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  1. #21

  2. #22
    Way back in tbc there were these epic weapons you could craft with blacksmithing it, along with subspecialisations like weaponsmith vs. armorsmith really added to the game.

    Additionally i've always liked it when gear didn't randomly drop from an enemy. I mean sure, some dude dropping his weapon for you to use is cool once, but nowadays there is barely any connection between who drops what beyond the names of the item.

    It makes a lot more sense that the "best" weapons for you are not randomly lying around or being wielded/hoarded by creatures vastly different from you, but rather stuff expressly customised to you and you alone. As such quests (think Shadowmourne), crafting and vendors are imo much better souces of BiS gear.

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    Quote Originally Posted by Pakheth View Post
    That sounds like you having UI problems more than anything as I cannot say I have experienced this problem at all. You sure you don't have any UI add-ons that can interfere with this?

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    It's like Val said further up; Pandaria feels like it is lived in because of how many settlements and stories you find. It feels populated and full of culture and therefore more plausible. It's very immersing and I can say only Suramar has managed to come close to that feeling since.
    Boralus seems far more lively than Pandaria, hell it was the first time a city in WoW genuinely felt like a real city rather than an entertainment park with a fairly random collection of buildings. Hell most of Kul Tiras had fairly convincing settlements, granted of course that most of them were in various states of disarray.

    Pandaria for me really left me wondering "So where do the panda's actually llive?".
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  3. #23
    Quote Originally Posted by Pakheth View Post
    That sounds like you having UI problems more than anything as I cannot say I have experienced this problem at all. You sure you don't have any UI add-ons that can interfere with this?

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    It's like Val said further up; Pandaria feels like it is lived in because of how many settlements and stories you find. It feels populated and full of culture and therefore more plausible. It's very immersing and I can say only Suramar has managed to come close to that feeling since.
    hey,

    nope, no UI problems. i just use 3 (of the most downloaded) typical addons. and even when i disable them, or delete them and delete WTF/Cache folder, its still the same.

    but this is nothing new and has nothing to do with me. i know 20-50 ppls, having the same exp. since years. with different setups, env, isp, etc. maybe it has somthing to do with the country. idk.

    but it feels like its mostly a crossrealm thing. must have something to do with crossrealm, sharding or underlying resource scaling in combination with internet connection, and such things. its a Blizz thing, or a server-hightech-complex-internet-stuff thing, not a client pc thing.

    but thanks for your try to help!
    Last edited by Niwes; 2021-10-25 at 03:35 AM.

  4. #24
    The voice lines when repeatedly clicking on NPCs. Super underrated imo. Even lesser, secondary characters get great lines sometimes. There's references and homages -- it's fantastic little detail hidden in plain sight.


    All the different schools of fish throughout the various bodies of water. Take the time to swim everywhere and you will have come across an incredible diversity of them.



    How toys and consumables interact together. There's crazy combinations that can be done and I think it's cool as hell that that's even possible.



    Mount specials. Nothing like seeing your horse rear up on two for the first time after hitting space bar. I'm not sure if I could even give a good ballpark number on how many there are. 25 unique specials?
    You think you don't, but you do

  5. #25
    Quote Originally Posted by loras View Post

    Pandaria for me really left me wondering "So where do the panda's actually llive?".
    You probably only remember the Stormsnout area right now, but Pandaria was full of small villages and big monasteries and temples were disciples and villagers live and train.

  6. #26
    I really enjoyed exploring the parts of Boralus you never really go to during the normal course of the game. Around the pet shop there was a book store with a line of people trying to get someone's autograph.

  7. #27
    Brewmaster Pakheth's Avatar
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    Quote Originally Posted by KrayZ33 View Post
    You probably only remember the Stormsnout area right now, but Pandaria was full of small villages and big monasteries and temples were disciples and villagers live and train.
    Yup. It is the expansion with the most villages and houses per inhabitant NPC. Jade Forest is littered with houses and villages, most of which doesn't even have any quests related to them.

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    Quote Originally Posted by s_bushido View Post
    I really enjoyed exploring the parts of Boralus you never really go to during the normal course of the game. Around the pet shop there was a book store with a line of people trying to get someone's autograph.
    Small details like that always made the world feel bigger to me.

  8. #28
    Quote Originally Posted by Khaza-R View Post
    Turning in Arch completions to Lorewalker Cho and having him narrate past events. Very minor addition but it really helped build Pandaria as actually having a sense of place and history. I honestly don't think they've as success with new setting since MoP.
    That reminded me of another small thing that Blizz used to do: in-game lore books. When I started playing WoW, I really wasn't that well-versed at the lore at all, but if you explored the game you would find books scattered across the world detailing events and concepts. While this is done a little bit with flavor text and some occasional trash drop items nowadays, it's not done to the extent it once was. Instead, Blizz now puts the lore in novels you have to buy... which is a real shame.

    The Lorewalker Cho recapping and narrative past events was a great upgrade from the old books in terms of getting a better understanding of the world and lore. Blizz really needs to move back towards making the world feel like an actual world where the more I explore, the more I can understand the world.

    Along these lines: steamy romance novels! Waiting for them to get cleansed of 'problematic' language and innuendos though.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  9. #29
    Over 9000! Soon-TM's Avatar
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    In no particular order:

    • NPCs having special lines when your toon meets a particular requirement. For example, the belf mage in Thrallmar has special lines for his fellow belfs, while the rest of the Horde PCs receive a generic speech. Or Gryan Stoutmantle in Grizzly Hills, where he greeted you differently depending on whether you had completed the (pre-Cata) Defias-related quests in Westfall or not.
    • The level of detail in places like Boralus or (especially) Suramar. The latter in particular is probably the pinnacle of storytelling in WoW - I loved how Thalyssra's hideout changed gradually, from a random cave infested with ghosts and spiderwebs, to a royal-looking, majestic outpost. Compared to that, Dazar'alor felt very underwhelming, despite the size.
    • Jade Forest. It's one of the few zones in WoW that feels like an actual place with actual people living in it, instead of a random wasteland with a few people haphazardly scattered across the place.
    • The Old Gods (namely C'thun) story in Classic. At the beginning, you come across a few odd, but otherwise unremarkable eggs in the Barrens, but then you find additional hatcheries, bigger and bigger the more you move into southern Kalimdor, until you find the imposing, decidedly alíen-looking nests in Silithus, and you get a few hints about the intelligence that controls all those weird bugs. And all of that is achieved with a minimum of resources - just a decently written plot.
    Quote Originally Posted by THEORACLE64 View Post
    It's not really retconning though. There's plenty we didn't know from WC3 - a story which is just about 20 years old. The Jailer is the backbone of that story.
    Quote Originally Posted by Nerovar View Post
    It's interesting how a character that didn't exist back then could be the backbone of the story. Guess that story must have been an invertebrate then.

  10. #30
    In Pandaria I loved all the hidden treasures and rares, both the constant ones and the per-character ones. It actually made me stop and constantly look around at all the little details to make sure there wasn't a weapon on a rack I could pick up, or something hidden in the bottom of a lake, etc.

    I think Pandaria was the first and last time that the world ever felt genuinely fun and interesting in WoW, and I kept feeling that way all the way until WoD. There were some toys that I only got years after the expansion was over, and I spent a ton of nights just gliding over spawn points for certain rares/treasures I still hadn't found. Other expansions tried to do the same thing but it never really felt as comprehensive or worthwhile as it did in MoP.
    If you reply to me with a full essay I'm probably not going to bother reading it, sorry.

  11. #31
    Shadowlands: Being able to choose a covenant with mobility for my wheel-chair classes.
    Also, being a warlock and using double portal, teleport, void-rift and double door of shadows really is fun in PVP

  12. #32
    Scarab Lord Motorman's Avatar
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    I have always appreciated and enjoyed the holiday events and dark moon faire. Also I must say transmog system was by far the most important thing they could ever add as a QoL.
    "So yes, I'm fine with killing murloc babies" (Quote, MMOC 2021)

  13. #33
    Quote Originally Posted by KrayZ33 View Post
    You probably only remember the Stormsnout area right now, but Pandaria was full of small villages and big monasteries and temples were disciples and villagers live and train.
    I remember the villages and temples, every one of them in fact as my memory is deformed like that.
    Thing is none held truly significant numbers of civilians, i was left wondering wherr the genuine population centres were to man, in example, the Shado-pan. Just that corruted monastery in the mountains seemed like it rivalled or exceeded their "capitals" in the vale.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  14. #34
    They need to figure out a way to reverse the trend of everything being run at M+ speeds. Maybe a vote system at the beginning or something that affects how skipped trash responds to pulling bosses. Bring back some of the adventure to the game.

    As for things I miss:
    1. Archaeology. Needs to be revamped instead of "Make 20 of these things, and also get a pristine one", but I miss it.
    2. Pet battle dungeons. Would be fun if they found a way to make Pet Battle raids, somehow.
    3. Old dungeons. I really want to see the Vanilla dungeons get Timewalking.

  15. #35
    Free action potions is all that comes to mind.

  16. #36
    Quote Originally Posted by Etoo View Post
    As for things I miss:
    1. Archaeology. Needs to be revamped instead of "Make 20 of these things, and also get a pristine one", but I miss it.
    2. Pet battle dungeons. Would be fun if they found a way to make Pet Battle raids, somehow.
    3. Old dungeons. I really want to see the Vanilla dungeons get Timewalking.
    I think the best iteration of Archaeology was the original implementation as a whole, but as you said, it devolved into "Get 20 pristine solves" achievement hunting than generally for the items themselves (whether for usability or xmog). Ironically enough, archaeology could be the main vehicle for players who want to learn more about the lore of the world... instead of Blizz making people buy novels to get a better understanding of the world. It's similar to the Glyph system in my eyes: Blizz had a system that could be used to solve a bunch of issues with the game, but they'd rather trash them for 'new and improved' systems instead of reusing what they have to solve problems.

    In general, I think the pet system is fine for what it is, but it could be made an end-game progression system that doesn't involve player power and ilvl. It's another system where just a bit of effort and direction could evolve the activity into something greater.

    More onto the small things: I will say that I still have great memories of the original vanilla dungeons compared to most of the newer stuff (probably doesn't help that the new dungeons probably keep M+ as a guard rail). My favorite dungeon is still BRD (probably tied with the original LBRS/UBRS), as its scope and purpose is something that really hasn't been replicated since vanilla. You could spend an entire night in these dungeons, and there were multiple 'goals' you could choose to do. It's easy to see the time and effort that was put into these dungeons and what they were trying to accomplish. The dungeons were meant to be an experience above all else, not a vehicle for an end-game system.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

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