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  1. #61
    The Undying Cthulhu 2020's Avatar
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    Quote Originally Posted by AwkwardSquirtle View Post
    The most popular tier sets do not look much like the raid. Judgment doesn't look like it's anything to do with Nefarian. Malefic doesn't resemble any particular Black Temple demon. The Gul'dan set is from Blackrock Foundry, not Nighthold or even Hellfire Citadel. What those sets do well is exemplify the look of their class.
    This ^

    Tier sets that have been well received in the past almost never have anything to do with the raid. Tier sets that are often less well received are the ones that homogenize a look to be in line with the raid.
    Plenty of people have been holding their breath waiting for me to fail. I think they all suffocated years ago.
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  2. #62
    Quote Originally Posted by PopoJagaimo View Post
    I feel like the artwork for the tier sets look better than the actual in game models.
    That seems common with concept art in my experience. No limitations to what you can draw vs ingame.

    - - - Updated - - -

    Quote Originally Posted by Cthulhu 2020 View Post
    This ^

    Tier sets that have been well received in the past almost never have anything to do with the raid. Tier sets that are often less well received are the ones that homogenize a look to be in line with the raid.
    I guess I could see that.

  3. #63
    Quote Originally Posted by Schizoide View Post
    They all look the same. Not a shadowlands issue, these thematic sets all have that problem. Remember Firelands?
    Firelands had some of the best Tier art they've ever produced.
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  4. #64
    Eeeeehhhh. The Rogue, DH and Pally ones are pretty cool, but the rest? Not convinced. I'm also not convinced by the uniform colors across the entire collection, part of why class sets are cool is that they're tailor made for a class. These designs and colors simply don't fit more than half of the game's classes at all.
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  5. #65
    Not terrible, but everyone being white/gold/grey looks a bit boring. Pally and priest looks alright with those colors, but the warlock and Demon Hunter just look out of place.
    Hopefully the recolor and/or the Mythic versions gets some more fitting colors for some of them.

  6. #66
    The concept art... i could get behind that. They look really cool and i do not inherently dislike the shared theme...

    But it seems like they just took EVERY detail from the concept art out and gave us flat dungeon sets without any character.
    I could see them as starter gear in a new expansion. But they are the most boring sets i have ever seen in a raid. Not bad. Just boring. No details.
    Nothing special. An except hunter and shaman i could not tell for the life of me which set would be for what class....

    Even the sets in BFA and what we got in SL until now looks miles better!

  7. #67
    Firelands sets looked cool, but all very similar. Same with these.

    And I agree, seeing DKs, DHs, and warlocks in silver and gold is just weird. They should smear blood on the DK armor and green goo on the DH/locks.

  8. #68
    Quote Originally Posted by Toppy View Post
    You might think that but watch the video. Above is the mythic set and color. Which frankly, has colors that arent used by many other gears. The lower tier sets have s imilar problem.

    The art team refuses to follow a set color pallete so its going to be hard to mix and match this stuff with much else but other shadowlands leveling gear since thats the colorations they seem to be following.
    I don't think these are the mythic sets? I was looking at the video and I can see 2 recolors of the DK set (the gold/black) and then a dark teal/gray version with the same models. And the concept art seems to be the same as well just a little glowier. Unless I'm misunderstanding what you're talking about?

  9. #69
    Quote Originally Posted by Cthulhu 2020 View Post
    This ^

    Tier sets that have been well received in the past almost never have anything to do with the raid. Tier sets that are often less well received are the ones that homogenize a look to be in line with the raid.
    Imagine caring so much about what other people think of pixels in a 17 year old video game that you opine on whether they were "well received" or not. Fuck me. If you don't like the sets just mog yourself back to whatever old set floats your boat. It's art designed for a game with millions of individual players, and this is their 20-somethingth attempt at it - you're not going to love it all.

  10. #70
    How does the moon set look good for any class that isn’t Balance Druid, Priest or Mage?

  11. #71
    The Undying Cthulhu 2020's Avatar
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    Quote Originally Posted by Nzx View Post
    Imagine caring so much about what other people think of pixels in a 17 year old video game that you opine on whether they were "well received" or not. Fuck me. If you don't like the sets just mog yourself back to whatever old set floats your boat. It's art designed for a game with millions of individual players, and this is their 20-somethingth attempt at it - you're not going to love it all.
    "You can't have an opinion because the game is old and there are other transmog sets you can use"

    ok.jpg
    Plenty of people have been holding their breath waiting for me to fail. I think they all suffocated years ago.
    "Nazis are like cats. If they like you, it's probably because you're feeding them." -John Oliver

  12. #72
    The entire point of a tier set is that it embodies the aesthetic of each of the 12 classes split across multiple elements from the same raid tier. Hunters might look like the proto-animals shown in the zone. Warlocks might take on more elements of the dreadlords we're dealing with. Death Knights may have more Jailer-armor inspired designs. And so on. THEN Priests or Paladins would work great for the aesthetics they chose.

    Yes, some of those have already been well-treaded in prior sets, but that's the entire point of tier sets and were never a problem prior to BFA - variety is the spice of life and it opens up possibilities for the art team to do new iterations of similar styles. We've had 50,000 scary warlock sets up to 6.0, for example, but it doesn't change that Mythic Shadow Council looks spectacular.

    Having all 12 classes be based off the golden First Ones architecture would be like if...say, all 10 Icecrown raid tier sets all used black and dark blue spikes in different silhouettes rather than a mixture of Scourge-themed mob or Argent Dawn-themed styles.

    To not acknowledge the sameyness is disingenuous. This is the same BFA/Shadowlands practice of 4 armor types with the same aesthetic influences, they just added 8 more similar versions. I can't think of any actual class tier that had this many style similarities. Even homogenized ones like the Firelands had more variations.

  13. #73
    Quote Originally Posted by Cthulhu 2020 View Post
    "You can't have an opinion because the game is old and there are other transmog sets you can use"

    ok.jpg
    Nah, I just think it's fucking weird that you and people like you sit around and pretend like your opinion of something is objective fact rather than your subjective feelings and act as if Blizzard should design the game specifically for you, and if they don't then they're bad.

    If we were 20+ tiers into this game and every single tier set was designed around "clAsS FaNTAsY" you'd all be here complaining that there's no variety and it would be "cool" to see sets that matched the raid environment. Instead, there's a rough balance between raid-styled and class-styled tier sets, so you just bitch that whatever the most recent one is is wrong and should've been done your way.

  14. #74
    Quote Originally Posted by AstroPup View Post
    One of the defining characteristics of tier looks was that they looked like they came from the raid. These new sets look like they came from the raid and now it's a problem.
    Yeah but when they did this in the past there was still a lot of nuisance in the class sets and they varied a great deal despite the shared theme.

    Firelands for instance most of the set were themed after the different creatures. If these new classes do have a theme representing different parts of Zereth Mortis then we haven't seen it yet.

    But like I said in a pervious thread. This is still better than what we got in BfA and early SL raids.

  15. #75
    Quote Originally Posted by Nzx View Post
    If we were 20+ tiers into this game and every single tier set was designed around "clAsS FaNTAsY" you'd all be here complaining that there's no variety and it would be "cool" to see sets that matched the raid environment.
    Man, it sure is easy to make this kind of claim about "we all" when it's based entirely off an invented hypothetical.

    No one has said that, though...because they didn't do that in the past. Up until BFA where there was 4 set variations, there was usually a mixture of class-fantasy sets and raid tier-themed sets for any given spread of available sets (Frostfire, which was pure class fantasy and had nothing to do with Naxxramas architecture or mobs vs. Bloodmage, which had everything to do with Icecrown mob theming, for example).

    All sets were hit and miss, sure, especially mail, but class fantasy has never held hotage taking inspiration from raid mobs/environments and vice-versa. The difference is that all 9-12 sets in a tier have never been 100% reliant on the raid's architecture as the basis for their aesthetic and this one appears to be. Period.

  16. #76
    Quote Originally Posted by PopoJagaimo View Post
    I feel like the artwork for the tier sets look better than the actual in game models.
    Same. Concept art looks great. Game models looks like two interns and a make a wish blind kid made em.

  17. #77
    The sets being modeled after the raid would have made more sense if the raid had an intrinsic aesthetic that was varied. For instance, look at ICC. The sets were all modeled off of different aspects of Northrend. Here, we have nothing since there's only one aesthetic.

  18. #78
    Quote Originally Posted by Vakir View Post
    (Frostfire, which was pure class fantasy and had nothing to do with Naxxramas architecture or mobs
    Lmao I'm sorry what? Just to confirm, you're saying the Frostfire set, the one entirely covered in icicles and matching the colour scheme of Necropolises dating back to the Warcraft RTS games had nothing to do with Naxxramas, which was a necropolis including a literal Frostwyrm? Or, y'know, the final boss being a Lich, Liches in Warcraft being a cross between frost mages and necromancers? Or how the entire thing is filled with the Lich King's minions, and the Lich King literally sits on a Frozen Throne in Northrend in Icecrown?

    The actual fuck even is this argument? You couldn't have picked a worse example of a "class based" set if you tried.

  19. #79
    Quote Originally Posted by infinitemeridian View Post
    The sets being modeled after the raid would have made more sense if the raid had an intrinsic aesthetic that was varied. For instance, look at ICC. The sets were all modeled off of different aspects of Northrend. Here, we have nothing since there's only one aesthetic.
    Even then, raid geometry aside, they still could've had the good sense to have some of the examples I had given - go back to Dreadlord roots for Warlocks due to dreadlord bosses, maybe a Jailer or Anduin-inspired set for Death Knights, keep the ones here for Priests and Paladins, maybe have some proto-animals they showed as the basis for a Hunter set...

    But nope. "Whoops, All Gold!" It's the same 4-set base of BFA and SL raids, just with 8 similar variants.

    I think the biggest weakness is how many look like Argus quest sets. Those that don't have a ton of Kyrian and Atal'Dazar DNA, and all of those are very recent.
    Last edited by Vakir; 2021-11-11 at 11:07 PM.

  20. #80
    Way to bring back class sets and do a content theme so they all look the same, instead of class fantasy themed.

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