Game is ok, but the "invincible" robots are annoying and take most of the fun out of the game for it. They make me "dread" playing it.
Thats a hot take and a half!
Metroid Prime 1 and 2 alone have EXTREMELY memorable music. The soundtracks to those games were atmospheric and absolutely were part of why those games were the best games on the gamecube and personally my favorite of that era of games.
But take any era post SNES say PSX/N64 to GCN/PS2 and so on and theres so many stellar memorable soundtracks.
I know what the SNES era is lol. I was specifically mentioning games AFTER SNES era that have memorable music as a counterpoint to you saying they're a rarity. If the music isn't memorable to you, I can't argue with that. But your statement was that "most music post SNES era is forgettable" which is entirely different and I would argue is highly inaccurate. Not everyone has a goldfish memory, and there's a big difference between repetitive and memorable. I think there's a plethora of catchy music post SNES and I think most people would agree. Though maybe you've just been unlucky and are playing games with bland soundtracks.
I'm curious. If repetition is your main guideline for something being memorable, do you consider Chrono Trigger music to be less memorable than other music during the SNES era? Yasunori Mitsuda wrote the individual track durations to be about twice as long before repeating compared to other musical scores at the time, so the average gamer would hear the full song roughly half as many times. Does this make his music less memorable even though it repeats with less frequency?
Protip: when you wanna shinespark, hit b and THEN the direction you wanna shinespark, you can even do that in midair, but not if you are screwattacking (see protip 3).
Protip 2: you can shinespark horizontally, hit an area where you can start running again, you can hit a shinespark immediately afterwards.
Protip 3: you can shinespark in mid screw attack as well of you hit the shoot button at the same time or just before b to shinespark to break the screw attack.
Protip 4: you can obviously shinespark diagonally or with a morphball.
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Definitely play Super Metroid and Metroid Fusion, those two are actually mandatory, the first for its timelessness, the second for its backstory for Dread.
After that definitely play AM2R and Metroid Prime trilogy, followed by Zero Mission and Samus Returns. Then play Dread.
I might leave Prime 1 for last, that's the peak of the series for me.
Last edited by hellhamster; 2021-10-20 at 11:49 AM.
So, if Super Metroid is a 9.5/10, Dread is a 6/10.
It's a good game, but it literally lacks everything that made Super Metroid, Fusion and Zero mission great; the atmosphere, the music, the scenery, the enemies, literally everything.
After completing my 100% run, I started a new game on hard mode and then I encountered my first EMMI, which I had completely forgotten. It killed every ounce of motivation I had and I'll probably never touch the game again for this reason.
Nintendo really dropped the ball on this one. As I said, it's still a good game but EMMI ruins every chance of replayability; I'm okay enduring that tedious game play the first time over, but not for a second time.
success comes in the form of technical solutions to problems, not appeals to our emotional side
I barely used phantom cloak; it's one of those useless abilities, like shooting after you get the screw attack
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I don't think people complain because those sections are hard. They complain because they suck. Who wants to rush through content in a fucking Metroid game? Metroid is about exploring, about breathing in the atmosphere. Not about dying 8 times until you figure out where you should stand to shoot a bloody eye properly.
Anyway, from what I gather, most people really disliked the EMMI.
Last edited by nocturnus; 2021-10-20 at 05:40 PM.
success comes in the form of technical solutions to problems, not appeals to our emotional side
It's barely speed-running man; EMMI are extremely easy to avoid.
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Screw attack feels so damn satisfying. Of course it's OP, but at that point in the game it doesn't really matter.
Dread makes me want to play Super Metroid! I wish Nintendo would release a Metroid pack for the Switch.
success comes in the form of technical solutions to problems, not appeals to our emotional side
I dont know how people can be confused on why people dislike the EMMI sections.
The EMMI can be in completely random locations. Literally sometimes you go into a room and its instant contact and thats 0 fault on the player.
Then you have the underwater sections with EMMI and its stun lock shots/freeze vision.... good god just terrible sections.
People can praise the EMMI sections all they want but its pretty easy to understand why some people would absolutely hate those sections and why it would detract from the overall experiance.
The game felt 100% better once every EMMI was toast.
After figuring out what to do with EMMI they are not bad. Only trouble I ran into with them is when trying to kill them finding right spot and keeping it aim on them to get their face covering off, but even then only takes me a couple tries. Other than that EMMI's ain't no thing, just run till you find an exit, after the first EMMI and figuring that out, and they're pretty easy to avoid. I mean, it's not praising them either, it's just they're not something I find complaint worthy.
I've had that happen more than once; you enter an emmi zone and the emmi sees you right away and you can't get out. It's one of those "put down the controller" moments.
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As I sid before, I don't think people generally dislike EMMI because of the difficulty. I think they dislike it because every single fucking zone is basically the same. You run through, fail a few times, run through again, kill the eye, fail afterwards until you find the correct spot to stand to knock off the eye and kill it. This times 6. Yeah, not my idea of fun content, but I'm not big on repetitive shit so maybe that's just me being spoiled.
The game was ten times better when all EMMI we're toast.
success comes in the form of technical solutions to problems, not appeals to our emotional side