class design, quests, raids, etc were all great. the issue is blizz didn't make enough content for the expac and there was little to no incentive to leave your garrison.
i can play a fun character in a bad game for days. i can't be bothered to play an unfun character in a good game (or below par in the case of shadowlands).
I asked you why other people being able to get BiS gear makes the game less fun for you. If you answer the question i asked, I wouldn’t have to ask it multiple times. This is a bad habit you have, where you treat direct questions like opportunities to pontificate on whatever the fuck you want rather than being a normal person and answering the question.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Deflection is the most sincere form of "I don't know how to adequately respond."
This, in so many words.
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The alt game was much more satisfying then. I could slam a toon to 80 or 85 and get purple parses in a few weeks. No branching narrative paths or arbitrary rep grind standing in my way.
Thanks for the ad-hominem; it supports your inability to support your argument.
To your last point, how could WoW make old content relevant? How do other games do it? I believe a Youtuber I watched a couple weeks ago brought up an idea of having, say, WQs in Wrath or BC areas that reward justice gear for vanity items or transmog, and WQs for the current expansion offer valor. Soulsobreezy I think was his name
Ya I'm not sure how they go back to that. I don't want to see the game fail. I said this earlier, I hope that Blizz realizes their backs are against the wall and they look and see what worked in the past and mix some of that in. Unless their answer is go play Classic. Server rep was huge for me. Back in BC, I had the Felsteel Longblade pattern, and was well known on my server for that.
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Ya that's why my playtime is down and I'm on a break. We will see who returns in 9.2
The answer to both of these questions is people.
If WoW was a single-player game, I wouldn't play it at all. If it weren't for the great group of people I run M+ content with right now, I wouldn't be playing WoW at all. It's groups of people interacting together with the content Blizzard makes for WoW that is fun.
People...friends...and ofcourse because it was *new*
Everyone have stuff in life that "elevates" them and makes one excited.
I am lucky/unlucky to be elevated by other people via chat...possibly because i lack friends IRL, who knows?
I login, go to Goldshire in RP server and chat away for as many hours as i want.
That elevates me nowadays.
Back in the day though...was just a mixture of *new* + *friends*
The outdoor content like BFA invasions and even the pre-Legion and current Legion invasions were something to do and in Legion's case helped with alt leveling. Anything outdoor/world related would make server more active, I would hope. BOA rep for alts for example, would be great. What they are doing in 9.1.5 is a start with alts and the campaign. I just mentioned this, but the closest they got to crafted gear being what you are suggesting was in WoD, I believe. Make it useful and not just many rolling either alchemy, engineering, or enchanting. Legion tried with the quests tied in to professions but it just felt...flat.
I don't remember why they stopped the guild leveling. But if that offered say vanity items, or something similar, and therefore would require a guild to go to the open world and do things to level, that would be something to do. I remember that mount that you got for clearing Highmaul and was it BRF? on mythic with a guild group.
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[QUOTE=NineSpine;53415256]1. It was very easy to put together a BiS list for the content I wanted to do, and chase that with the intent of having it in a reasonable amount of time. That doesn't exist anymore for anyone who isn't mythic raiding.
2. There was no pay to win option.
3. Content was not deprecated the minute the new patch came out.
4. There weren't as many chores. For example, if I wanted to focus on a specific rep or two, I was typically allowed to do that. Now, I have to do whatever chores Blizzard has chosen for me for the day or week.
5. If you didn't want to do raids or very difficult content, you didn't have to, and you still had a game to play. You could spend months gearing from regular old dungeons or plain battlegrounds. Now, that phase of gearing is over in literally a few days at most.
6. The classes had a lot of flavor and utility that mattered, giving them a more three dimensional role and filling the class fantasy better.
7. Demonology wasn't whatever the hell it is now.
8. We got new abilities every expansion.
9. You always felt like your character had an aspect of every spec in the class, and that your chosen spec was just a doubling-down on one aspect of the class. Now, every spec feels like a totally different class in most cases.
10. The game was more about the world than it was about the story. The story has always been bad, but it didn't used to feel like the centerpiece of the world design.
11. Daily Quest hubs felt like areas that were actually designed for players to have fun in. The quests were built to flow together and make sense, and it felt like you were spending some time in a specific part of the world, having a coherent experience. World Quests feel like random tasks strewn about a zone.
12. The dungeon design wasn't throttled by the need for every dungeon to neatly fit into the M+ system.
13. The developers tried to iterate and improve on core systems, rather than reinventing the wheel every expansion just to throw it out at the end.
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As far as number 3 goes, I wonder if the Legion mythic plus event and Mage Tower returning is their attempt to figure out how to utilize prior expansion content, like FF14 (or what I've heard )
Also, for 11, some of my fave times in WoW was Isle of Thunder and the Timeless Isle. Just gave you stuff to do, and in former's case, a nice storyline and that treasure queue. All they gotta do is look and see what worked for them previously.
Considering most people on this forum don't actually want to discuss much more than the reasons the game sucks and how glad they've finally quit (for real, like really for real this time) I can't say I blame them. If all I wanted was validation for my decision not to play WoW and some dude called me out I'd be pretty salty too.
I was younger, less depressed, and had a guild to play with. As long as the social aspect was good I was willing to put up with questionable game design elements. I'm still playing (out of habit) but I'm on my own now, I doubt that I have it in me to join another guild.
In regards to current expansions, I believe item level/power gains for starters shouldn't be so high that the last patch's raid or tier is completely invalidated by items from the normal/heroic versions of the current patch. Sure, maybe tier items or maybe bosses at the end tail of a raid could drop stuff that be better to promote actually doing that content but the disparity shouldn't be so high that it deincentivizes people from doing that old content.
I'd say maybe make attunements something again, but I know people hate them. They don't have to be unnecessarily convoluted or hard to complete, but it should also promote going through old content to get prepped for the new content.
World Quests in old zones would honestly be amazing, as it'd get people out into the World...of Warcraft...instead of being packed into the nearest hub or sitting in the new zones only. They've already laid a bit of framework down with Timewalking, I'm not sure why we couldn't have something like Timewalking WQ's (akin to revisiting the Argent Tournament in Northrend, for example) where Azeroth still needs protection or "we need these old mining/herb resources for the fight against Azeroth's enemies". Especially since mobs level with people now as well.
There's just so many ideas or ways they could go about it but at the end of the day there either needs to be a balance of keeping content relevant and accessible on both ends of the spectrum or they need to go back to their roots and actually incentivize going through it all to get to the end point. One thing I noticed is that all the old grindy stuff like attunements were replaced with other newer grinds that contributed to borrowed power only to be ditched by the next expansion. I may have disliked attunements just as much as the next guy but at least it got me to experience all the old content first before jumping head -first into the new stuff. And following the current trends, I'm almost certain I can wait on playing Shadowlands until the final patch drops that completely invalidates all the stuff before it within the same expansion.
Last edited by Ekis; 2021-10-08 at 03:44 AM.
WoW was fun when I could play with my friends. There was a time when multiplayer was novel.
These days, there's a new multiplayer game to play with my friends coming out every month.
I liked that i could play alts. I liked that i could strive for gearing them in more casual ways withour having to play a lottery and days of farming to catch up with an end-game power system.
I remember in wrath i raided heroic with my main and had several alts with which to run normal too.
Unfortunely, not even that would be enough now that i am also a player of FFXIV and i have a perspective of how much WoW is lacking in comparison.
Just returning to a point before this train lost control will not be enough, though it will please me. It will take years to rebuild this into a good mmorpg again. There are many systems that were ignored or removed with the years that need revisiting. Be it housing, guild features, side evergreen content and story telling and continued evolution of classes.
Personal peeve of mine is the current talent system. The WoD system made talents exciting. You would change depending on the situation. Nowadays talents are more the look at what is best fire and forget afair.
So many mistakes were made. The game needs to reset to a past design and expand on features that are important. Not more e-sports focused nonsense.
I started playing WoW with my brother, kept playing because of friends that I got to know IRL and ingame and because I really enjoyed it back in the day. Today I play because I still enjoy it to some degree, but im playing solo 99% of the time and I have nothing better to do so I keep on playing. Have I been playing for 16 years Im gonna keep playing til the game is gone, can't stop now.
If any other game caught my interest I might quit but there is no game out there that I enjoy the slightest
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But it wasn't adequately answered. You've been asked multiple times why a badge system för casuals would make the game less fun for you and every single time you've essentially answered "I don't like it".
That's not a reason, that's an emotion. Until you can give a valid reason why a system for a different target audience than yourself would make the game less fun for you people are going to keep asking.
It's okay to say that you don't want filthy casuals to have the same shines as you, there's no shame in being selfish.