Thread: Metroid Dread

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  1. #21
    Quote Originally Posted by zEmini View Post
    Finally got a chance to start playing this yesterday. It is a well made game but I like to bitch about the things I do not like:

    I am not sure about the "parry" mechanic. I heard that was in SR and I am not really a fan. Music is forgettable but I am only playing around the first three sections of the game so maybe it gets better. EMMI encounters feel annoying but you can "parry" them as well but timing that seems to be off.

    However the biggest problem I am having is controller drift. Why is Nintendo hardware so fucking cheap? I have been having a hard time platforming and aiming because of it. Finally fuck amiibo
    You have to press the button right before the flash / sound for it to work. If you hear it / see it, it's already too late. I don't think it's intended that you can parry them consistently, there's some randomness built in.

  2. #22
    Quote Originally Posted by infinitemeridian View Post
    You have to press the button right before the flash / sound for it to work. If you hear it / see it, it's already too late. I don't think it's intended that you can parry them consistently, there's some randomness built in.
    I hit it right as I see the flash. If I try to jump it I fail every time.

  3. #23
    Legendary! hellhamster's Avatar
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    I got caught like 8 times so far, managed to parry it twice.

    Liking it a lot so far, but some areas really confuse me due to their similarity, especially the EMMI areas. I don't know whether I've been in some places or not until I consult the map.

  4. #24
    Quote Originally Posted by hellhamster View Post
    I got caught like 8 times so far, managed to parry it twice.

    Liking it a lot so far, but some areas really confuse me due to their similarity, especially the EMMI areas. I don't know whether I've been in some places or not until I consult the map.
    It's probably my biggest beef with the game; visually the areas can be quite bland and non distinctive. I just got to the water map which is the best one so far but yeah, most of times I could hardly tell which area I was from the other. Obviously it's due to lack of familiarity as well but still. Doesn't help that the levels are kinda huge by Metroid standards.

    Kraid kicked my ass, tho. I didn't even get to half HP on the first boss but Kraid killed me a good dozen times. I'm not complaining, Fusion and Zero Mission bosses were by and large far too easy, but I dread (eh) Hard mode now.

    As for the EMMI parry, the first one is easy, the second one is hard to nail down. They have a couple possible animations and the parry is almost frame perfect, I think you gotta push the button a split second before the flash/sound to get it. But that's not a big deal since you failed already if you got caught, it's just a way to maybe escape if you're good enough.
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  5. #25
    Great game. Been enjoying it. I like it when some games can stick to its roots and from time to time and still pull it off.

  6. #26
    Quote Originally Posted by minkage View Post
    nah you are doing it wrong

    Is Metroids gun stronger then Zeldas sword!
    Ahhh got you, I'm new, so I really appreciate it!

  7. #27
    The Insane draynay's Avatar
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    I've been on the fence about getting it sooner than later. Might not get a chance until next month, don't have too much fun without me.
    /s

  8. #28
    Quote Originally Posted by JoeMango View Post
    Ahhh got you, I'm new, so I really appreciate it!
    Well... technically.... Samus is a Metroid at the end and does some cool shit with the gun.
    Just don't reply to me. Please. If you can help it.

  9. #29
    Finally got a chance to sit down with it. Two issues stand out so far:

    - Manual targeting just doesn’t feel good.
    - EMMI zones are god awful. They aren’t adding tension, they’re annoying. They’re not fun, they feel shoehorned in to try and add difficulty(and they really don’t).

  10. #30
    Weeb Queen Video Games's Avatar
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    Beat it. Easily my favorite metroid. Great bosses, movement and speed. Honestly wouldn't change much except stop using the same powers as upgrades every game

  11. #31
    Finally got my CE and played it a bit.

    Not a fan of the EMMI bits at all. If they gave you slightly more time to counter it wouldn't be a big deal but as is its just annoying.
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  12. #32
    Quote Originally Posted by Jtbrig7390 View Post
    Finally got my CE and played it a bit.

    Not a fan of the EMMI bits at all. If they gave you slightly more time to counter it wouldn't be a big deal but as is its just annoying.
    It’s so satisfying getting that timing down though. I got a back to back parry success last night(in about a 5 minute span) and it was glorious.

  13. #33
    Just finished Dread and really enjoyed it! The gameplay is smooth as butter and Samus feels terrific to control. I even enjoyed the bonkers ending. Sadly, the music is trash. Real bummer.

  14. #34
    Too bad though, this could've been as good as Super Metroid if they would've been more creative with level aesthetics, monster aesthetics, music and completely removed the bullshit EMMI and lackluster counter.

    Nevertheless, a good game. Last in the line of 2D Metroids, but still decent.
    success comes in the form of technical solutions to problems, not appeals to our emotional side

  15. #35
    Legendary! hellhamster's Avatar
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    I really hope it sells well, this is a franchise with infinite potential due to the aesthetics and setting.

  16. #36
    Immortal Stormspark's Avatar
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    Quote Originally Posted by hellhamster View Post
    I really hope it sells well, this is a franchise with infinite potential due to the aesthetics and setting.
    So far it seems to be the best selling game in the series, if early results are anything to show. It's even topping the Eshop in Japan, which is surprising but in a good way. It's definitely the best game to come out this year.

    I'm almost done myself...I'm circling back and getting all the upgrades I missed (while learning what I need to get them so I can get a lot of them earlier next time). This game is definitely a challenge on the first play, the bosses really wreck you before you learn them. The E.M.M.I. zones are not that bad once you know their layout, it's basically just run through as quick as you can, until you can destroy it. Once the E.M.M.I.'s are destroyed, their zones become almost like "fast travel" zones, they're almost empty and very quick to navigate, and they make the huge maps a bit more convenient to get around.
    Last edited by Stormspark; 2021-10-12 at 06:36 PM.

  17. #37
    I kike the game very much, im somewhat 75% done, i guess.

    Emmis are kinda good, kinda bad.

    What i like about emmis: if you able to successfully play them out its super fun. Like you use cloack, hide in a corner, or on the wall, they stopping right in front of you and leave... Thats fun. But most emmi parts are "wellll thats a dead and aaaand im dead". And that sucks.

    I like the somewhat more lineal leveldesigne, so i dont run around with no clue for hours... These days i dont have time for that. Even its more lineal it gives you enough space to explore and find secrets.

    And i really love how smooth it feels to play.

  18. #38
    Immortal Stormspark's Avatar
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    Speaking of "linearity" it's the same as Super Metroid. There aren't any locked doors to keep you from exploring, just environmental obstacles you have to have the right item to get by. Super Metroid "railroads" you for the first bit too.

  19. #39
    Quote Originally Posted by Stormspark View Post
    Speaking of "linearity" it's the same as Super Metroid. There aren't any locked doors to keep you from exploring, just environmental obstacles you have to have the right item to get by. Super Metroid "railroads" you for the first bit too.
    Its not the same or you are really misremembering. Super Metroids terrain dosnt change constantly to stop you backtracking like Dread does. Having locked doors and the like isnt what we are talking about.

    Super Metroid blocks progress purely from requiring powers while dread blocks progress with powers AND by altering terrain to funnel you to where the game wants you to go.

  20. #40
    Got the special edition. Was not expecting it to be so big. Really enjoying the game so far.

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