9.1.5 is a bandaid patch, it doesn't deliver any content (at least now NEW), so I doubt many would return solely because of this patch.
9.1.5 is a bandaid patch, it doesn't deliver any content (at least now NEW), so I doubt many would return solely because of this patch.
Amazing sig, done by mighty Lokann
For them to address this ethics scandal of theirs. (And also: for me to get a decent job.)
Ask me about Deceiver's Vengeance, the Argus Scrolls, or why Tyn does not approve.
Good work can still be improved upon.
Remove Zovaal, remove the stupid retcons, SL to be a fever dream, Update on the azeroth zones still messed up by deathwing and firing of Ion or demoted back to raid encounter design.
Fire Ion.
Also fire any dev that made it a point to trash the player base on social media.
Cancel Cancel Culture
Never interrupt your enemy when he is making a mistake
Your post reminded me of something that characterizes where WoW development went wrong.
Where the original devs said they were making a game for themselves, they were players not long before. Nowadays they make a game for themselves as developers.
The reason why class sets were removed had little to do with gameplay or the fact players liked them. It was cause the art team were tired of making them. What the player wants doesn't matter, they are making a game for themselves.
That is where the mantra failed, and this is the danger (amongst other things like having to unlock flying half a year to a year later) of praising the art team too much and increasing their power within the team, over designers.
Different things: get inspiration for FFXIV and respect players time, stop focusing on the top 5% of players. Care about your casuals. Those mostly left the game. Same for Classic. The game is currently only catering to wales or hardcore /boost-selling crowd.
The biggest problem with Shadowlands for me is how they divided the content up by 4, effectively making the expansion feel really small for anyone who plays a single character (or people who like their alts to be a New Game+ style of skipping everything you've already done and not a second, third, or fourth main). Easier covenant switching in 9.1.5 will definitely help this problem, but it could have been so much better.
I would have rather it was designed so you had to complete all four covenants and their stories on your main to advance the main storyline, but you could pick what order to complete them in. This would have allowed you to see all of the new lore without having to regrind everything again on an alt to see what you missed, or lose your progress by switching and start the grind over.
The mission table could have been a neutral thing in Oribos not tied to any covenants. The anima grind for covenant upgrades, anima conductors, and cosmetics would have been shortened to a more reasonable level, taking into account that you'd be doing all four (not trying to stretch one covenant out to last the whole expansion). The rewards would stay unlocked when you progressed to a new covenant story, and you could eventually have all four fully fleshed-out at once.
Finally, they could have added a special final talent row with four options instead of three, and each time you completed a covenant storyline you'd unlock their covenant ability as a talent option. Signature abilities could have been either bundled with the covenant abilities or they could have been a separate row. You wouldn't have to be a dedicated member of the covenant to use them and could swap them at will.
If Shadowlands had been designed like that, it would have been a great expansion.
Atm playing through New World. But I def will come back. I would wish to have more content, like in expansions pre-SL.
In legion we already were right before Argus patch to launch at this time of an expansion. In MoP we already were in patch 5.4.
Content patch release cadence is just too slow atm.
Go back to Azeroth. Stay a while. Kinda tired of the cosmic shit. I want to give a shit about the characters again.
Removal of token (I can dream big, I know), Cross-Faction, more customisation options & less stubborness to change systems until it's too late.
They need to breathe life back into the world.
Factions was the shit when the population peaked, super-cool.
Make older content viable with some new timewalking faction with actual cool rewards, not just instanced stuff
More customization
More NPCs, towns and such
Patch in more transmog
Let us interact more with the world
Add small quest-chains with exciting stories from time to time outside of the major main ones
Put m+ i lfr (0-5)
More minigames and mysteries
I know there is loads of content,but I dont like doing older raids aka running-simulators
What's there to do? I will clear the Mage Tower the next time Legion timewalking happens during 9.2.
I'm probably coming back in 9.1.5 because I left at the start of 9.1 to play FFXIV. Now that I've finished FFXIV story, for now, I'm coming back to experience the wow storyline. The changes that come in 9.1.5 are not a reason to come back, it's just coincidence.
Now what changes I'd like to see done to wow to make it better?
The one thing that is almost game breaking for me is the systems upon systems upon subsystem associated with our power and our skills. Enough with the artefact power skill trees, azerite armor trinity skill trees, the countless legendaries associated, the corruption crap, the covenant powers . This is just boring stuff that makes me have to keep learning how to gear up my character.
I'd like factions to be able to play with each other. It doesn't make sense in any way (storyline or otherwise) for these "people" to be unable to understand each other, or group up when it suits them. That same thing happens all the time in the storyline with many horde/alliance groups that we've played with and worked for.
Along with a real massive server merge this would probably fix the problems of getting groups to raid or just being in depressingly low pop server.
To merge the servers without worrying about player names they could keep the current player names and force every player to choose a "family name" and that name would have to be unique not the character name.
I also hate the excruciatingly hard to navigate geography wow has since MoP. Fix that and people will probably not miss flying mounts so much.
Add a timewalking feature that allows us to play old content in the level it was designed to do, with rewards that affects us at the current cap.
At this point in the game lifecycle, we'll probably never be impressed again by gameplay/combat changes. Everything that could be done with this has been done. And the legendary systems that have been added since legion doesn't really help it be more interesting. So just focus on giving us story content more frequently. That's what drives the game forward. Story associated with raids/dungeons/zones/pvp settings. But trim down on the spectacle creep that the story has reached. Let's go back to azeroth and play around with game of thrones style power plays, and political drama.
I'd even argue it's time for xpacs to be a yearly thing. *runs away screaming*
Last edited by AtomR; 2021-10-29 at 11:44 AM.
legion levels of reworks of every spec. cant stand how any of them play since bfa
Last edited by Byleth; 2021-10-29 at 12:38 PM.
Here is something to believe in!
Bad poll options. An expansions obviously, so nothing in current expac.
I think conduits make having alts way less fun and it's too time consuming.
You get all the conduits you need in like 1h per character in a low base version (which is the most important, since the higher itl only increases the secondary functions (damage) and not the primary ones (Mechanics/CD reduction etc.).
The difference between e.g. 220 and max is minimal.
There are a lot this to complain about, you can even complain about the existence of the conduit system in general, but disliking it only because of alts of something I simply can not agree with.