That thing is almost random right? I keep trying to be in front of the other guy to take advantage of alter time and: more than half the time I keep being knocked-back as normal so I doubt having to stack affects anything.
That thing is almost random right? I keep trying to be in front of the other guy to take advantage of alter time and: more than half the time I keep being knocked-back as normal so I doubt having to stack affects anything.
It's a 50/50 chance whether you'll be knocked forward (from the guy behind you) or knocked backward from your own dispel.
Not exactly. It's certain that sometimes BOTH players go back even if they are clearly not stack. It's as if mass-dispel can just do them both at exactly the same time so they just go backwards but sometimes mass-dispel may lag on one of them and hence the randomness.
Last edited by epigramx; 2021-10-13 at 05:32 AM.
When they both go back that means that the person closer to the edge basically got knocked back from their own dispel and knockbacked the person behind them. This has a 50% chance of happening. Its impossible for the person in back to go outward unless they're looking inward for some random reason (they shouldn't be unless they plan on also cheating)
The other 50% chance is that the person in the back knocks the other person forward. That's why the outter person has to be a cheater. They won't always need to cheat, but they should always be ready to
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If there was a sure way to get the outer person to be knockbacked with mass dispel consistently you wouldn't need a cheater on the outside
Last edited by Doodledabble; 2021-10-13 at 06:38 AM.
OK I found the patch notes so that only leaves the question if the "stacking" strategy some people use makes any sense. I suspect it doesn't. There's probably no "perfect stacking" in the game because even 0.1 yards difference may knock someone to the opposite.
Last edited by epigramx; 2021-10-13 at 09:28 AM.
Hi. It's based on where they are facing. The outside person faces in and inside person faces out. This way the outside person always goes out. Your RL can call on the fly who goes outside based on who has a way to live from being knocked back. Seriously I progged this boss before the orb health nerf months ago and am CE now. This is how it works.
That makes no sense. If both face out then there is a chance the outside person won't need to use a spell to return at all (and the inside person will always be knocked back normally).
Unless it's something applicable only before the "mass dispel is now dispelling them in a random order"-patch (or unless it's only for not interrupting the outside's casting).
Last edited by epigramx; 2021-10-13 at 09:36 AM.
How does it make no sense? It makes the mechanic consistent. And consistently performing mechanics is how you learn and overcome boss fights.
Last edited by epigramx; 2021-10-13 at 11:37 AM.
Yes. Stacking doesn't work. I am telling you the way to make the mechanic consistent, the person on the outside KNOWS they have to do something to get back on the platform. I wasn't trying to give you a silver bullet. Just this is how the mechanic works, and to my knowledge, the best way to -consistently- overcome it
You look in whatever direction means you can get back on the platform reliably.
Hunter? Outwards, then you disengage back to the platform as soon as dispel goes off
Warlock? Who cares, teleport
Mage? Look in, then blink when dispel
Warrior? Look in, then charge, or look wherever and leap/intervene
Rogue? who cares, shadowstep
etc
It's not about "oh, I might be able to not cast my ability to return to the platform" it's "I always have to, because it's more reliable, so I don't have to think"
The less you have to think about mechanics, the better off you are. Thinking about mechanics = not thinking about dps. There's a reason you have a raid leader, it's so you don't have to think
Inner person always gets knocked back inside if they're facing outwards, outer person it's 50/50, doesnt matter where they're facing.
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Lol what ? If you face in and are the outter person you will get ejected 100% of the time. Because your own dispel will throw you out and the inner dispel will throw you out, no matter the random "order".
The 50% is only true when they face out.
And to answer OP, yes it’s random since blizzard fix. But the class who can come back must always be the outter one. Inner player facing out is 100% safe (his own dispel push him in, buddy dispel push him in) and must NOT use anything even if he can (so that he may use it next dispel if paired with a someone who cant)
Class that must always be inner are shaman, paladin and priest. They can never come back by themselves ever. Other classes can do it at least once.
That's not strictly true. There's a bug that occasionally keeps you in place. It's probably related to mass dispel itself; alternatively it could be a bug related to alter time I used but I doubt its that because the logs show that alter time's buf remained up so it's not autotriggered.