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    Patch 9.2 PTR - Build 41089 Sepulcher of the First Ones Encounter Journal

    Originally Posted by MMO-Champion
    Solitary Guardian
    This eternal guardian lies in wait while its susbsytems keep vigil over the entrance to the Sepulcher of the First Ones.

    • Overview - The Solitary Guardian will activate Pre-Fabricated Sentries to attack players periodically while employing its own defense routines. Throughout the encounter the Solitary Guardian will Expose its core, inflicting lethal damage to all players not shielded by an Automated Defense Matrix.

      When automa are defeated, they will drop orbs of energy that can be deposited in any automa that are still Powered Down. Automa restored to full power in this way reactivate.
      • Tanks -
      • Damage Dealers -
        • Walking over Reclamated Materium will cause them to activate.
        • Defeated automa drop energy cores that can be carried and deposited in any automa that is still Powered Down.
        • Use Unstable Core dropped by Automated Defense Matrixes to damage the Solitary Guardian.
        • You will need the protection of Force Field to survive the effects of Exposed Core.
      • Healers -
        • Walking over Reclamated Materium will cause them to activate.
        • Defeated automa drop energy cores that can be carried and deposited in any automa that is still Powered Down.
        • You will need the protection of Force Field to survive the effects of Exposed Core.
        • Spikes of Creation will trigger significant damage to all players for a short duration.
    • Automa - The Solitary Guardian is aided by various automa. Automa are Powered Down until restored to full power.
      • Powered Down - This automa is in low power mode until it is restored to full power.
      • Automated Defense Matrix - Creates a Force Field when powered up.

        Drops an Unstable Core after the Solitary Guardian's Exposed Core depletes the Force Field.
        • Force Field - Standing under the force field reduces the damage taken from Exposed Core by 90%.
        • Unstable Core - While carrying the Unstable Core your movement speed is reduced by 50% and you will take 5 Cosmic damage every 1 sec.
          Getting close enough to the Solitary Guardian will allow you to Detonate the core.
          Detonate300 yd range
          Instant

          Detonates an Unstable Core, reducing the health of the Solitary Guardian by 15%.


          • Detonate - Detonates an Unstable Core, reducing the health of the Solitary Guardian by 15%.
      • Reclamated Materium - Awakened by running over their remains.

        Drops a Small Core when defeated.
        • Surge - Charges an enemy, inflicting 75 Physical damage to the target and any of its nearby allies within 10 yards. Victims of this attack are knocked back.
        • Small Core - Interact with an unpowered automa to increase its energy by 1.
          Drop Unstable Core30 yd range
          Instant

          Drop the Unstable Core at your location.

      • Pre-Fabricated Sentry - Activated by the Solitary Guardian throughout the encounter.

        Drops two Medium Cores when defeated.
        • Wave of Disintegration - Smashes the ground beneath the target, inflicting 80 Cosmic damage to all targets within 5 yards.
          The impact creates a Wave of Disintegration that explodes in rapid succession, inflicting 60 Cosmic damage.
        • Dissonance - Slams the target for 100 Physical damage. The victim's defenses vibrate with disonant frequencies that increase the damage taken by further attacks of Dissonance by 20%.
        • Medium Core - Interact with an unpowered automa to increase its energy by 4.
          Drop Unstable Core30 yd range
          Instant

          Drop the Unstable Core at your location.

      • Point Defense Drone - Targets enemies at random with its Blast ability once powered up.

        Drops a Large Core when defeated.
        • Blast - Fires a volley of missiles at random targets that inflict 30 Cosmic damage to all enemies within 3 yards of the victim.
        • Large Core - Interact with an unpowered automa to increase its energy by 5.
          Drop Unstable Core30 yd range
          Instant

          Drop the Unstable Core at your location.

    • Stage One: Automated Defense Systems Online! - While above 55% health remaining, the Solitary Guardian protects itself while remaining installed in the gateway.
      • Energy Conversion - Inflicts 80 Cosmic damage to all players within 5 yards and creates a Spike of Creation at the target location.
        • Spike of Creation - Leaves a Spike of Creation at the target location that arms after 3 sec.
          Standing in the Spike of Creation will cause it to explode, inflicting 4 Cosmic damage to all players.
      • Deresolution - A beam of immense power sears a line across the battlefield that triggers several explosions, each inflicting 10 Cosmic damage to all players caught within the blast.
      • Exposed Core - The construct exposes its core as it draws in matter to reclaim. All players suffer 200 Cosmic damage every 2 sec. for 10 sec.
    • Stage Two: Roll Out, then Transform - After players have damaged the Solitary Guardian with sufficient Detonation from throwing Unstable Cores, the creature emerges and fights players directly.
      • Energy Conversion - Inflicts 80 Cosmic damage to all players within 5 yards and creates a Spike of Creation at the target location.
        • Spike of Creation - Leaves a Spike of Creation at the target location that arms after 3 sec.
          Standing in the Spike of Creation will cause it to explode, inflicting 4 Cosmic damage to all players.
      • Split Resolution - Smashes the ground beneath the target, inflicting 80 Cosmic damage to all targets within 5 yards.
        The impact creates a series of Split Resolution zones that explode in rapid succession, inflicting 60 Cosmic damage.
        The target is Defenseless for 30 sec.
      • Fractured Core - Damage sustained to this point has fractured the Solitary Guardian's core. All players suffer 21 Cosmic damage every 3 sec.
      • Matter Disolution - Marks the target for Matter Disolution for 10 sec. When this effect ends, multiple orbs of Anti-Matter form in a large circle around the victim. The orbs inflict 80 Cosmic damage to any player they come in contact with.
    • Stage Three: Self-Destruct Sequence - At 15% health remaining, the Solitary Guardian activates its self-destruct sequence.
      • Core Overload - The Solitary Guardian overloads its core in an attempt to defeat all enemies.
        Every 3 sec the core inflicts 10 Cosmic damage to all players. This damage increases by 30% every 3 sec.

    Dausegne, the Fallen Oracle
    Overarching description [PH]

    • Overview - Dausegne spends mana to cast spells. Upon reaching 0 mana, she will drain energy from a Reservoir of the First ones to shield herself and Dominate the reservoir by channeling Inevitable Dominion.

      Dominated Reservoirs empower Dausegne's casts of Disintegration Halo, spawning one Halo for every Reservoir that has been Dominated.

      If all reservoirs have been Dominated when Dausegne runs out of mana, she will cast Total Dominion, which will cause Disintegration Halo to be cast with overwhelming frequency.
    • The Fallen Oracle -
      • Infused Strikes - Dausegne's melee strikes infuse the target with energy, inflicting 6 Cosmic damage every 1 sec. for 20 sec for each application.
        When this effect expires, the player will erupt with Unleashed Infusion.
        • Unleashed Infusion - Infused energies release in a massive explosion, inflicting 40 Cosmic damage to all players, increased by the number of applications of Infused Strikes.
          This leaves behind Infused Vulnerability
          • Infused Vulnerability - Residual energy from Unleashed Infusion increases Physical damage taken by 100% for every application of Infused Strikes the player had before the explosion for 10 sec.
      • Staggering Barrage - Dausegne channels out three orbs towards a player, inflicting 90 Shadow damage split between all players in their paths, and pushing players back.
      • Staggering Barrage - Dausegne channels out three orbs towards a player, inflicting 90 Shadow damage split between all players in their paths, and pushing players back.
      • Domination Core - Dausegne summons a Dominated afterlife core that will attack players and cast Encroaching Dominion as long as it lives.
        • Domination Core -
          • Encroaching Dominion - Domination Cores exude bolts of dark energy, inflicting 30 Shadow damage to players within 4 yards of the impacts, and creating pools that inflict 11 Shadow damage every 1.5 sec. to those who stand in them.
          • Domination Bolt - Inflicts 40 Shadow damage to the current target.
      • Obliteration Arc - Dausegne fires an array of missiles out in front of her, inflicting 40 Shadow damage to all players in their path.
      • Disintegration Halo - Rings of energy expand from dominated reservoirs, inflicting 30 Shadow damage, increasing damage taken from Disintegration Halo by 500% for 7 sec.
      • Disintegration Halo - A ring of energy expands from each dominated reservoir, inflicting 30 Shadow damage, inflicting 6 Shadow damage every 1 sec., and increasing damage taken from Disintegration Halo by 500% for 7 sec.
    • Inevitable Dominion -
      • Siphon Reservoir - Dausegne siphons Cosmic energy from a reservoir, refilling her energy and protecting her in a Siphoned Barrier.
        • Siphoned Barrier - Dausegne creates a shield that absorbs 3% of her maximum health in damage.
          • Collapsed Barrier - The collapse of the Siphoned Barrier inflicts 1% of Dausegne's health as Cosmic damage to her every 1 sec. for 10 sec.
      • Inevitable Dominion - Dausegne channels Domination into a Reservoir of the First Ones, inflicting 10 Shadow damage to all players every 1 sec.
        While channeling, pools of Encroaching Dominion grow in size.
    • Total Dominion - Dausegne energizes herself with power from all of the dominated reservoirs, inflicting 45 Shadow damage to all players, regenerating 25% mana every 1 sec, and triggering Disintegration Halo very frequently.

    Artificer Xy'mox
    [PH] Xy'mox and his most loyal associates caught wind of the Forerunner's Relic, an ancient Progenitor artifact said to unlock the key to weaponizing Ephemera. To defeat Azeroth's heroes this time, Xy'mox must unlock the power of the Forerunner's Relic during the encounter to turn this deal in his favor. [PH]

    • Overview - Xy'mox wants to harness the power of the Forerunner's Relic, and will stop at nothing to Decipher its secrets.

      At 80% health remaining, 50% health remaining, and 20% health remaining, Xy'mox calls in Hyperlight Reinforcements from the Xy Cartel while he attempts to Deciper the secrets of the relic, further unlocking its power.
      • Tanks -
        • Glyph of Relocation pulls all raid members to the target's current location when it expires.
        • Hyperlight Reinforcements arrive throughout the encounter.
        • Stasis Trap stuns all nearbly players when triggered.
      • Damage -
        • Cartel Xy Plunderers channel Debilitating Ray, which can be interrupted.
        • Hyperlight Reinforcements arrive throughout the encounter.
        • Stasis Trap stuns all nearbly players when triggered.
      • Healers -
        • Hyperlight Sparknova inflicts damage to the entire raid.
        • Hyperlight Reinforcements arrive throughout the encounter.
        • Stasis Trap stuns all nearbly players when triggered.
    • Forerunner's Relic - A chaotic Progenitor relic said to house the secret to weaponizing Ephemera, stop Xy'mox and his associates from deciphering it!
      • Forerunner Rings - The Forerunner's Sphere emits powerful waves of Cosmic energy, inflicting 250 Cosmic damage every 0.1 sec to players in the effect and an additional 12 Cosmic damage every 1 sec for 15 sec.
    • Xy Decipherers - Xy'mox calls in the cartel to decipher relics found around the playspace.
      • Xy Decipherer - A Broker of Cartel Xy specializing in unlocking ancient relics.
        • Decipher Relic - Xy Decipherers attempt to unlock the power of Progenitor relics.
        • Ancient Exhaust - As the Relic is deciphered, it billows waves of energy every 2 sec, inflicting 6 Cosmic damage to all players. Further damage taken from Ancient Exhaust is increased by 20%.
        • Relic Collapse - The relic collapses, inflicting 13 Cosmic damage every 5 sec to all players.
      • Cartel Overseer - A leader within Cartel Xy sent to ensure the relic extraction goes smoothly.
        • System Shock - The Overseer releases an Arcane barrage in a targeted direction, inflicting 70 Arcane damage and increasing System Shock damage taken by 30% for 30 sec to players in a frontal cone. This effect stacks, and cannot be dodged, blocked, or parried, and cannot miss.
        • Overseer's Orders - Issuing orders to other Brokers, inflicting 5 Arcane damage to all players every second while no players are within 5 yards.
        • Rotary Body Armor - The Overseer is protected by rotating body armor activating once wounded. While this armor is between players and Cartel Overseer, it absorbs all attacks.
      • Fracturing Rift Blasts - Xy'mox opens rifts that emit a blast of energy after a short delay, inflicting 50 Arcane damage to players in a line.
    • Decipher Relic - Xy'mox deciphers the secrets of the Forerunner Relic, causing Ephemeral Supernova every 2 sec and increasing the number of Forerunner Rings created by the Forerunner's Relic.
      • Ephemeral Supernova - As Xy'mox unlocks the Forerunner Relic, it billows waves of energy every 2 sec, inflicting 6 Cosmic damage to all players. Further damage taken from Ephemeral Supernova is increased by 10% for 30 sec.
    • Hyperlight Reinforcements -
      • Hyperlight Enforcer - A Broker of the Xy cartel which focuses on melee attacks.
        • Hyperlight Ascension - Upon reaching 100 energy, Hyperlight Enforcers becomes immune to all forms of crowd control and begin to transform into a Hyperlight Ascendant.
      • Cartel Xy Plunderer - A spell-slinging member of the Xy cartel focusing on attacking players from far.
        • Debilitating Ray - Inflicts 11 Arcane damage every 1 sec and reduces movement speed by 50% for 8 sec.
      • Gunship Barrage - Broker ordance inflicting 60 Arcane damage to players within 5 yds of the impact.
    • Interdimensional Wormholes - Xy'mox marks players, after 8 sec the mark detonates, inflicting 20 Arcane damage to players within 6 yds, creating an Interdimensional Wormhole at their location.
      Players can travel between wormholes
      • Advanced Recombobulation - Recovering from teleportation, immune to wormholes and other forced movement effects for 3 sec.
    • Glyph of Relocation - Xy'mox marks their primary target. The target suffers 10 Arcane damage every 1 sec for 5 sec.
      When Glyph of Relocation expires it inflicts 68 Arcane damage to all players and pulls them to the target, afflicting the primary target with Arcane Eradication for 60 sec.
      This damage is reduced the further players are from the blast.
    • Hyperlight Sparknova - Xy'mox creates a Hyperlight Sparknova that jumps between all players, inflicting 26 Arcane damage instantly and 8 Arcane damage every 2 sec for 26 sec to all players within 3 yds. This effect stacks.
    • Stasis Trap - Xy'mox deploys a set of Stasis Traps at the locations of several players, after 2 sec the traps arm.
      Players that trip a Stasis Trap are stunned and suffer 20 Arcane damage every 2 sec until the Stasis Trap is destroyed.

    Prototype Pantheon
    [PH] Pantheon of Death prototypes printed by Progenitors serving the Jailer. [PH]

    • Overview - The Prototype of Duty and the Prototype of War have finished printing from the Progenitor Forge and begin the fight on the ground, using Necrotic Ritual and Pinning Volley to assault players.

      If a member of the Prototype Pantheon reaches 50% health remaining, they all retreat to the Progenitor Forge as Reconstruction begins, ushering other Pantheon members into the fight as the Progenitor Forge comes to life.
    • Stage One: War and Duty - If the Prototype of War of the Prototype of Duty reaches 50% health remaining, both Pantheon members retreat to the Progenitor Forge, ushering the Prototype of Absolution and the Prototype of Renewal to begin the assault upon finishing printing.
      • Prototype of War -
        • Gloom Bolt - Inflicts 15 Shadow damage to a random enemy.
        • Necrotic Ritual - The Primus calls forth several Necrotic Ritualists to usher an expanding ring of Necrosis into this realm, growing until all Necrotic Ritualists are defeated and reducing all Healing received by 100% and inflicting 15 Shadow damage to all players in the effect.
        • Runecarver's Deathtouch - The Prototype of War carves a sigil into several target's flesh, inflicting 12 Shadow damage every 2 sec and 200 Shadow damage to all players within 8 yds upon removal, jumping to a nearby ally if not protected with Bastion's Ward.
      • Prototype of Duty -
        • Humbling Strikes - The Prototype of Duty strikes her current target inflicting 200 Physical damage, and increasing damage taken from Humbling Strike by 100% for 30 sec.
          In addition, the impact radiates a portion of the damage inflicted to all other players as Arcane damage.
        • Ascension's Call - Projections of ascended Kyrians watch over the Prototype of Duty in combat, forming protective wards if called upon to give their life.
          • Bastion's Ward - Upon giving their life, a protective barrier is formed reducing damage taken by Runecarver's Deathtouch and preventing it from spreading.
            Damage and healing done by players in the effect reduced by 100%.
        • Pinning Volley - The Prototype of Duty takes to the skies to summon a barrage of Kyrian armaments towards player locations.
          Players hit within 8 yds of the impact suffer 20 Physical damage and are stunned until freed, suffering 7 Physical damage every 2 sec.
          • Windswept Wings - The Prototype of Duty beats her wings with tremendous force for 12 sec, repelling all players and inflicting 7 Nature damage every 1 sec to all players.
          • Pinned - A Kyrian armament impacts the ground with tremendous force, stunning all players within 6 yds of the impact and inflicting 7 Physical damage every 2 sec until freed.
    • Intermission: The Endless Foundry - Witness the Progenitor Forge come to life as the Prototype Pantheon finishes printing.
      • Ephemeral Exhaust - The Progenitor forge exhausts raw Ephemera, inflicting 10 Cosmic damage to all players every 1 sec.
      • Ephemeral Fragments - The Progenitor forge arcs fragments of ephemera, inflicting 25 Cosmic damage to all players within 5 yds on impact.
      • Superheated Ephemera - The Progenitor Forge exhausts globules of superheated ephemera, reducing movement speed by 15% and inflicting 5 Cosmic damage every 2 sec for 6 sec upon impacting players. This effect stacks.
    • Stage Two: Sin and Seed - If the Prototype of Absolution or the Prototype of Rewnewal reaches 50% health remaining, both Pantheon members retreat to the Progenitor Forge until all members of the Pantheon to return to the battle for a final showdown.
      • Prototype of Renewal -
        • Anima Bolt - Hurts a bolt of coagulated life force, inflicting 17 Nature damage.
        • Wild Stampede - The Prototype of Renewal summons a herd of Wild beasts to trample enemies, inflicting 20 Physical damage to enemies in the path and knocking them back.
        • Withering Seeds - The Prototype of Renewal sows seeds across the battlefield, if their life force is depleted the seeds wither, inflicting 35 Nature damage instantly and 8 Nature damage every 2 sec for 16 sec. This effect stacks.
          If healed to full, the seed blooms, increasing Healing done by all nearby players.
          • Invigorating Bloom - Upon reaching full health, the Withering Seed blooms, increasing Healing done by nearby players in the effect by 25% for 30 sec.
          • Withering Nova - Upon withering, the seed unleashes a wave of life force, inflicting 35 Arcane damage to all players instantly and 8 Arcane damage every 2 sec for 16 sec. This effect stacks.
        • Animastorm - The Prototype of Renewal calls forth a storm, inflicting 11 Arcane damage every 1 sec and silencing players not in shelter.
          • Anima Shelter - Moving pockets of life shelter players from the Animastorm temporarily.
      • Prototype of Absolution -
        • Burden of Sin - All players gain 6 stacks of Burden of Sin at the start of the encounter. Every 2 sec, Burden of Sin inflicts 1 Shadow damage per stack.
        • Sinful Projection - Sinful projections of Deanthrius surge forth in multiple directions after 4 sec, inflicting 20 Shadow damage to other players and stunning them for 2 sec.
          Sinful Projections apply a stack of Burden of Sin to players hit by the effect.
        • Wracking Pain - The Prototype of Absolution strikes with immense power, inflicting 45 Shadow damage to players in the direction of his current target and increasing all damage they take by 25% for 35 sec.
        • Hand of Destruction - The Prototype of Absolution pulls all players to his location and conjures an image of himself.
          After 6 sec, the image releases destructive energy that inflicts 60 Shadow damage to all players, reduced based on distance.
    • Stage Three: Pantheon of Death - The Pantheon of Death enters the fight for a final showdown.
      • Prototype of War -
        • Gloom Bolt - Inflicts 15 Shadow damage to a random enemy.
        • Necrotic Ritual - The Primus calls forth several Necrotic Ritualists to usher an expanding ring of Necrosis into this realm, growing until all Necrotic Ritualists are defeated and reducing all Healing received by 100% and inflicting 15 Shadow damage to all players in the effect.
        • Runecarver's Deathtouch - The Prototype of War carves a sigil into several target's flesh, inflicting 12 Shadow damage every 2 sec and 200 Shadow damage to all players within 8 yds upon removal, jumping to a nearby ally if not protected with Bastion's Ward.
      • Prototype of Duty -
        • Humbling Strikes - The Prototype of Duty strikes her current target inflicting 200 Physical damage, and increasing damage taken from Humbling Strike by 100% for 30 sec.
          In addition, the impact radiates a portion of the damage inflicted to all other players as Arcane damage.
        • Ascension's Call - Projections of ascended Kyrians watch over the Prototype of Duty in combat, forming protective wards if called upon to give their life.
          • Bastion's Ward - Upon giving their life, a protective barrier is formed reducing damage taken by Runecarver's Deathtouch and preventing it from spreading.
            Damage and healing done by players in the effect reduced by 100%.
        • Pinning Volley - The Prototype of Duty takes to the skies to summon a barrage of Kyrian armaments towards player locations.
          Players hit within 8 yds of the impact suffer 20 Physical damage and are stunned until freed, suffering 7 Physical damage every 2 sec.
      • Prototype of Renewal -
        • Anima Bolt - Hurts a bolt of coagulated life force, inflicting 17 Nature damage.
        • Wild Stampede - The Prototype of Renewal summons a herd of Wild beasts to trample enemies, inflicting 20 Physical damage to enemies in the path and knocking them back.
        • Withering Seeds - The Prototype of Renewal sows seeds across the battlefield, if their life force is depleted the seeds wither, inflicting 35 Nature damage instantly and 8 Nature damage every 2 sec for 16 sec. This effect stacks.
          If healed to full, the seed blooms, increasing Healing done by all nearby players.
          • Invigorating Bloom - Upon reaching full health, the Withering Seed blooms, increasing Healing done by nearby players in the effect by 25% for 30 sec.
          • Withering Nova - Upon withering, the seed unleashes a wave of life force, inflicting 35 Arcane damage to all players instantly and 8 Arcane damage every 2 sec for 16 sec. This effect stacks.
        • Animastorm - The Prototype of Renewal calls forth a storm, inflicting 11 Arcane damage every 1 sec and silencing players not in shelter.
          • Anima Shelter - Moving pockets of life shelter players from the Animastorm temporarily.
      • Prototype of Absolution -
        • Burden of Sin - All players gain 6 stacks of Burden of Sin at the start of the encounter. Every 2 sec, Burden of Sin inflicts 1 Shadow damage per stack.
        • Sinful Projection - Sinful projections of Deanthrius surge forth in multiple directions after 4 sec, inflicting 20 Shadow damage to other players and stunning them for 2 sec.
          Sinful Projections apply a stack of Burden of Sin to players hit by the effect.
        • Wracking Pain - The Prototype of Absolution strikes with immense power, inflicting 45 Shadow damage to players in the direction of his current target and increasing all damage they take by 25% for 35 sec.
        • Hand of Destruction - The Prototype of Absolution pulls all players to his location and conjures an image of himself.
          After 6 sec, the image releases destructive energy that inflicts 60 Shadow damage to all players, reduced based on distance.

    Lihuvim, Principal Architect
    With great care, Lihuvim weaves ephemera into being in accordance with the hallowed will of the First Ones.

    • Overview - Lihuvim's workshop has been hastily converted into a combat reinforcement facility to aid in the fight against the Jailer. Help test new automa prototypes by engaging in combat with Lihuvim and their creations.

      As combat unfolds, Lihuvim accumulates protoform energy. When they have enough, they will redirect that energy to nearby Protoform Synthesizers, located along the walls of the arena. During this time, the protoform lattices become vulnerable and can be destroyed before the Sythesizers can finish their work.
      • Damage Dealers -
        • Deconstructing Blast destroys Unstable Genesis Motes in its area of effect.
        • Catalyst Automa seek to trigger nearby Unstable Genesis Motes.
        • Lihuvim's Attendant Automa pose a sizeable thread while active. See to it that they do not remain that way.
        • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
          Deconstructs nearby Unstable Genesis Motes within 8 yards.
        • Catalyze Mote - Begins dismantling a nearby mine, detonating it upon completion.
        • Unstable Mote -
      • Healers -
        • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
          Deconstructs nearby Unstable Genesis Motes within 8 yards.
        • Instability -
        • Degenerate - Begins inscribing the target with concentrated protoform energy, inflicting 10 Cosmic damage every 0.5 sec for 12 sec.
        • Protoform Radiance - Bathed in radiant Cosmic energy, taking 10 Cosmic damage every 2 sec.
      • Tanks -
        • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
          Deconstructs nearby Unstable Genesis Motes within 8 yards.
        • Deconstructing Blast - A blast of cosmic energy intended to dematerialize the target, inflicting 40 Cosmic damage and increasing their physical damage taken by 200% for 12 sec.
          Deconstructs nearby Unstable Genesis Motes within 8 yards.
        • Protoform Cascade - Manifests an explosive magical singularity, inflicting 100 Cosmic damage to all those unfortunate enough to be caught in the ensuing blast.
    • Automa, Prime - Help Lihuvim by engaging in combat with them and their creations.
      • Protoform Cascade - Lihuvim bends protoform energy into a wave of particles that crashes over the area immediately infront of them.

        Upon impact, each particle explodes, inflicting heavy damage in an area around the impact point.
      • Cosmic Shift - Lihuvim hyperinflates reality around themselves, causing a wave of energy to wash over the arena.

        This wave inflicts moderate Cosmic damage and pushes enemies away from Lihuvim.
      • Synthesize Unstable Mote - Lihuvim begins forming an unstable genesis mote at a number of locations nearby. Enemies standing too close to one of these motes will upset their balance, causing the mote's form to collapse and release cosmic energy in a greater area.

        Standing in this unstable protoform energy for too long is potentially life-threatening.
      • Deconstructing Energy - Lihuvim deconstructs the player's protoform slightly, causing them to disintegrate rapidly over time, and ultimately cascading into an explosion of cosmic energy shortly thereafter.

        This explosion inflicts heavy Cosmic damage to those misfortunate enough to be nearby when this happens, and deconstructs nearby Unstable Genesis Motes.
      • Synthesize Protoform Automa - Lihuvim activates nearby Protoform Forges and begins producing Attendant Automa.

        Synthesizing Protoform Automa releases protoform energy into the arena, inflicting increasingly deadly Cosmic damage to all extraplanar entities (such as mortals) in the area.

        Protoform Forges act as redirectors, reducing cosmic damage inflicted to nearby players by 90% while an Attendant Automa is being synthesized.
    • Automa, Attendant - These automa are the result of Lihuvim's frantic iteration on designs originally intended to aid with Protoform creation.
      • Degeneration Automa - Once used for protoform inscription, these automa now direct protoform energies at enemies, causing their targets to Degenerate rapidly.
        • Degenerate - Begins inscribing the target with concentrated protoform energy, inflicting 10 Cosmic damage every 0.5 sec for 12 sec.
      • Acquisitions Automa - Because of a flaw-turned-feature, the protoform energies stored within these automa detonate upon death. How fortuitous!
        • Detonation - Explodes on death, inflicting 30 Cosmic damage to enemies within 0 yards, and knocking them back a considerable distance.
      • Guardian Automa - By modifying their own protoform energies, these prototype Guardians form sentry automa. When deployed to an area, these sentries engage enemies who pass through their detection range.
        • Sentry Fire - The Sentry periodically unleashes a barrage of energy at random targets that inflicts 4 Cosmic damage.
      • Defense Matrix Automa - By carefully projecting protoform energy through a harmonising prism, Defense Matrix Automa can partially shield nearby allies from damage.

    Skolex, the Insatiable Ravener
    Overarching description [PH]

    • Overview - All players stacking together triggers Skolex's Unending Hunger, which consumes all applications of Ephemera Dust, and makes Skolex more Insatiable, increasing its damage.

      Skolex leaves behind Collapsing Emptiness at its location when it burrows for Unending Hunger.
    • Unending Hunger - Skolex burrows under the raid to devour it, leaving behind Collapsing Emptiness at its initial location and inflciting 40 Physical damage to all players where it emerges, consuming their Ephemera Dust, and knocking them back.
      Feeding on Ephemera Dust makes Skolex more Insatiable.
      • Insatiable - Increases Skolex's damage done by 10% for the rest of the fight.
      • Collapsing Emptiness - Skolex leaves behind a collapsing rift at its location when it burrows, exploding for 400 Shadow damage to all targets within 15 yards.
        • Volatile Residue - Residue left behind from Skolex's emissions inflicts 20 Shadow damage every 1.5 sec. to players who stand in it.
    • Dust Flail - Skolex thrashes, inflicting 45 Physical damage to all players and applying Ephemera Dust.
      • Ephemera Dust - Breathing in loose Ephemera Dust inflicts 1 Cosmic damage every 1.5 sec. for 5 min. This effect stacks.
    • Dust Blast - Skolex's thrashing movements when it casts Rend or Riftmaw fling dust at the three furthest players, inflicting 20 damage to all players within 10 yards of the targets.
      Applies Ephemera Dust.
      • Ephemera Dust - Breathing in loose Ephemera Dust inflicts 1 Cosmic damage every 1.5 sec. for 5 min. This effect stacks.
    • Retch - Skolex faces a random player and retches up reality boring acid on all players in front of it, inflicting 40 Shadow damage on impact and 11 Shadow damage every 1.5 for 12 sec.
      In addition, players will be teleported randomly at the end of the duration.
      • Warp Sickness - Tearing through reality unexpectedly leaves the player disoriented for 2 sec.
      • Volatile Residue - Residue left behind from Skolex's emissions inflicts 20 Shadow damage every 1.5 sec. to players who stand in it.
    • Devouring Blood - Skolex periodically flings blood from its wounds towards players within 20 yards, inflicting 35 Shadow damage to all players within 4 yards of the impact.
      Additionally inflicts 9 Shadow damage every 1.5 sec. and reduces Haste by 20% for 18 sec.
      • Volatile Residue - Residue left behind from Skolex's emissions inflicts 20 Shadow damage every 1.5 sec. to players who stand in it.
    • Rend - Skolex rends the flesh of all players in front of it, inflicting 240 Physical damage on impact and 24 Physical damage every 1.5 sec. for 26 sec.
    • Riftmaw - Skolex breaths rift tearing energies on all players in front of it, inflicting 100 Shadow damage and increasing damage taken by Riftmaw by 500% for 4 sec.
    • Wormhole Jaws - Skolex's reality boring jaws hit the next closest player within 10 yards for Physical damage. If no players are in range, the primary target will be hit.
    • Destroy - Skolex spits its most corrosive bile, inflicting 500 Shadow damage to a player whenever no targets are within melee range.

    Halondrus the Reclaimer
    For eons Halondrus has traversed the caverns of the Sepulcher of the First Ones fulfilling its sacred purpose of reclaiming ephemera and returning it to the great cycle.

    • Overview - Halondrus creates Reclaimer Pylons that assist in its sacred purpose of gathering ephemera. If any orbs of ephemera reach Halondrus, an Ephemeral Eruption occurs.

      Upon reaching 80% and 45% health remaining Halondrus will cause any remaining pylons to shatter before it descends further into the caverns to discover a new location brimming with ephemera.
    • Stage One: The Reclaimer -
      • Materialize Obelisks - Halondrus materializes multiple obelisks that begin to collect ephemera.
        • Obelisk - A mysterious monolith that gathers ephemera.
          • Fractal Shell - The obelisk protects itself with a shield of swirling cosmic energy that absorbs up to 10,000 damage.
            Losing its Fractal Shell causes the obelisk to begin emitting Fractal Energy.
          • Fractal Energy - The obelisk inflicts 4 Cosmic damage every 1 sec to all players.
          • Dematerialize - The obelisk violently dematerializes, inflicting 400 Cosmic damage to all players.
      • Reclaim - Halondrus periodically pulls orbs of ephemera from surrounding obelisks and pools. Orbs that reach Halondrus grant it a stack of Ephemeral Engine.
        Players who touch an orb trigger an Ephemeral Burst.
        • Ephemeral Burst - The bursting ephemera inflicts 50 Cosmic damage and increases damage taken from subsequent bursts by 100%. This effect stacks.
        • Ephemeral Engine - Ephemera empowers Halondrus, increasing its damage by 10%. This effect stacks.
      • Earthbreaker Missiles - Halondrus unleashes a barrage of missiles that detonate for 40 Cosmic damage to players within 9 yds and cause an Aftershock.
        • Aftershock - The impact area reverberates with a Aftershock after 3, inflicting 60 Physical damage to players within 9 yds.
      • Ephemeral Rain - The Shimmering Cliffs occasionally rain ephemera into the sands, inflicting 40 Cosmic damage to players within 6 yds upon impact.
        During the rainstorm, several players are afflicted by Ephemeral Droplet.
        • Ephemeral Droplet - Upon expiration creates an Ephemeral Pool.
          Touching another player afflicted by Ephemeral Droplet removes the effect and creates a single Ephemeral Pool.
      • Lance - Halondrus' attacks inflict heavy Physical damage to its current target.
      • Lightshatter Beam - Halondrus inflicts 80 Cosmic damage and briefly silences everything in the direction of its current target.
        The energy lingers, inflicting 20 Cosmic damage every 1 sec and increasing damage taken from the beam by 100% for 26 sec. This effect stacks.
      • Crushing Prism - Halondrus encases several players in prisms of light that reduce movement speed by 3% and inflict 1 Cosmic damage every 1 sec for 16 sec. This effect stacks.
      • Reclamation Form - Halondrus embeds itself in the ground, inflicting 15 Physical damage to all players each time it stakes a leg into the sand and begins to emit an Ephemeral Pool.
        • Ephemeral Pool - Inflicts 25 Cosmic damage every 0.5 sec. to players within the cloud.
    • Stage Two: The Shimmering Cliffs -
      • Relocation Form - Halondrus regains its mobility and advances deeper into the ephemeral caverns.
        If any obelisks remain, Halondrus Dematerializes them.
        • Quaking Steps - Halondrus' steps cause the earth to tremble, inflicting 10 Physical damage to all players with each step.
      • Detonation - The orb violently erupts, knocking all players away from its location.
        Inflicts 140 Cosmic damage to players within 15 yds and 15 Cosmic damage to all other players.
      • Earthbreaker Missiles - Halondrus unleashes a barrage of missiles that detonate for 40 Cosmic damage to players within 9 yds and cause an Aftershock.
        • Aftershock - The impact area reverberates with a Aftershock after 3, inflicting 60 Physical damage to players within 9 yds.
      • Crushing Prism - Halondrus encases several players in prisms of light that reduce movement speed by 3% and inflict 1 Cosmic damage every 1 sec for 16 sec. This effect stacks.

    Anduin Wrynn
    PH

    • Overview - Anduin battles players while battling his own Domination. Dominated Anduin's Kingsmourne Hungers separates players from their souls, allowing them to aid Anduin's true self, restoring Willpower.

      Upon reaching 100 Willpower, Anduin manifests the source of his Domination temporarily, allowing players to combat it and benefit from the Grasp of Domination.
      • Damage Dealers -
        • Seek out the opposite sign when afflicted with Blasphemy to remove the effect.
        • Defeat Monstorous Souls quickly when they reach low health to prevent Necrotic Detonation.
        • Defeating Anduin's Doubt and Anduin's Despair restores Willpower to him.
      • Healer -
        • Seek out the opposite sign when afflicted with Blasphemy to remove the effect.
        • Restoring Anduin's Hope grants Willpower to him.
        • Befouled Barrier consumes the healing of players standing in the area.
      • Tank -
        • Dark Zeal will stack until Anduin attacks a different target.
        • Soul Reaper inflicts substiantial Physical and Magical damage.
    • Stage One: Kingsmourne Hungers -
      • Willpower - Aiding Anduin restores his Willpower, upon reaching 100 energy Anduin manifests the source of his Domination temporarily.
      • Kingsmourne Hungers - Anduin rends the souls his enemies, inflicting 40 Shadow damage to players in front of him and banishing their souls for 35 sec.
        • Lost Soul - While players' souls are banished they are able to aid the soul of Anduin.
          Defeating Anduin's doubt and restoring his hope grants him energy.
        • Anduin's Despair - Defeating a Anduin's Despair restores 20 energy to Anduin.
          • Despair - The amalgamation releases a blast of Maw energy, inflicting 100 Shadow damage to all players and creatures within 0 yards of the caster and increases their damage taken by 100% for 18 sec.
        • Anduin's Hope - Restoring Anduin's Hope grants Anduin 5 energy.
          • Malignant Ward - Anduin's Hope is afflicted with a Malignant Ward, that absorbs healing received.
        • Anduin's Doubt - Defeating Anduin's Doubt grants Anduin 5 energy.
      • Blasphemy - Anduin intensifies the light and darkness within several players marking them with Overconfidence or Hopelessness for 8 sec. Coming into contact with the opposing mark neutralizes the effect on both players.
        After 8 sec marked players explode, inflicting 110 Twilight damage to all players within 8 yds. Coming into contact with an unmarked player or a player with the same mark also causes this explosion.
      • Befouled Barrier - Anduin summons a Befouled Barrier that inflicts 25 Twilight damage to all players and creates a barrier that persists for 25 sec. 75% of healing received by players within the area is redirected to the barrier. Up to 800 healing received reduces the size of the barrier.
        Upon expiration, the barrier explodes inflicting 50 Twilight damage and tainting all players, absorbing up to 800 healing received based on the size of the Befouled Barrier.
      • Wicked Star - Anduin sends forth waves of dark energy that inflict 30 Twilight damage and 15 Twilight damage every 1 for 6 sec to players it passes over, and instantly restores 10% health and an additional 5% health every 1 sec for 6 sec to allies it passes over.
      • Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing a wave of maw energy, inflicting 35 Shadow damage to all players and an additional 2 Shadow damage every 2 sec to all players. This effect stacks.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.
    • Intermission: Remnant of a Fallen King -
      • Grasp of Domination - The Remnant's Domination over Anduin's soul links them, transferring 200% of damage taken to Anduin.
      • Remorseless Winter - The presence of the Fallen King invokes a raging storm that inflicts 2 Shadowfrost damage every 1 sec to all players.
        This effect stacks, increasing in stack count every 10 sec.
      • Soul Reaper - The Fallen King strikes at the target's soul. Grants the Fallen King 100% attack speed for 8 sec, inflicts 150 Physical and 40 Shadowfrost damage to the target, and increases their Physical damage taken by 150% for 15 sec.
      • Army of the Dead - Fiendish souls flood the arena, attacking enemies of the Fallen King.
        • Monstrous Soul -
          • Necrotic Detonation - The abomination detonates upon reaching low health, inflicting 60 Shadow damage to all players and reducing the effectiveness of healing and absorption effects by 100% for 10 sec.
          • Unraveling Frenzy - The abomination's rage causes it to unravel, the caster gains 5% increased Physical damage done, but loses 1% of its maximum health every 1 sec.
        • Fiendish Soul -
          • Necrotic Claws - Leaps towards a target, inflicting 2 Physical damage to all enemies within 8 yards and reducing the effectiveness of healing and absorption effects by 1%.
          • Soul Explosion - Upon death, the soul blasts a target area inflicting 33 Shadow damage to players standing within 4 yards of the impact area.
    • Stage Two: Grim Reflections -
      • Willpower - Aiding Anduin restores his Willpower, upon reaching 100 energy Anduin manifests the source of his Domination temporarily.
      • Kingsmourne Hungers - Anduin rends the souls his enemies, inflicting 40 Shadow damage to players in front of him and banishing their souls for 35 sec.
        • Lost Soul - While players' souls are banished they are able to aid the soul of Anduin.
          Defeating Anduin's doubt and restoring his hope grants him energy.
        • Anduin's Despair - Defeating a Anduin's Despair restores 20 energy to Anduin.
          • Despair - The amalgamation releases a blast of Maw energy, inflicting 100 Shadow damage to all players and creatures within 0 yards of the caster and increases their damage taken by 100% for 18 sec.
        • Anduin's Hope - Restoring Anduin's Hope grants Anduin 5 energy.
          • Malignant Ward - Anduin's Hope is afflicted with a Malignant Ward, that absorbs healing received.
        • Anduin's Doubt - Defeating Anduin's Doubt grants Anduin 5 energy.
      • Blasphemy - Anduin intensifies the light and darkness within several players marking them with Overconfidence or Hopelessness for 8 sec. Coming into contact with the opposing mark neutralizes the effect on both players.
        After 8 sec marked players explode, inflicting 110 Twilight damage to all players within 8 yds. Coming into contact with an unmarked player or a player with the same mark also causes this explosion.
      • Befouled Barrier - Anduin summons a Befouled Barrier that inflicts 25 Twilight damage to all players and creates a barrier that persists for 25 sec. 75% of healing received by players within the area is redirected to the barrier. Up to 800 healing received reduces the size of the barrier.
        Upon expiration, the barrier explodes inflicting 50 Twilight damage and tainting all players, absorbing up to 800 healing received based on the size of the Befouled Barrier.
      • Wicked Star - Anduin sends forth waves of dark energy that inflict 30 Twilight damage and 15 Twilight damage every 1 for 6 sec to players it passes over, and instantly restores 10% health and an additional 5% health every 1 sec for 6 sec to allies it passes over.
      • Grim Reflections - Anduin manifests dark images of himself throughout the arena that cast Psychic Terror.
        • Psychic Terror - The reflection lets out a psychic scream, causing all players to flee and inflicts 6 Shadow damage every 1 sec for 8 sec.
      • Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing a wave of maw energy, inflicting 35 Shadow damage to all players and an additional 2 Shadow damage every 2 sec to all players. This effect stacks.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.
    • Intermission: March of the Damned -
      • Grasp of Domination - The Remnant's Domination over Anduin's soul links them, transferring 200% of damage taken to Anduin.
      • Remorseless Winter - The presence of the Fallen King invokes a raging storm that inflicts 2 Shadowfrost damage every 1 sec to all players.
        This effect stacks, increasing in stack count every 10 sec.
      • Soul Reaper - The Fallen King strikes at the target's soul. Grants the Fallen King 100% attack speed for 8 sec, inflicts 150 Physical and 40 Shadowfrost damage to the target, and increases their Physical damage taken by 150% for 15 sec.
      • Army of the Dead - Fiendish souls flood the arena, attacking enemies of the Fallen King.
        • Monstrous Soul -
          • Necrotic Detonation - The abomination detonates upon reaching low health, inflicting 60 Shadow damage to all players and reducing the effectiveness of healing and absorption effects by 100% for 10 sec.
          • Unraveling Frenzy - The abomination's rage causes it to unravel, the caster gains 5% increased Physical damage done, but loses 1% of its maximum health every 1 sec.
        • Fiendish Soul -
          • Necrotic Claws - Leaps towards a target, inflicting 2 Physical damage to all enemies within 8 yards and reducing the effectiveness of healing and absorption effects by 1%.
          • Soul Explosion - Upon death, the soul blasts a target area inflicting 33 Shadow damage to players standing within 4 yards of the impact area.
      • March of the Damned - Armies of the Damned march across the arena, players that come into contact with them are stunned, suffer 30 Shadowfrost damage instantly and an additional 10 Shadowfrost damage every 1 sec for 3 sec.
    • Stage Three: A Moment of Clarity -
      • Beacon of Hope - In a moment of clarity, Anduin summons a Beacon of Hope. Players that enter the area have applications of Dire Hopelessness removed, reducing the size of the barrier and creating a Fragment of Hope.
        • Fragment of Hope - Fragment of Hope removes an application of Dire Hopelessness from a player standing in the impact area. If no players are standing in the impact area the fragment bursts, inflicting 25 Holy damage to all players.
      • Dire Blasphemy - Anduin intensifies the darkness within players afflicting them with Dire Hopelessness.
        Afflicted players suffer 2 Shadow damage every 1 sec and after 60 sec afflicted players explode, inflicting 110 Twilight damage to all players within 8 yds. Coming into contact with another player afflicted with Dire Hopelessness also causes this explosion.
      • Empowered Hopebreaker - Anduin plunges Kingsmourne into the ground unleashing multiple waves of maw energy, each pulse inflicts 35 Shadow damage to all players and applies an application Hopebreaker inflicting an additional 2 Shadow damage every 2 sec to all players. This effect stacks.
      • Befouled Barrier - Anduin summons a Befouled Barrier that inflicts 25 Twilight damage to all players and creates a barrier that persists for 25 sec. 75% of healing received by players within the area is redirected to the barrier. Up to 800 healing received reduces the size of the barrier.
        Upon expiration, the barrier explodes inflicting 50 Twilight damage and tainting all players, absorbing up to 800 healing received based on the size of the Befouled Barrier.
      • Wicked Star - Anduin sends forth waves of dark energy that inflict 30 Twilight damage and 15 Twilight damage every 1 for 6 sec to players it passes over, and instantly restores 10% health and an additional 5% health every 1 sec for 6 sec to allies it passes over.
      • Dark Zeal - With each consecutive melee attack against the same target, Anduin's attack speed increases by 7%. This effect stacks.

    Lords of Dread
    Overarching description [PH]

    • Overview - Mal'Ganis and Kin'tessa assault players with a combination of decay and shadow magic.

      When Mal'Ganis reaches 100 energy, he signals both dreadlords to dissolve into their swarm forms and inflict high damage to all players with Swarm of Decay and Swarm of Shadows.

      When Kin'tessa reaches 100 energy, she signals both dreadlords to vanish and infiltrate the raid, deceiving their minds with Infiltration of Dread.

      Upon death, each of the dreadlords turns into a Rampaging Swarm until the other is destroyed as well.
    • Mal'Ganis -
      • Unto Darkness - Upon reaching 100 energy, Mal'Ganis causes the physical forms of both dreadlords to rupture into chaotic swarms for 20 sec.
        • Swarm of Decay - Mal'Ganis erupts into a swarm of insects for 20 sec, inflicting 15 Plague damage to all players every 1 sec.
          During this time, Mal'Ganis takes 100% increased damage from area of effect abilities.
        • Swarm of Darkness - Kin'tessa erupts into a swarm of darkness for 20 sec, inflicting 15 Shadow damage to all players every 1 sec.
          During this time, Kin'tessa takes 100% increased damage from area of effect abilities.
        • Decay Mastery - Each cast of Unto Darkness generates an application of Decay Mastery, increasing Plague damage done by 10% as well as the virulence of Cloud of Carrion.
      • Aura of Carrion - For 50 sec after casting Unto Darkness, Mal'Ganis Cloud of Carrion casts release additional insects. In addition, they increase in intensity 3 times as fast.
      • Cloud of Carrion - A cloud of insects surrounds the target, inflicting 4 Plague damage every 1 sec and growing in intensity over time.
        If the target comes within 5 yds of another player, the insects will jump to that player and reset their intensity.
        • Biting Wounds - Upon removal, Cloud of Carrion leaves behind stinging bites, increasing damage taken from Cloud of Carrion by 100% for 30 sec.
      • Manifest Shadows - Mal'Ganis creates an Inchoate Shadow, which assaults players and steals their vitality.
        • Inchoate Shadow - Animated shadows are coalesced together starting at 1 health.
          • Ravenous Hunger - The shadow consumes health from all players, inflicting 15 Shadow damage to them and healing the caster for 10% of their maximum health.
          • Incomplete Form - The incorporeal form of the shadow prevents it from being killed and reduces damage taken by 25%. This effect is removed when it reaches full health, turning it into a Grasping Shadow.
          • Incomplete Form - The incorporeal form of the shadow prevents it from being killed. This effect is removed when it reaches full health, turning it into a Grasping Shadow.
            • Fully Formed - Upon reaching full health, the shadow gains an additional 50% damage done.
          • Coalescing Darkness - Shadows are only vulnerable to crowd controlling effects for 0 sec after being created.
      • Leeching Claws - Mal'Ganis lashes out with his claws, inflicting 135 Physical damage to enemies in front of him and applying Opened Veins for 20 sec.
        If this strikes a target already afflicted with Opened Veins, Mal'Ganis is healed for 10% of his maximum health.
        • Opened Veins - Claws rip open the target's veins, reducing healing received by 25% for 20 sec.
      • Rampaging Swarm - Upon death, erupts into a Rampaging Swarm and inflicts 3 Shadow damage every 1 sec. This swarm increases in intensity every 1 sec.
    • Kin'tessa -
      • Infiltration of Dread - Upon reaching 100 energy, Kin'tessa causes both dreadlords to infiltrate the essences of players for 30 sec. If they are not found and their disguises are not defeated during this time, they erupt forth with Shatter Mind.
        • Paranoia - Whilst the dreadlords are infiltrating mortal essences, players are unable to trust each other and are hostile to allies. Standing near another player will reveal a hint about their essence.
          Players suffer 0 Shadow damage every 1 sec. Defeating the dreadlords' hosts will end their charade.
        • Moment of Clarity - Players can experience a moment of clarity, revealing to them the essences in which Mal'Ganis and Kin'tessa are hiding. The dreadlords will feed false information to their host in an attempt to obscure themselves.
        • Shatter Mind - Mal'Ganis and Kin'tessa rip forth from their deception, stunning all players for 3 sec. Additionally, this causes players to suffer 8 Shadow damage every 1 sec until they die.
        • Shadow Mastery - Each cast of Infiltration of Dread generates an application of Shadow Mastery, increasing Shadow damage done by 10% as well as the size of Slumber Cloud.
      • Fearful Trepidation - Kin'tessa warps the shadows around a player for 8 sec. Upon removal, this triggers Bursting Dread.
        • Bursting Dread - Shadows burst around the target, causing players within 10 yds to flee in fear for 12 sec.
          If this strikes a player with Cloud of Carrion, it instead causes the insects to erupt off of and flee away from that player.
      • Aura of Shadows - For 50 sec after casting Infiltration of Dread, Kin'tessa isolates players who are not within 8 yds of an another player, causing them to be horrified until rescued.
      • Slumber Cloud - Kin'tessa creates wandering clouds of mind fog for 5 min. Coming into contact with a cloud causes a player to be afflicted with Unsettling Dreams.
        • Unsettling Dreams - Disturbing thoughts cloud the mind, slipping players into a deep sleep for 8 sec.
      • Anguishing Strike - Kin'tessa strikes at the mind of targets in front of her, inflicting 120 Physical damage with an additional 11 Shadow damage every 1 sec for 18 sec. This effect stacks.
      • Rampaging Swarm - Upon death, erupts into a Rampaging Swarm and inflicts 3 Shadow damage every 1 sec. This swarm increases in intensity every 1 sec.

    Rygelon
    [PH]

    • Overview - Rygelon gains cosmic energy as the conflict ensues. At 100 cosmic energy, Rygelon begins to cast Massive Bang, killing all players outside of The Singularity, gained from defeated Unstable Matter's Unstable Matter Field.

      Rygelon rematerializes inside The Singularity, gaining Erosive Antumbra. After expending cosmic energy, Rygelon casts Shatter Sphere on a remaining Unstable Antimatter, returning all players to the Sepulcher.
    • Rygelon -
      • Dark Eclipse - Smothers afflicted players with dark magic, inflicting 10 Shadow damage every second for 15 sec.
        Explodes as an Umbral Eruption upon expiration.
      • Celestial Collapse - Summons 6 Collapsing Quasars, which seek out the constellar.
        • Plasma Radiation - Collapsing Quasars seek the constellar, becoming Plasma Radiation upon contact. This increases damage done by 30% and inflicts 20 Cosmic damage to all players every 3 sec. for 21 sec. This effect stacks.
        • Collapsing Quasar Field - Creates a field of unstable energy for 8 sec. Contacting the field applies Event Horizon, as well as triggering Dark Collapse if afflicted with Dark Eclipse, cleansing the effect.
          • Event Horizon - Temporarily enters a state of enhanced vision of the cosmos for 5 sec, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores.
            Upon expiration, afflicted players explode for 60 Cosmic damage to additional players within 5 yards.
          • Dark Collapse - If the contacting player is afflicted with Dark Eclipse, the effect is consumed inflicting 20 Shadow damage to all players.
      • Celestial Collapse - Summons 6 Collapsing Quasars, which seek out the constellar.
        • Plasma Radiation - Collapsing Quasars seek the constellar, becoming Plasma Radiation upon contact. This increases damage done by 30% and inflicts 20 Cosmic damage to all players every 3 sec. for 21 sec. This effect stacks.
        • Collapsing Quasar Field - Creates a field of unstable energy for 8 sec. Contacting the field applies Event Horizon, as well as triggering Dark Collapse if afflicted with Dark Eclipse, cleansing the effect.
          • Event Horizon - Temporarily enters a state of enhanced vision of the cosmos for 5 sec, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores.
            Upon expiration, afflicted players explode for 60 Cosmic damage to additional players within 5 yards.
          • Dark Collapse - If the contacting player is afflicted with Dark Eclipse, the effect is consumed inflicting 20 Shadow damage to all players.
      • Manifest Cosmos - Summons 1 |4Cosmic Core:Cosmic Cores;.
        • Cosmic Ejection - The core jettisons stellar material from its orbiting bodies, inflicting 30 Cosmic damage and an additional 2 Cosmic damage every half-second to all players within 10 yards of the nearest player, snaring them by 50% for 5 sec. This effect stacks.
      • Manifest Cosmos - Summons 1 |4Cosmic Core:Cosmic Cores;.
        • Cosmic Ejection - The core jettisons stellar material from its orbiting bodies, inflicting 30 Cosmic damage and an additional 2 Cosmic damage every half-second to all players within 10 yards of the nearest player, snaring them by 50% for 5 sec. This effect stacks.
          • Cosmic Irregularity - Cosmic Ejection impacts taint targets, inflicting 8 Cosmic damage every 3 sec for 51 sec. This effect stacks.
      • Corrupted Strikes - Strikes with tainted weapons, inflicting 45 Physical damage and 12 Cosmic damage. This applies Corrupted Wound.
        • Corrupted Wound - Inflicts the damage taken from Corrupted Strikes over 9 sec. This effect stacks, adding to the previous value.
      • Celestial Terminator - Coalesces stellar material between foci, blasting targets in the path for 60 Cosmic damage.
      • Massive Bang - Compacts stellar forces into one point, exploding for 799 Cosmic damage to all players. This damage cannot be mitigated or avoided.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
    • Unstable Matter - Volatile sphereoids form within pylons along the edge of the arena.
      When destroyed they create |5Unstable Matter Field for each player.
      • The Singularity - Rygelon protects the Unstable Matter orbs, shrouding them inside The Singularity.
      • Unstable Matter Field - Creates fields of Unstable Matter for 30 sec. One occupant inside each field is immune to Massive Bang, gaining The Singularity instead.
    • The Singularity - Enters a state of enhanced vision of the cosmos, allowing players to interact with additional components of Rygelon's cosmic perspective. Able to see Unstable Cores and attack Rygelon after Massive Bang.
      • Rygelon -
        • Erosive Antumbra - The constellar gains dark power for 27 sec, tainting players every 3 sec for 9 sec. This corruption increases all damage taken by 50% for 9 sec.
        • Corrupted Strikes - Strikes with tainted weapons, inflicting 45 Physical damage and 12 Cosmic damage. This applies Corrupted Wound.
          • Corrupted Wound - Inflicts the damage taken from Corrupted Strikes over 9 sec. This effect stacks, adding to the previous value.
      • Eternal Radiation - Players in The Singularity suffer 2 Cosmic damage every 2 sec. This effect stacks.
      • Shatter Sphere - Shatters an Unstable Antimatter spheroid, removing all players from The Singularity.
        • Unstable Antimatter - Volatile sphereoids form within pylons along the edge of the arena.
          When destroyed by Rygelon all players lose The Singularity and suffer 5 Shadow damage every 4 sec. This effect stacks.
          • Antimatter Core Meltdown - The Unstable Antimatter detonates any remaining Unstable Cores, exploding for 1,000 Cosmic damage to all players.
      • Shatter Sphere - Shatters an Unstable Antimatter spheroid, removing all players from The Singularity.
        • Unstable Antimatter - Volatile sphereoids form within pylons along the edge of the arena.
          When destroyed by Rygelon all players lose The Singularity and suffer 5 Shadow damage every 4 sec. This effect stacks.
          • Antimatter Core Meltdown - The Unstable Antimatter detonates any remaining Unstable Cores, exploding for 1,000 Cosmic damage to all players.
      • Unstable Core - Corrupted remnants of previous Cosmic Cores
        • Stellar Decay - The Unstable Core continuously erupts for 2 Shadow damage every 1 sec to players within 5 yards. Any damage inflicted is also reflected back to the core, damaging it.
          Upon death, the Unstable Core casts Gravitational Collapse.
          • Gravitational Collapse - Inflicts 300 Physical damage and an additional 30 Physical damage every half-second for 3 sec to any players within 8 yards, piercing immunities. If no players are struck by this effect, this applies to all players. This effect stacks.
      • Unstable Core - Corrupted remnants of previous Cosmic Cores
        • Stellar Decay - The Unstable Core continuously erupts for 2 Shadow damage every 1 sec to players within 5 yards. Any damage inflicted is also reflected back to the core, damaging it.
          Upon death, the Unstable Core casts Gravitational Collapse.
          • Gravitational Collapse - Inflicts 300 Physical damage and an additional 30 Physical damage every half-second for 3 sec to any players within 8 yards, piercing immunities. If no players are struck by this effect, this applies to all players. This effect stacks.

    The Jailer
    Overarching description [PH]

    • Overview - Overview text [PH]
      • Tanks -
        • [PH] Text goes here with a Fireball spell link.
      • Damage Dealers -
        • [PH] Text goes here with a Fireball spell link.
      • Healers -
        • [PH] Text goes here with a Fireball spell link.
    • Stage One: Origin of Domination -
      • Unrelenting Domination - Zovaal attempts to impose his will on the world around him, dominating all players and pylons within line of sight.
      • Chains of Oppression - Zovaal summons chains, pulling the players and inflicting 15 Shadow damage every 2 sec for 8 sec.
      • Martyrdom - Zovaal fixates on his target,executing a combination of attacks.
        • Imprisonment - Zovaal chains his target, rooting them for 4 sec.
        • Persecution - Zovaal unleashes a powerful attack, inflicting 200 Physical damage.
        • Misery - Zovaal delivers a crushing attack, inflicting 400 Physical damage split among all players within 10 yards of impact. Players hit by this attack knocked back and take 200% increased damage from Physical attacks for 30 sec.
        • Suffering - Zovaal delivers a maw infused attack to all near by players, inflicting an initial 30 Shadow damage and then 15 Shadow damage every 3 sec for 21 sec.
      • Blasphemy - Zovaal utters a wicked pronouncement causing 10 players to explode after 4 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
      • Damnation - Zovaal corrupts 3 players, inflicting 5 Shadow damage every 1 sec for 7 sec. Upon expiration the player explodes, knocking them up and inflicting 400 Shadow damage to all players.
    • Intermission: Machine of Origination -
      • Oblivion - Zovaal dominates the machine, triggering Aradne's Falling Strike in Pylons. While channeling Oblivion all damage taken is decreased by 100%.
        • Calibrations of Oblivion - Zovaal manipulates the Machine of Origination causing pylons to release cosmic energy, inflicting 100 Shadow damage to all players within a 20 yards.
        • Call of Oblivion - Zovaal summons 6 Harbingers of Oblivion.
          • Harbinger of Oblivion -
    • Stage Two: Unholy Attunement -
      • Unholy Attunement - Zovaal attunes the Machine of Origination, empowering 3 pylons to radiate cosmic energy. All players within 20 yards of the pylons are afflicted with Unholy Ground.
        • Unholy Ground - The pylon radiates corrupted energy, inflicting 40 Shadow damage every 1 sec.
      • Shattering Blast - Zovaal launches a blast of destructive energy at his target, inflicting 80 Shadow damage initially and 12 Shadow damage every 1 sec for 18 sec to all players within 10 yards. Any pylons hit are destroyed.
      • Damnation - Zovaal corrupts 3 players, inflicting 5 Shadow damage every 1 sec for 7 sec. Upon expiration the player explodes, knocking them up and inflicting 400 Shadow damage to all players.
      • Decimator - Zovaal hurls his flail at a player's location, inflicting 70 Shadow Damage to all players within a 0 yards and knocks all players from the point of impact.
      • Sweeping Flourish - Zovaal delivers 2 crushing swings in a row, each inflicting 0 Shadow damage to all players in front of him. The second attack knocks players back.
      • Blasphemy - Zovaal utters a wicked pronouncement causing 10 players to explode after 4 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
        • Blasphemous Echo - Zovaal's words echo, inflicting 40 Shadow damage to all players within 6 yards of initial point of impact.
      • Calibrations of Oblivion - Zovaal manipulates the Machine of Origination causing pylons to release cosmic energy, inflicting 100 Shadow damage to all players within a 20 yards.
    • Stage Three: The Unmaking -
      • Desolation - Zovaal launches a volley of missiles at Azeroth, decreasing Azeroth's health by up to 20%. One of these missiles can be intercepted by each player, inflicting 60 Shadow damage.
      • Rune of Domination - Zovaal marks 3 players with a Rune of Domination lasting until cancelled. Upon expiration the rune explodes, triggering Imposing Will and inflicting 40 Shadow damage to all players within 8 yards.
        • Imposing Will - Zovaal imposes his will upon players within 8 yards of a targeted player for 24 sec. This effect absorbs 600 healing, divided evenly amongst targets.
          Upon expiration all targets are afflicted with Unrelenting Domination.
          • Domination - Zovaal attempts to impose his will on the world around him, dominating all players and pylons within line of sight.
      • Chains of Anguish - Zovaal envelops his target in constricting chains, initially inflicting 60 Physical damage every 2 sec and increasing by 10% every tick for 40 sec.
        Additionally Chains of Anguish binds the target to the 3 nearest allies, mirroring all Physical damage taken to them for 40 sec. This effect can be canceled by moving 30 yds away. Chain Breaker is triggered when this effect ends.
      • Blasphemy - Zovaal utters a wicked pronouncement causing 10 players to explode after 4 sec, inflicting 40 Shadow damage to all players within 6 yards of targets.
      • Decimator - Zovaal hurls his flail at a player's location, inflicting 70 Shadow Damage to all players within a 0 yards and knocks all players from the point of impact.
      • Defile - Zovaal creates a zone of defilement, inflicting 13 Shadow damage every 1 sec to all players within the area. Every time a player takes damage from this effect the size of the area increases. This lasts 60 sec.

  2. #2
    I KNEW that was azerite pumping out behind the jailer.

  3. #3
    Oh boy! They datamined the last boss of the expansion, I can't wait to find out what he doe---

    Originally Posted by MMO-Champion

    The Jailer

    Overview - Tank Stage One: Origin of Domination -

    • Tank Unrelenting Domination - Zovaal attempts to impose his will on the world around him, dominating all players and pylons within line of sight.


    ...nevermind. See ya guys in 10.0.

  4. #4
    Surprised no one is posting about Arthas in the Anduin encounter.

  5. #5
    So Arthas was likely used to forge Anduin's gimp suit or sword, well that is him finally accounted for. That still leaves the pathetic lapdog of Sylvie unaccounted, would be kinda hillarious if they completely forgot about him. The lack of interaction with Arthas is kinda lame though if it remains to be only part of the encounter.

    Azeroth being part of the very last boss fight pretty much als confirms what many already thought, he will be trying to do something with Azeroth. My guess is still that she is a manifestation of the 7th fractal (rofl) and therefore has the power of creation in her. Something along those lines.
    Last edited by Cosmic Janitor; 2021-11-19 at 09:37 AM.
    You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

  6. #6
    Since they intend to lock the last 3 bosses out of progression for the heroic week, this would have been a great opportunity to not put them in the dungeon journal and not test them in the PTR. It would have been really interesting.

  7. #7
    Quote Originally Posted by Daltin View Post
    Surprised no one is posting about Arthas in the Anduin encounter.
    What are the odds they're just going to disenchant Arthas' soul in this encounter like they did with Garrosh?
    The absolute state of Warcraft lore in 2021:
    Kyrians: We need to keep chucking people into the Maw because it's our job.
    Also Kyrians: Why is the Maw growing stronger despite all our efforts?

  8. #8
    Quote Originally Posted by Felis igneus View Post
    So Arthas was likely used to forge Anduin's gimp suit or sword.
    It's the sword. That's what dominated him. He was the soul fragment we saw Zovaal grab earlier.
    Quote Originally Posted by Stormbreed View Post
    Mexico is already part of the USA so is Canada
    Quote Originally Posted by Shandalar View Post
    Shadow deserves nothing, the same as Fire Mages.

  9. #9
    Quote Originally Posted by Relapses View Post
    Oh boy! They datamined the last boss of the expansion, I can't wait to find out what he doe---

    Originally Posted by MMO-Champion

    The Jailer

    Overview - Tank Stage One: Origin of Domination -

    • Tank Unrelenting Domination - Zovaal attempts to impose his will on the world around him, dominating all players and pylons within line of sight.


    ...nevermind. See ya guys in 10.0.
    When he casts that, we just need to construct additional pylons.
    Quote Originally Posted by Aucald View Post
    Having the authority to do a thing doesn't make it just, moral, or even correct.

  10. #10
    Bit dissapointed to see a whole bunch of nobodies in the raid. I at least expected some sort of fight to free Arthas, but it seems like he's just being used to give the Anduin fight a couple more mechanics. Maybe its for the best if he remains dead for good after the fight after all. And we get to fight Mal'Ganis for the how many time.... I lost count by now. I used to solo him as a quest mob back in WotLK and now somehow he got to be one of the final bosses of the final raid of an expansion.

    The lore is beyond salvagable but there might be hope that the actual encounters are somewhat good.

  11. #11
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    Quote Originally Posted by Powerogue View Post
    When he casts that, we just need to construct additional pylons.
    Require more minerals

    OT - Interesting read. It looks like the raid is going to be the only decent thing in 9.2
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  12. #12
    Zovaal has Defile... PTSD intensifies.

  13. #13
    Calling it. Arthas comes back XD

  14. #14
    "Desolation - Zovaal launches a volley of missiles at Azeroth, decreasing Azeroth's health by up to 20%"
    oh boy, oh boy

  15. #15
    Quote Originally Posted by chaud View Post
    Originally Posted by MMO-Champion
    [size=3][*] Desolation - Zovaal launches a volley of missiles at Azeroth, decreasing Azeroth's health by up to 20%. One of these missiles can be intercepted by each player, inflicting 60 Shadow damage.
    That means if you fail the encounter Azeroth can die, that will be cool to see.

  16. #16
    Quote Originally Posted by choom View Post
    That means if you fail the encounter Azeroth can die, that will be cool to see.
    Screen shakes, everyone is dead, you respawn. I don't think WoW ever did anything special for the fail states.
    You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.

  17. #17
    I thought they said that the last three bosses weren't going to be available to test before they released on live?

    The abilities for Anduin sound interesting on paper. I would rather that Varian comes back to help than Arthas. Yeah I know people want Arthas but Anduin has no connection to him, and the ghost of Varian coming back to save his son would be more meaningful.

    Quote Originally Posted by choom View Post
    That means if you fail the encounter Azeroth can die, that will be cool to see.
    Deathwing's enrage was to cause another Cataclysm, but nothing special happened. The raid just wipes. A wipe cutscene of the world ending would be nice but it needs to be skippable.

  18. #18
    Quote Originally Posted by turboether View Post
    Zovaal has Defile... PTSD intensifies.
    I was thinking the exact same thing!

  19. #19
    There are cheat sheets for IT tests that are shorter than that journal. Keeh-ryst.

  20. #20
    Damn...can't wait to do Artificer twice in one ex-pack.

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