1. #1

    PTR 9.1.5 Development Notes - October 25, 2021

    PTR 9.1.5 Development Notes - October 25, 2021
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes

    • Phial of Serenity (Kyrian Ability) and healing potions no longer reset the melee swing timer.
    • Death Knight
      • Fixed an issue that prevented Shackle the Unworthy (Kyrian Ability) from spreading to enemies behind the Death Knight.
      • Unholy
        • Unholy Assault’s (Talent) global cooldown (GCD) is now correctly reduced by Haste.
    • Demon Hunter
      • The Hunt’s (Night Fae Ability) effect can now be removed with player immunities.
      • Fixed an issue that prevented the Lost in Darkness (Conduit) from improving with higher conduit ranks.
      • Havoc
        • Dancing with Fate (Conduit) damage effect increased by 300% (down from 650%).
        • Fixed an issue where the Dancing with Fate conduit did not increase the damage of the final slash from Death Sweep.
      • Vengeance
        • The Demon summoned from Fodder to the Flame (Necrolord Ability) no longer scales off the 50% maximum health increase from Metamorphosis.
    • Druid
      • Fixed an issue where the Well Fed effect from Born Anew (Conduit) was not increased with the Epicurean racial ability when casting Rebirth on a Pandaren.
    • Hunter
      • Binding Shot (Talent) root effect can now break upon receiving enough damage. Damage threshold to break is higher than other roots.
        • Developers’ note: We recognize that Binding Shot has become part of a Hunter’s utility package and want it to remain a powerful root that has a lower chance to break on damage than other effects.
      • Freezing Trap now removes active Murder of Crows debuffs on the target when it is applied.
      • Beast Mastery
        • Bestial Wrath’s tooltip has been updated to better match its functionality. No functional change has been made to Bestial Wrath.
      • Marksmanship
        • Fixed an issue that caused Marksman’s Advantage (Conduit) to remove stealth from targets when Hunter’s Mark was cast.
        • Fixed an issue that caused a player’s Marksman’s Advantage (Conduit) to be removed from targets when another Hunter applied Hunter’s Mark with the Marksman’s Advantage conduit.
      • Survival
        • Fixed an issue that caused Coordinated Assault to require line-of-sight to your Hunter pet.
    • Mage
      • Frost
        • Icicles damage increased by 12%.
        • Frostbolt damage increased damage by 8%.
        • Flurry damage increased damage by 10%.
    • Monk
      • Mistweaver
        • Fixed an issue where Expel Harm would heal the caster twice when used while channeling Soothing Mist on themselves.
        • Fixed an issue that prevented Resplendent Mists (Conduit) from increasing the healing of Bonedust Brew’s Gust of Mists.
      • Windwalker
        • Keefer’s Skyreach (Runecarving Power) now properly increases the critical strike chance of Bonedust Brew (Necrolord Ability).
    • Paladin
      • Holy
        • Fixed an issue where Bestow Faith (Talent) would reset the melee swing timer when cast.
    • Rogue
      • Fixed an issue that prevented Shadow Blades gained from Toxic Onslaught (Runecarving) to not affect certain off-spec abilities.
      • Subtlety
        • Fixed an issue where Flagellation (Venthyr Ability) would always critically strike with Symbols of Death.
    • Warlock
      • Decaying Soul Satchel (Night Fae Runecarving Power) no longer generates stacks when targeting enemies that are immune to its damage.
    • Warrior
      • Fury
        • Auto attack damage has been increased by 43%.

    Covenants

    • Soulbinds
      • Venthyr
        • Battlefield Presence (General Draven) no longer counts nearby Stealth enemies.

    Player versus Player

    • The following toys can no longer be used in battlegrounds and arenas:
    • The incapacitate from the Pandaren racial ability Quaking Palm now breaks to absorbed damage.
    • Druid
      • Thorns (PvP Talent) can no longer reflect damage to enemies more than 10 yards away.
      • Restoration
        • Floral Recycling’s (Conduit) healing bonus to Swiftmend is reduced by 50% in PvP combat.
    • Hunter
      • Fixed an issue where Hunters could capture flags in Battlegrounds while under the effects of Feign Death.
      • Beast Mastery
        • Fixed an issue where Burrow Attack’s (Exotic Ability) cooldown was unintentionally reduced by Kindred Beasts (PvP Talent).
    • Mage
      • Fixed an issue where Mana Gem could not be used in rated battlegrounds and rated arenas.
      • Fire
        • Fixed an issue where a Mage’s Ignite that was spread by Phoenix Flames could hit a Rogue while under the effect of Cloak of Shadows.
    • Paladin
      • Auras are no longer removed when leaving battlegrounds or arenas.
    • Rogue
      • Subtlety
        • Fixed an issue where the target of Shadowy Duel (PvP Talent) would become invisible if the Rogue is under the effects of a Paladin’s Blessing of Protection when starting the duel.
    • Warlock
      • Decimating Bolt’s (Necrolord Ability) damage bonus to Demonbolt, Shadow Bolt, or Incinerate can no longer be dispelled.

    Torghast, Tower of the Damned

    • Anima Powers
      • Death Knight
        • Fixed an issue that was causing Rune Hunter to trigger too often.
      • Hunter
        • Petrified Pet Food damage now correctly increases with each stack of the Anima Power.

  2. #2
    Must hunters really suffer more ion?

  3. #3
    I guess Hunters were useful in M+, and that isn't allowed.

  4. #4
    Wait... i am confused. Binding arrow is a stun, not a root.
    So, am i getting this right that it will now be a root AND will break with damage?!
    Holy moley... they took it to the back and vandalized it with the nerf hammer.

    This cannot be. It has to be a PvP thing.
    Last edited by Swnem; 2021-10-26 at 07:04 AM.

  5. #5
    Quote Originally Posted by Swnem View Post
    Wait... i am confused. Binding arrow is a stun, not a root.
    So, am i getting this right that it will now be a root AND will break with damage?!
    Holy moley... they took it to the back and vandalized it with the nerf hammer.

    This cannot be. It has to be a PvP thing.
    Changed from stun to root in BfA.

  6. #6
    That random binding shot Nerf lol

  7. #7
    If I look at the m+ statistics, Frost Mage really needs a buff, not

    Good to know that Feral Druid still doesn't get any love.

  8. #8
    Epic! Pakheth's Avatar
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    The fact that hunters could capture flags while Feigned Death is hilarious. Don't mind this corpse over here close to the flag.

  9. #9
    Quote Originally Posted by Daan View Post
    Good to know that Feral Druid still doesn't get any love.
    They seriously do not care - it has to be entirely intentional at this point that they don't do anything for it.

    Warrior
    Fury
    Auto attack damage has been increased by 43%
    Pretty big auto attack buff hurr.

  10. #10
    It is pretty evident, they have no clue what they are doing anymore. Really, buff frost mages?????? Are you looking at the Mythic logs at all?

  11. #11
    Quote Originally Posted by Firebeast View Post
    It is pretty evident, they have no clue what they are doing anymore. Really, buff frost mages?????? Are you looking at the Mythic logs at all?
    Well, are you? Frost mages are at the very bottom of the dps chart. They are probably the best ranged dps for M+, but their single target damage is pretty bad and they have been bottom tier for the whole raid.

    https://www.warcraftlogs.com/zone/st.../28#dataset=75
    Last edited by Barzotti; 2021-10-26 at 11:46 AM.

  12. #12
    Quote Originally Posted by kiramon View Post
    Pretty big auto attack buff hurr.
    They just removed the -30% aura for auto swings.

  13. #13
    yay finally a buff for fury....now give us more! i say fury should be 20% ahead of all classes in the game

  14. #14
    The Lightbringer Azerox's Avatar
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    Lmao now the entire content is over they are buffing my frostboi.

  15. #15
    Some of these changes... I just don't understand. Melee already rules M+ in AoE settings, even before this. Now it's going to be out of control. No ranged class will be able to keep up unless they get some love too. Poor warlocks are going to go from, yeah alright you can come, too... absolutely not. Hope you gents have friends.

  16. #16
    Quote Originally Posted by Daan View Post
    If I look at the m+ statistics, Frost Mage really needs a buff, not

    Good to know that Feral Druid still doesn't get any love.
    they do because 99% of groups dont know how to pulls mobs to utilize frost mages dmg.

    most people/groups would still benefit much more from playing arcane/fire

    - - - Updated - - -

    Quote Originally Posted by Azerox View Post
    Lmao now the entire content is over they are buffing my frostboi.
    what do you mean content is over - they will milk season 2 in m+ till like may 2022

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