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  1. #101
    Scarab Lord Motorman's Avatar
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    Its bad idea to mix lore with game systems. This is group finder. Enter--->find group--->finish the job--->move along.

    Its not like we are gonna be social and make friends in any group since the key communications can even be macroed:

    1. sap
    2. sheep
    3. pull
    4. mana
    5. noob

    Does anyone really want devs to waste even more time than they already have trying to sanitize the wow experience, in order to make an intricate story noone will even bother to read and everyone will be frustrated to have to redo for all their alts?

    Just keep things plain and simple its not like theres anything social/lore in the game to worry about any more. Just give us shorter queues for whatever already.
    "So yes, I'm fine with killing murloc babies" (Quote, MMOC 2021)

  2. #102
    Quote Originally Posted by Motorman View Post
    Its bad idea to mix lore with game systems. This is group finder. Enter--->find group--->finish the job--->move along.

    Its not like we are gonna be social and make friends in any group since the key communications can even be macroed:

    1. sap
    2. sheep
    3. pull
    4. mana
    5. noob

    Does anyone really want devs to waste even more time than they already have trying to sanitize the wow experience, in order to make an intricate story noone will even bother to read and everyone will be frustrated to have to redo for all their alts?

    Just keep things plain and simple its not like theres anything social/lore in the game to worry about any more. Just give us shorter queues for whatever already.
    The lore needs a lot of work, THe story needs to make sense and give context to what we are doing, even when grouping.

    If thrall and Jaina can work together, then we need to create factions within each race that can work together with those of races in the opposite faction so they all have their versions of Jaina and Thrall

    People who like war and conflict between payers have lore to back them up.

    People who want peace and corporation between players should also have lore in place that also supports this choice as legitimate.
    Valewalker Farodin: "Magic has long been a vice of the elves. It shaped us, and lifted us out of the darkness - but without balance, it also threatens to unmake us."

    My long replies often repeat info to make sure: You get all the info I have, It is clear and complete, in case you didn't actually read the first one. New readers have context at hand and are reminded of the point

  3. #103
    Quote Originally Posted by cparle87 View Post
    So in here we have you passing off having a story labelled a "complication solution". Then trying the logical fallacy of appeal to numbers, making an argument that since "other people" agree with you you're right. Then you presume to know what other people want. Then double down that your opinion is fact.
    Again, why are you continuing to circle back to this idea that lore is important for a feature like this? The game's story has already been largely faction agnostic for the last couple expansions with both Alliance and Horde leaders teaming up to fight the big bad. The functionality of cross-faction play that I'm advocating for is that you're simply able to guild/group in raids/M+ with the opposing faction. Everything else about the game stays the same. It's simply opening the borders for more people to join your groups -- an inelegant solution to a problem that has been getting worse with every raid tier.
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  4. #104
    Why the complexity though? Arbitrary core races that are exempt is just a weird fit, where you are stretching lore for the sake of gameplay. The easiest solution is probably the best. Just alter the trajectory of the story so that the whole idea of factions doesn't make any more sense, or at the very least remove the racial component to factions. So either:

    1) Kill factions altogether since they don't do anything but handcuff storytelling, or:
    2) Turn the factions into no racialized groups. At character creation you pick race then faction. Hell, you can even have a mechanic that allows for faction changing

    And that's pretty much. Either remove the outdated mechanic, or turn into something that gives players more agency by allowing them to decide which faction appeals to them more. Take the handcuffs off of the storytellers and let the gameplay feel a lot more free, and make it so that you can play with racials and the like without it needing to be so perfectly balanced all the time or risk killing a faction.

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